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markbradley1982Participant“so , all games with dx12 api only work with znormal and zadaptive , which are not stereoscopic 3d like g3d.”
It’s still stereoscopic 3D but not full 3D geometric reconstruction (hence you may see that objects are “paper dolls” in addition to halos, but depth is still very good looking). It’s similar to the 3D of movies that were converted from 2D to 3D in post processing rather than filmed natively in 3D.
On the other hand you may have a point that it’s actually stereoscopic depth rather than stereoscopic 3D
markbradley1982ParticipantYou’ll be happy, because most of the official profiles released for other games in the past will match all your questions. Have patience and wait for support of the Developer of Vorpx, he is called Ralf, he will post the details of his official profile here i that forum. You worry too much, Vorpx is the right thing for you, you will have fun with Vorpx and Starfield !
Yeah a guy who built a motion cockpit definitely is someone would most likely enjoy VorpX.
I’ve played/play Fallout New Vegas, Rocket League, Cyberpunk 2077 (before the dedicated VR mod) and Final Fantasy 7 Remake completely in VR using VorpX. It’s a great tool for hobbyists and stereo-heads.
Unfortunately I haven’t played Starfield yet, and it sounds like my PC is going to need an upgrade for it.
markbradley1982ParticipantWork with cyberpunk2077 profile
It’s in stereo 3D (z3D ok)?
markbradley1982ParticipantThat site does indeed help, but where do I place the downloaded profile in VorpX?
markbradley1982ParticipantAre you using Anniversary Edition yaron?
markbradley1982ParticipantBoth Max Payne profiles seem to be gone from the cloud profiles
markbradley1982ParticipantOP is this stereoscopic 3D?
Dec 28, 2021 at 11:56pm in reply to: Rocket League: oculus touch conflicting with xbox controller #208565
markbradley1982ParticipantSetting Gamepad override to off and setting the Oculus Touch controllers as gamepad has fixed the issue I noted in OP. Thanks for great support Ralf!
Dec 28, 2021 at 2:22pm in reply to: Rocket League: oculus touch conflicting with xbox controller #208556
markbradley1982ParticipantIf I set the Oculus Touch controllers to “gamepad” mode, which X-box gamepad override setting should I use to ensure my Xbox acts as the dominant gamepad?
The Oculus Touch issue I described where if I move or bump them in anyway causes my Xbox gamepad to go from native Xbox mode to keyboard/mouse emulation mode also seems to happen in Final Fantasy 7 Remake which otherwise runs quite perfectly and feels like it was designed as a stereoscopic 3D game. Z-normal is underrated.
markbradley1982ParticipantI can’t really say anything else than what I said above alraedy: in G3D profiles the base settings are dialed in to provide up to five times the realistic 3D-Strength for those who want a dollhouse effect. Base parameters are typically dialed in so that the default 1.0 provides realistic 3D, by raising the strength you can get five times more if you want, corresponding to the inter-eye-distance of a respectable hammerhead shark.
No native VR-game lets you do something even remotely like that. vorpX does, although this is not really what it is supposed or meant to do. On an admittedly slightly annoyed sounding sidenote [insert rolling eyes here]: sometimes I wonder if all other VR devs also are forced to have this discussioun on a regular basis considering that in contrast to vorpX they don’t offer such an option at all. Or maybe they aren’t BECAUSE there isn’t such an option in their games in the first place. I’m almost tempted to try. ;)
For Z3D that much 3D is too glitchy, hence for Z3D profiles the max. limit has to be lower unfortunately.
Seriously guys: If you want a developer (anyone actually) to answer your questions in an open and direct way, you have to accept the possiblitly that sometimes the answer may not be the one you hoped for. The alternatives are no replies at all or meaningless feelgood replies (‘Thanks! Great feedback, we have have forwarded your suggestion to the team’) as you would typically get in forums of bigger devs/publishers. They know why they do it that way, but that is not what I want for you here.
I love it that Ralf is keeping it real. I also loved his detailed explanation on why FOV is more important than 3D. VorpX gives endless enjoyment.
Dec 27, 2021 at 6:30pm in reply to: Rocket League: oculus touch conflicting with xbox controller #208518
markbradley1982ParticipantThe problem was that the Oculus Touch controllers were off in the VorpX menu, and I would still have the issue I described above if I move them. As soon as they moved, my xbox controller switched to mouse/keyboard emulation mode instead of native xbox input with rumble.
Number 4 is the menu option which sets the behavior of vorpx on how it takes control of the xbox controller. I don’t remember exactly what’s it called in the vorpx menu, but the options were: hidden, partial, and full over-ride of the gamepad controller.
markbradley1982ParticipantHave to look into that. If you want, you can disable the offending shader yourself with the shader authoring tool. Shader authoring can be enabled in the config app (main page).
Okay. Is that sort of a trial and error process? The way I fixed it for now is disabling all lens flares. The lens flares also don’t track properly when I move my head around. I remember the lens flares used to be perfect, but surely an update to the game broke it.
markbradley1982ParticipantDont know about these games but you can use that same mod for Doom for Heretic and Hexen
That mod won’t work because these are Build engine games not Doom engine games.
markbradley1982ParticipantIs it worth getting into Star Trek Online now? I love playing Bridge Crew with my friends and have been on a big Star Trek kick, binging on TNG (the remaster is amazing).
markbradley1982ParticipantShort update: “works fine” was a bit premature. While 3D works fine, the game handles FOV in a rather unusual fashion: it’s essentially impossible to set an FOV value that is both horizontically and vertically correct when playing with a headset.
Long story short: the profile will not be included in the next update. I *may* take another look later, but can’t promise anything.
Short update: “works fine” was a bit premature. While 3D works fine, the game handles FOV in a rather unusual fashion: it’s essentially impossible to set an FOV value that is both horizontically and vertically correct when playing with a headset.
Long story short: the profile will not be included in the next update. I *may* take another look later, but can’t promise anything.
Any update on this? I would love to see build engine games supported in VorpX such as Blood. Is it possible to get it to work in an immersive screen instead of full VR? I would love to play these games (as well as Rise of the Triad 94 with the WinROTTGL port) in stereoscopic 3D especially since I’ve been playing a lot of GZ3Doom lately in my Vive.
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