Mazzle

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  • in reply to: Baldur’s Gate 3 Black screen #218132
    Mazzle
    Participant

    If anyone else has a similar problem, I was able to get it to work by switching to the beta version of Vorpx.

    fyi, it works fine with native mods and script extender.

    in reply to: Baldur’s Gate 3 Stuck at Loading #218124
    Mazzle
    Participant

    I can’t even get as far as you do. My bg3 crashes before I get a hooking message, but runs fine if I tell vorpx to not watch.

    Do you run mods, specifically the native mods (like WASD or camera tweaks) or the mods that require script extender? It seems like those tools also use hooking/dll injection to do their thing. I tried disabling them, but it still crashed for me. But I did it manually — I just moved NativeMods, dwrite.dll, the modified bink and SDL.dll out of the bin directory — so perhaps I missed something.

    Have you tried the beta of vorpx that has a lot of experimental new stuff in it? I’m thinking of giving that a try.

    in reply to: Baldur’s Gate 3 Black screen #218118
    Mazzle
    Participant

    To avoid polluting the main thread, let me add my question to this one since I’m also failing to launch.

    When I have vorpx enabled, Bg3 is crashing pretty early in the load process. I don’t even get to the point where it says anything about hooking. It just dies with no error message and no windows. If I tell vorpx to stop watching, it loads fine.

    It’s definitely set up to use dx11. (I put the setting in Steam’s launch setting and enabled it in the BG3ModManager, which is how I usually launch Bg3.)

    I did notice one weird thing. On one of my attempts to get it to work, I stopped vorpx from watching, launched the game, waited until the point when it would crash if I had vorpx enabled, and then told vorpx to start watching again. I did see a window pop up that said it was attempting to hook to bg3_dx11.exe, but it didn’t seem to succeed.

    I do use a good number of mods. I tried disabling all of my native mods (wasd, native camera tweaks, and game speed) and ScriptExtender, but that didn’t seem to help.

    It’s been a while since I’ve used vorpx. It did update and download a new profile library when I first started trying today. Any ideas what else I could try?

    in reply to: FIFA 23 #214021
    Mazzle
    Participant

    FWIW, NBA 2k23 works great with vorpx. I have no idea if they use a similar engine, but you could try that profile. The one I use is based on an NBA 2k21 cloud profile.

    in reply to: Is Mass Effect LE now 100% working? #208576
    Mazzle
    Participant

    FWIW, the “N7 Digital Deluxe” version of Mass Effect 3 works with Vorpx. I haven’t played much of it, but I did try it out in geometry 3d, and it looked pretty good.

    in reply to: Custom local profiles lost after update #206685
    Mazzle
    Participant

    I can understand. Hard to fix a bug that you can’t easily replicate. Anyway, it’s nothing I can’t recreate. Thanks for the explanation, Ralf.

    in reply to: Days Gone First Person Mod! #206556
    Mazzle
    Participant

    G3D immediately and completely corrupts the video for me. Video was just a bunch of colored horizontal lines. I was surprised it didn’t crash. I’m not sure why the profile says it’s G3D compatible and works with DirectVR scanning.

    Z3d looks great from the 10 minutes I played. I saw a bit of ghosting on some characters, but it was pretty minor.

    in reply to: Surviving Mars #206165
    Mazzle
    Participant

    FYI, free thing is over, but it is on sale until 9/13. Looks cool but I haven’t played it myself.

    in reply to: Revealed: The secret tools for VorpX #206067
    Mazzle
    Participant

    So, Ralf is really JK Simmons? I knew it!

    I normally don’t buy merch, but I’d buy Vorpx stuff just to have an excuse to tell people about it.

    in reply to: No 3D in NBA 2K21? #206066
    Mazzle
    Participant

    I was under the impression that the recent 2k games wouldn’t work with vorpx, but clearly that’s wrong. This works flawlessly. I haven’t noticed any artifacts so far, and everything is very clear and readable. Great job. I’m not sure how a profile becomes an official one, but this seems like it would be a good candidate.

    FWIW, I bumped the strength to 4 as well. 5 did make it seem like the guys were too small.

    Frank, I haven’t noticed any stuttering and I have a way weaker video card (2080 Super).

    (If anyone has problems getting it to attach, check your exclude list. I bone-headedly forgot that I had put NBA 2k21 on my exclude list ages ago.)

    in reply to: How is VorpX doing (sales-wise)? #204091
    Mazzle
    Participant

    I could see why maintaining a Patreon presence may be more work that you don’t want. I don’t know if this helps, but I used to just use paypal to take donations for a few popular mods I made back in the day. All I did was set up an alternate email address for donations, something like vorpx.donations at gmail com, and added it to my paypal account.

    One nice thing about it is that you’ll occasionally get a generous whale that will make a large donation. I remember one guy dropped $500 on me with a super nice note about how much it improved his experience, which blew my mind. (This was back ~2005.) I suspect you’d get a lot of those types of donations, given the nature of your product and how easy it is to get a new wow effect every time you try it with a new game.

    in reply to: How is VorpX doing (sales-wise)? #204070
    Mazzle
    Participant

    FWIW, I make positive posts about vorpx all the time on reddit, and I don’t get downvoted. I often get positive, curious responses. The negative posts I see always seem shallow (in the sense that they only tried it once or say something that is demonstrably inaccurate), so they’re easy to respond to. I just try to be honest and detailed and only talk about games I’ve played through in vorpx.

    It feels a bit weird saying this about anything, but I also wish there was a way people who purchased vorpx could donate more. I wouldn’t have bought half my steam library if it weren’t for vorpx. I feel like Ralf deserves a chunk out of each of those purchases.

    in reply to: The Sims 4 #200190
    Mazzle
    Participant

    This thread made me go try it too. I’m surprised how cool looking it is in stereo 3d.

    (And, it’s a bit cathartic creating a virtual you that can actually leave the house and do stuff. :P)

    in reply to: Ubisoft games and alt tabbing out #200160
    Mazzle
    Participant

    I remember reading that some games need to be borderless to get a 3d effect, but I didn’t realize fullscreen could cause issues if the 3d was working. I suppose it does make sense. When it’s in windowed mode, the OS just needs to hide a window, but when it’s in full screen, it’s changing a monitor settings, which leads to things needing to be re-initialized.

    If it’s not already obvious, your suggestion worked beautifully. After I switched AC settings to bordlerless, I can tab out without it crashing. Thanks!

    in reply to: Assassin creed Valhalla #200095
    Mazzle
    Participant

    That’s a shame that they did something unusual that makes it hard/impossible to get vorpx working with it. Odyssey and Origin are so gorgeous in vorpx. Those are the two I use to wow people and turn them on to vorpx.

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