onetoo

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 90 total)
  • Author
    Posts
  • in reply to: Bypassing SteamVR and Oculus with Virtual Desktop #219620
    onetoo
    Participant

    OpenXR works with Link\Airlink. The Meta Desktop App should be set to handle OpenXR. Sometimes better than using Oculus,

    in reply to: Best Games #219614
    onetoo
    Participant

    Crysis 1 – 3 (1 has a VR mod, but it has issues)

    Some of the RE games work nice, but have better VR mods.

    onetoo
    Participant

    I used to use Natural Locomotion with JoyCons strapped to my legs. It worked well enough though they didn’t stop on the dime. The problem was, the app doesn’t work with the Oculus driver or OpenXR, and the SteamVR driver is unplayable with VorpX for my setup. Also, you have to use an older version of SteamVR because NatLo support is nonexistent these days. I’m looking for ways to do it on my own maybe using Auto Oculus Touch or the OpneXR Python library, though I would lose the built in VorpX gestures.

    onetoo
    Participant

    I would think some kind of arm swing or vrocker sway could be implemented seeing as VorpX is using positional data for gestures already. I think the biggest benefit would be using it with OpenXR or the Oculus driver since the current third party solutions both rely on the steam OpenVR driver.

    in reply to: VorpX Desktop Viewer not working #216269
    onetoo
    Participant

    Thanks Ralf. I sent the email. I also wanted to note what I’ve tried additionally.
    I disabled applications that run in the background that may affect the monitor include:
    Display Fusion, Dual Display Mouse Manager, Lightbulb, and any Virtual Desktop services.

    Additionally, I also disabled the virus scanner, and I disabled Soundkeeper which helps to keep my HDMI\Display Port audio woke for my Nvidia Card. Speaking of, i turned off my Receiver which is connected to the HDMI and appears as a display when on. I have a Samsung TV connected via HDMI -> Display Port instead of a standard monitor. Even though it’s powered off, it can still be seen with when using the Oculus Home Virtual Monitor when via Airlink, or when using in Virtual Desktop. I tried setting the VorpX Virtual Monitor as default, but the Samsung TV takes over. Maybe this info can help. I didn’t try to disconnect the TV physically.

    Thanks for the help.

    in reply to: Why did I buy Vorpx? #213912
    onetoo
    Participant

    You can still play GTA V from the same dev that received the original takedown. Google GTA V Real Mod Github. There are plenty of other games that work with VorpX.

    PUBG is not the same publisher that issued the takedown btw. It is an online game, so that may be the limitation as injectors are not allowed for online gaming for many popular titles.

    Also, Ralf doesn’t do refunds. :|

    in reply to: Quest 2 or Pico 4? #213836
    onetoo
    Participant

    I’m waiting for the Quest 3. I just like the Oculus drivers better with VorpX. Until then, I’m going to enjoy my Quest 2 which is more appropriate for me anyhow since I only have a 3060ti. I should have a 4060 or better by the time the Quest 3 comes out which should pair well with the Q3. Sure I could get a higher quality used RTX card cheaper now, but I like to get the latest card variants with the latest software and hardware features while not spending outside of my comfort zone.

    in reply to: Vorpx with Smartphone? Tutorial? #213227
    onetoo
    Participant
    in reply to: The Outer World #213006
    onetoo
    Participant

    Is this just for Cloud profiles? I still have several Take2 games in my local profiles. What happens if I do a fresh install? Very concerning.

    in reply to: Deus Ex profiles #211359
    onetoo
    Participant

    I got it to load with the Steam version and revision, but I couldn’t get edgepeek to work, or the vorpx menu to show. I used the revision cloud profile and a hook helper. There may be something I’ve overlooked. I know it worked years ago when I tried.

    in reply to: Using geo-11 with VorpX? #211349
    onetoo
    Participant

    Hmm. The way geo-11 works, I thought there would be a dll conflict. Gonna give it a shot.

    in reply to: Using geo-11 with VorpX? #211342
    onetoo
    Participant

    Are you saying SBS produced by geo-11 shows up in VorpX? Would it work with VorpX fullVR mode or with the upcoming gesture system? I normally use Virtual Desktop for SBS content, but wanted to see if I could combine geo-11 with the benefits of VorpX.

    in reply to: Dishonored 2 Geometry 3D #211330
    onetoo
    Participant

    There’s a successor to HelixVision now called geo-11 (See the HelixMod blog) which supports helixMod fixes and works with DirectX 11. There are a lot of games working with it already. There’s also Vk3dvision which works with Vulkan though the supported games are anemic. Both use custom drivers and work with newer cards. I wish they could be used with VorpX for VR conversion.

    in reply to: vorpX 22.1.0 Preview: Motion Controller Gestures #211210
    onetoo
    Participant

    Hey Ralf, what’s going on with the auto weapon hide system that you implemented? Are more games being modified to support it?

    in reply to: vorpX 22.1.0 Preview: Motion Controller Gestures #211196
    onetoo
    Participant

    Noice. Great work Ralf.

Viewing 15 posts - 1 through 15 (of 90 total)

Spread the word. Share this post!