onetoo

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Viewing 15 posts - 16 through 30 (of 90 total)
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  • in reply to: Metro Exodus Enhanced Edition and DX12? #210101
    onetoo
    Participant

    Do you plan on bringing the option for AFR\AER into more games?

    in reply to: Cyberpunk VR Update Thread #209950
    onetoo
    Participant

    I just want to uninstall the mod, not the whole game. It takes hours to reinstall the game now with 37gigs of additional update.

    I didn’t say anything about uninstalling the entire game. The VorpX mod has a separate uninstall option in Programs and Features (Legacy Control Panel) or Apps and Features (search start). It says CyberpunkVR powered by VorpX. To install the LR mod, the files must be placed in the Bin folder first. You have to remove the Luke Ross mod files manually. There’s no uninstaller for that version. Install the VorpX mod again, and then uninstall as described if it’s still causing conflicts.

    in reply to: Cyberpunk VR Update Thread #209946
    onetoo
    Participant

    Programs and Features. Remove it like any other program. Or unins001.exe in the main directory of the game.

    in reply to: Cyberpunk VR Update Thread #209787
    onetoo
    Participant

    I like the floating HUD personally. As long as it tracks with your view to a degree. The content is too difficult to see with the current VorpX HUD implementations, unless the game HUD adjusts to the resolution. I only like using Edgepeek if I’m in a Menu

    in reply to: Cyberpunk VR Update Thread #209610
    onetoo
    Participant

    That’s some fast work! I’ve been trying to wait this one out a bit and finish a few other games instead, while Cyberpunk actually becomes a finished product. This is all *so* tempting though, dang it! (Note, I’ve looked-up a couple YouTubes comparing the two latest patches already, and it does look at this point as if the 1.5 update has dramatically impacted frame-rates. People might want to consider making a backup of your 1.31 install just in case. Example https://youtu.be/CVHAInmcSfM?t=82 ).

    Looks like it’s down to Raytracing and Ralph said to disable that.

    Comments from the video.

    “Performance decrease is due to the add of extra shadowing through raytracing (the one that is used for the next gen consoles).”

    “Yes, you are correct. In the past RT shadows were casting only from the sun and moon, right now all shadows are raytraced.”

    in reply to: Cyberpunk VR Update Thread #209504
    onetoo
    Participant

    Will I be able to use a normal wheel while these gestures are active?

    in reply to: Cyberpunk VR Update Thread #209503
    onetoo
    Participant

    Ralf, you are an absolute madman. lol. I’m glad you decided to finally give motion a chance unlike some that will not even consider it. Your app is about to eliminate all naysayers. Well maybe not all, but a lot more.

    in reply to: Cyberpunk VR Update Thread #208574
    onetoo
    Participant

    I noticed a issue with the game slowing when rotation was confused until I realigned. It was part of the reason my initial reaction was adverse. Another reason was the game not saving my resolution settings after restart, so I thought there were even more issues graphically.

    in reply to: Almost Ten Years Ago… #208441
    onetoo
    Participant

    Is there a way to change the color of the crosshairs?

    in reply to: Almost Ten Years Ago… #208386
    onetoo
    Participant

    I got it working. DLSS was getting in the way. Looks good and stable so far at nicer though I have occasional frame drops.

    in reply to: Almost Ten Years Ago… #208345
    onetoo
    Participant

    I could only get it to run with SteamVR or OpenXR for some reason. That could have a big impact. I’m getting a crash with Oculus mode. I tried it with Airlink.

    Oculus runtime erorr:
    LibOVRRT signature check failure. (-3021)

    in reply to: Almost Ten Years Ago… #208343
    onetoo
    Participant

    I have a 3060ti. It’s running sluggish. Maybe it’s something with my system. I turned everything down. Turned off all I could.

    in reply to: Almost Ten Years Ago… #208340
    onetoo
    Participant

    This isn’t it. Maybe it’s time to refocus on older games instead of trying to make these already high resource behemoths work in VR.

    onetoo
    Participant

    Would you consider adding NVIDIA’s Image Scaling (NIS) solution as an alternative option? Looks like it delivers better results.

    https://github.com/fholger/openvr_fsr/releases/tag/fsr_v2.0

    in reply to: GTA Trilogy? #207254
    onetoo
    Participant

    If you purchased it and still can’t play due to malfunctioning online DRM. I would think that that is the only valid reason for using the pirated version.

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