onetoo

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Viewing 15 posts - 76 through 90 (of 104 total)
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  • onetoo
    Participant

    Thanks for the implementation of the Rift Controllers in SteamVR mode. Is it possible to add multiple commands to a single button?

    Example: Long Press: A, Short Press:S , Double Click: D

    If not, could it be done via SteamVR?

    in reply to: vorpX 19.2.2 Preliminary Changelog #185789
    onetoo
    Participant

    Thanks for adding the Oculus Controller SteamVR support. VorpX via Quest is heavenly. Praise Be.

    onetoo
    Participant

    Thanks for the Reply. I used ALVR initially, but there is too much screen tear when lag occurs. Seems Virtual Desktop is maintained more frequently and has better integration with Quest (launch straight from desktop in Headset without going through as many steps).

    in reply to: Witcher 3 2018 #176521
    onetoo
    Participant

    Last I tried, Witcher 3 has a terrible first person implementation. It’s tied to the 3rd person camera, so you can’t turn smoothly with all the camera tricks. Idk if things changed, but the mod devs didn’t seem to have any solutions when I spoke to them several months back. I haven’t seen any recent updates over at nexusmods.

    in reply to: Rank your 5 best Vorpx games. #174372
    onetoo
    Participant

    I got the fov Working well with vorpx. Found the following on the net.

    Goto: C:\Program Files\Dying Light\DW\

    Open: Data0.pak\data\skills\default_levels.xml

    Change:
    prop n=”CameraDefaultFOV” v=”52.0″

    to:
    prop n=”CameraDefaultFOV” v=”90.0″

    Here’s instructions to get it working native

    Native Oculus Home support discovered in Dying Light latest update
    byu/budwheizzah inoculus

    in reply to: Rank your 5 best Vorpx games. #174371
    onetoo
    Participant

    What about the cutscenes? At least with vorpx you can use edgepeak. Are they an issue with the current native implement?

    onetoo
    Participant

    I use the fov mod and I just tested it (with and without) and it is working for me.

    https://www.gta5-mods.com/misc/gta-v-fov-v1-11

    Have you tried the GTA V VR mod? It has its own FOV handling ng method that overrides anything else. You can only use it via steam (set vorpx to htc Vive). It hasn’t been updated in a while, but still works.

    http://grandtheftvr.com

    Are you using GTA V VR mod with a Rift? When I tried it on mine it looked amazing but the touch controls were all messed up–I could only walk in a diagonal line.

    When you play GTA V with vorpx do you ever use a gamepad? If you do do you run into an issue in first person mode when walking backwards you walk forwards instead? It only happens if you aren’t carrying a weapon.

    I play with the controller. I only have Dk2 but i have to play via steam since the head tracking doesn’t work with Oculus Home. Using the DK2 is probably why i don’t have stability issues either (lower requirements). Honestly, i only use it to drive using a wheel, but the few times i used a gun, i didn’t have any control issues with walking. I do change the settings to benefit using a controller more with the VR Mod (don’t recall the settings right now). One of my biggest issues with this mod is that i can’t save my changes. I talked to the dev a few months ago, and he said he would work on something, but i didn’t hear back from him.

    onetoo
    Participant

    I use the fov mod and I just tested it (with and without) and it is working for me.

    https://www.gta5-mods.com/misc/gta-v-fov-v1-11

    Have you tried the GTA V VR mod? It has its own FOV handling ng method that overrides anything else. You can only use it via steam (set vorpx to htc Vive). It hasn’t been updated in a while, but still works.

    http://grandtheftvr.com

    in reply to: Witcher 3, first person mod, anyone tried it..? #171209
    onetoo
    Participant

    When tried it, the character kept turning after i turned\looked left or right. It really messes up the experience. I got it to look really good, so the controls being wonky dampened all of my hopes.

    onetoo
    Participant

    In the past when i had 3D Vision, i was able to do sbs with pcsx2. I used i patch, but it should be built in now.

    https://forums.pcsx2.net/Thread-Gsdx-3D-Stereoscopy-Patch?pid=522990#pid522990

    onetoo
    Participant

    I would like to add, FOV, Head and positional tracking all work great with this new update, especially in a vehicle. It’s almost as good as the GTA V VR mod. Even with suggested resolutions, the commandline hack needed since GTA doesn’t save my resolution selection for some reason. Thanks for your hard work Ralf.

    onetoo
    Participant

    Very simple fix. I had to change the mouse to direct input in GTA V. Everything is back to normal.

    onetoo
    Participant

    I tested the commandline.txt file without vorpx. Looks like there’s an issue with the mouse there too. I think the previous version of vorpx got around that limitation. I have to test it without open iv to see if that’s causing the issue. I only ever used the commandline.txt file with VorpX. The issue as I said also happens with steam launch settings. I did notice in Crysis, I don’t see the mouse cursor anymore.

    onetoo
    Participant

    i just tried Dishonered, Metro Last Light and GTA IV. All are working with vertical head tracking properly. GTA IV also uses a commandline.txt file. I can’t think of any other game that utilizes that technique.

    onetoo
    Participant

    I’ve only tried that resolution so far in 17.3.0 with Crysis and GTA V. Crysis works. It’s not just th commandline.txt file. This also happens in steam without that file when I set launch options (named it wrong in the previous post). This seems to be specific to GTAV, but I’ll try IV since it uses the same method.

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