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onetooParticipantSystem Shock 2 is getting native VR. Maybe System Shock Remake will get it too.
onetooParticipantI have a great time using Wifi with the Q1. I use it with a dedicated Router. Target has some insane deals so I got the Q2 and standard Elite Strap on preorder for < $300 after tax.
onetooParticipantI’ve used VorpX with the Quest via Virtual Desktop (ALVR may work too). Many have the same setup but include Shadow and it seems to work for them. I think it depends heavily on your location vs Server location. There’s a Virtual Desktop Discord with a section for Shadow Gaming.
Oculus Quest + Virtual Desktop + Shadow = the future of gaming
byu/Greystache inShadowPCEdit, also shadow is working on a VR streaming component.
https://community.shadow.tech/usen/blog/news/shadow-vr-explorationJul 12, 2020 at 2:51pm in reply to: With Lockdown 2020 – Lets discuss our best Vorpx experiences to recommend? #195971
onetooParticipantOne of my goto games is the original Crysis. 2 and 3 work well also, but I love traversing the jungle in the original and the vehicles work great too. Dead Island played good too. Right now I’m experimenting with Dying Light. Too bad nobody created an Alien Isolation type VR mod to enhance the experimental VR that’s already in the game.
onetooParticipantALVR has two branches. The original branch by polygraphene supported Go but hasn’t been updated in June 2019. The second branch by JackD only works with Quest similar to Virtual Desktop. VorpX works with both apps for the Quest when using SteamVR mode.
onetooParticipantThere is a guide to inject 3D. Wish I could get Cemu to hook for full VR
onetooParticipant@ippsley I did not delve into the controllers much since the new implementation (I plan to see how much customization i can do with third party program.
You can try using, Open VR Input emulator. I’m not sure if that can adjust the button sensitivity.
https://github.com/matzman666/OpenVR-InputEmulator/releases
Also, take a look at the latest release of ALVR. Maybe the controllers work better with that application. ALVR was branched by a different dev, and it has interesting new features such as Fixed Foveated Rendering, and now accurate controller angles.
onetooParticipantYou have to run Virtual Desktop Streamer on your PC. You must purchase Virtual Desktop for Quest, but do not install the version found on the Oculus store. Sideload Virtual Desktop using SideQuest. Check out the following links for further instructions.
Jul 23, 2019 at 2:11am in reply to: VorpX on Quest with Virtual Desktop (controller support) #186144
onetooParticipantThanks for the implementation of the Rift Controllers in SteamVR mode. Is it possible to add multiple commands to a single button?
Example: Long Press: A, Short Press:S , Double Click: D
If not, could it be done via SteamVR?
onetooParticipantThanks for adding the Oculus Controller SteamVR support. VorpX via Quest is heavenly. Praise Be.
Jun 28, 2019 at 4:05pm in reply to: VorpX on Quest with Virtual Desktop (controller support) #185346
onetooParticipantThanks for the Reply. I used ALVR initially, but there is too much screen tear when lag occurs. Seems Virtual Desktop is maintained more frequently and has better integration with Quest (launch straight from desktop in Headset without going through as many steps).
onetooParticipantLast I tried, Witcher 3 has a terrible first person implementation. It’s tied to the 3rd person camera, so you can’t turn smoothly with all the camera tricks. Idk if things changed, but the mod devs didn’t seem to have any solutions when I spoke to them several months back. I haven’t seen any recent updates over at nexusmods.
onetooParticipantI got the fov Working well with vorpx. Found the following on the net.
Goto: C:\Program Files\Dying Light\DW\
Open: Data0.pak\data\skills\default_levels.xml
Change:
prop n=”CameraDefaultFOV” v=”52.0″to:
prop n=”CameraDefaultFOV” v=”90.0″Here’s instructions to get it working native
Native Oculus Home support discovered in Dying Light latest update
byu/budwheizzah inoculus
onetooParticipantWhat about the cutscenes? At least with vorpx you can use edgepeak. Are they an issue with the current native implement?
onetooParticipantWhen tried it, the character kept turning after i turned\looked left or right. It really messes up the experience. I got it to look really good, so the controls being wonky dampened all of my hopes.
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