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onetooParticipant
You have to run Virtual Desktop Streamer on your PC. You must purchase Virtual Desktop for Quest, but do not install the version found on the Oculus store. Sideload Virtual Desktop using SideQuest. Check out the following links for further instructions.
Jul 23, 2019 at 2:11am in reply to: VorpX on Quest with Virtual Desktop (controller support) #186144onetooParticipantThanks for the implementation of the Rift Controllers in SteamVR mode. Is it possible to add multiple commands to a single button?
Example: Long Press: A, Short Press:S , Double Click: D
If not, could it be done via SteamVR?
onetooParticipantThanks for adding the Oculus Controller SteamVR support. VorpX via Quest is heavenly. Praise Be.
Jun 28, 2019 at 4:05pm in reply to: VorpX on Quest with Virtual Desktop (controller support) #185346onetooParticipantThanks for the Reply. I used ALVR initially, but there is too much screen tear when lag occurs. Seems Virtual Desktop is maintained more frequently and has better integration with Quest (launch straight from desktop in Headset without going through as many steps).
onetooParticipantLast I tried, Witcher 3 has a terrible first person implementation. It’s tied to the 3rd person camera, so you can’t turn smoothly with all the camera tricks. Idk if things changed, but the mod devs didn’t seem to have any solutions when I spoke to them several months back. I haven’t seen any recent updates over at nexusmods.
onetooParticipantI got the fov Working well with vorpx. Found the following on the net.
Goto: C:\Program Files\Dying Light\DW\
Open: Data0.pak\data\skills\default_levels.xml
Change:
prop n=”CameraDefaultFOV” v=”52.0″to:
prop n=”CameraDefaultFOV” v=”90.0″Here’s instructions to get it working native
Native Oculus Home support discovered in Dying Light latest update
by u/budwheizzah in oculusonetooParticipantWhat about the cutscenes? At least with vorpx you can use edgepeak. Are they an issue with the current native implement?
onetooParticipantI use the fov mod and I just tested it (with and without) and it is working for me.
https://www.gta5-mods.com/misc/gta-v-fov-v1-11
Have you tried the GTA V VR mod? It has its own FOV handling ng method that overrides anything else. You can only use it via steam (set vorpx to htc Vive). It hasn’t been updated in a while, but still works.
Are you using GTA V VR mod with a Rift? When I tried it on mine it looked amazing but the touch controls were all messed up–I could only walk in a diagonal line.
When you play GTA V with vorpx do you ever use a gamepad? If you do do you run into an issue in first person mode when walking backwards you walk forwards instead? It only happens if you aren’t carrying a weapon.
I play with the controller. I only have Dk2 but i have to play via steam since the head tracking doesn’t work with Oculus Home. Using the DK2 is probably why i don’t have stability issues either (lower requirements). Honestly, i only use it to drive using a wheel, but the few times i used a gun, i didn’t have any control issues with walking. I do change the settings to benefit using a controller more with the VR Mod (don’t recall the settings right now). One of my biggest issues with this mod is that i can’t save my changes. I talked to the dev a few months ago, and he said he would work on something, but i didn’t hear back from him.
onetooParticipantI use the fov mod and I just tested it (with and without) and it is working for me.
https://www.gta5-mods.com/misc/gta-v-fov-v1-11
Have you tried the GTA V VR mod? It has its own FOV handling ng method that overrides anything else. You can only use it via steam (set vorpx to htc Vive). It hasn’t been updated in a while, but still works.
onetooParticipantWhen tried it, the character kept turning after i turned\looked left or right. It really messes up the experience. I got it to look really good, so the controls being wonky dampened all of my hopes.
Feb 24, 2018 at 4:18pm in reply to: Is there any way to play SBS ps2 games on vorpx using pcsx2? #171204onetooParticipantIn the past when i had 3D Vision, i was able to do sbs with pcsx2. I used i patch, but it should be built in now.
https://forums.pcsx2.net/Thread-Gsdx-3D-Stereoscopy-Patch?pid=522990#pid522990
Dec 29, 2017 at 12:07pm in reply to: GTA V headtracking not working commandline.txt resolution with 17.3.0 #169441onetooParticipantI would like to add, FOV, Head and positional tracking all work great with this new update, especially in a vehicle. It’s almost as good as the GTA V VR mod. Even with suggested resolutions, the commandline hack needed since GTA doesn’t save my resolution selection for some reason. Thanks for your hard work Ralf.
Dec 29, 2017 at 12:07am in reply to: GTA V headtracking not working commandline.txt resolution with 17.3.0 #169411onetooParticipantVery simple fix. I had to change the mouse to direct input in GTA V. Everything is back to normal.
Dec 28, 2017 at 10:34pm in reply to: GTA V headtracking not working commandline.txt resolution with 17.3.0 #169397onetooParticipantI tested the commandline.txt file without vorpx. Looks like there’s an issue with the mouse there too. I think the previous version of vorpx got around that limitation. I have to test it without open iv to see if that’s causing the issue. I only ever used the commandline.txt file with VorpX. The issue as I said also happens with steam launch settings. I did notice in Crysis, I don’t see the mouse cursor anymore.
Dec 28, 2017 at 6:54pm in reply to: GTA V headtracking not working commandline.txt resolution with 17.3.0 #169375onetooParticipanti just tried Dishonered, Metro Last Light and GTA IV. All are working with vertical head tracking properly. GTA IV also uses a commandline.txt file. I can’t think of any other game that utilizes that technique.
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