Forum Replies Created
-
AuthorPosts
-
MazzleParticipantI just want to add a positive comment now that I’ve gone through about half the game in vorpx mode. After the recent updates to Vorpx and Cyberpunk, everything has been working like a dream. I rarely get any crashes any more and am getting a very solid 45/90 on my 2080 Super. (I do have to turn of DLSS. It was fine in the starting missions, but started to slow things down too much once they let you loose in more crowded areas.) Vorpx makes the game so much more immersive; Cyberpunk’s first-person perspective makes it feel like it was made for it.
FWIW, I found the readability of the UI in VR could be improved a bit by using one of the mods that changes the UI text/HUD color from red to yellow. (I’m not sure if links are frowned on here, but they’re at nexusmods.com if you want to try it.) And, FYI, adding –launcher-skip to launch options in Steam will skip the Project Red launcher.
MazzleParticipantTo follow up on my previous question about resolution, I think I see a bit more about what’s going on. Originally, I wasn’t seeing any visual difference when switching the resolution in vorpx menu. I think this is because vorpx was always setting the resolution to 1920 after restarting the game, even if my “preferred” resolution was set higher. I’m guessing that means that vorpx decided that 1920 was the closest resolution to my preferred resolution that my specs can pull off reasonably. Is that what’s going on?
If so, does that also mean that switching resolution in vorpx is exactly the same thing as switching the resolution in the game, the only differences being that it won’t occur until you restart and it will consider the custom resolutions we added, which aren’t available in the game’s settings?
(If what I’m guessing is at all accurate, is there any way to force it to try one of the higher resolutions we added that Vorpx might think is too high?)
MazzleParticipantFor those of you who thought something might be wrong with your automatic profile updates, it may be because you never exited Vorpx or rebooted your machine since the update was released. I thought the same thing until I realized that Vorpx only checks for updates upon launch. (It turns out I seldom did either of those things prior to Cyberpunk crashes.)
MazzleParticipantWhat’s the relationship between Cyberpunk’s resolution setting and the custom ones you can add amd change to in VorpX? Does the DirectVR resolution setting in VorpX simply override the games resolution at launch? Or is it doing something more complicated where it’s rendering in the headset at a different resolution than what the game renders to your monitor?
I’m a bit confused because I didn’t notice a big visual difference/performance hit after installing the custom resolution and changing the resolution setting in vorpx. Making similar changes in the resolution in Cyberpunk’s settings menu seemed to change things much more drastically on both the screen and in the headset. The text was much clearer than I had seen before but the performance hit was also much higher.
MazzleParticipantFirst of all, I’m loving Cyberpunk with Vorpx. I don’t think I’d be able to play it normally now. Overall, it’s working great and far better than I hoped for.
Unfortunately, I am also getting fairly frequent crashes. It’s to the point where I’m having a hard time making progress in the game. (To be fair, the steam discussion for the game has quite a few people who don’t use Vorpx that are also seeing regular, random crashes. Some, or maybe even all, of this may be unrelated to Vorpx.)
Personally, I’m seeing two kinds of crashes. In the first type, vorpx crashes while Cyberpunk continues to run. (In my headset, I’ll get a little window that says it’s waiting for Cyberpunk that never goes away.) This type of crash seems to occur most often if I tab out or switch vorpx settings in the vorpx menu. The second type of crash occurs randomly while playing. In that one, everything dies and I get a Cyberpunk crash report window. (I looked at the crash report a couple times, and it looks like a memory access/null pointer type crash.)
I’m also seeing the previously reported issue where the top (or maybe bottom?) half of the screen is no longer 3d. (I checked the color precision setting, and it is set to high. I’m not sure why the solution that worked for others is not working for me.) The problem seems to always start during cut scenes. I could be wrong, but it seems like it starts specifically when the cut scene force the players view to pan left or right to see something.
(I’m running Windows 10 with a 2080 super, the new nvidia drivers from a few days ago. I am using the base profile. The only thing I changed was adding custom resolutions and switching to one of the slightly higher resolutions in vorpx’s direct3d menu.)
-
AuthorPosts
