Rivas10

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: The Witcher 3 old gen #223181
    Rivas10
    Participant

    Yeah, I know, I tried, but the 3D didn´t work with first person camera when I tried after merged mods files, which for me is a no go. I had issues with smoothness with headtracking too and definitelly its not my hardware fault (5090, 32gb ram and 9800X3d here, tried with multiples resolutions).

    in reply to: Use kat walk mini to walk in games played with vorpx #223178
    Rivas10
    Participant

    For those who are having troubles to make Kat walk mini to work with games that are not in compatibility list, I discovered a way to solve it.
    KAT I/O is a very limited software in terms of compatibility. The user needs to start a game from their list to start the treadmill. In theory you can´t play games that are not in their list, but in reality there´s a workaround:
    – The treadmill only starts to work when you start a game from KAT I/O. Then, you can run a “dummy” to start the profile and after this you can start the desired game from Steam. In my case, i have The Forest in my Steam library, that is included in compatibility list and can be started from KAT I/O. Then, i just exchanged the name of .exe from the VR to flat version (renamed TheForestVR.exe to TheForest.exe and vice versa). With this workaround, Kat I/O starts The Forest profile and shows an Unity window error, that you just need to ignore it (if you close it the treadmill will stop to work, since KAT I/O will detect that the game is not running anymore). After this, just launch the game you want to play for Steam VR and voila, it works like a charm. With this workaround, you´ll need to save the setup changes for each game in a subprofile for The Forest.

    in reply to: The Witcher 3 – Shadow Flicker #222911
    Rivas10
    Participant

    Nice. I´m playing it now with same FP mod and with 1.32v. This game is awesome and in VR is much better. The flickers annoyied me aswell, but I tested now with your tweaks and it´s much better now. Right now I´m only at lvl 10, but already got used to combat in first person in VR, that is much more challenging but much more immersive.
    Here is a little gameplay I recorded some days ago: https://www.youtube.com/watch?v=GVROEjc5Vj4

    in reply to: vorpX 23.1.0 BETA #215900
    Rivas10
    Participant

    It´s seems that i can´t disable vorpx motion smoothing (I want to use only native Quest ASW).

    in reply to: vorpX 23.1.0 BETA #215899
    Rivas10
    Participant

    ASW is not working for me since the BETA update. I´m playing it with QUest 2. In FPS meter, vorpx gives me the correct fps (game fps 1/2 of Headset FPS), but this is not perceptible in VR, giving me a raw image without motion smoothing.

    in reply to: Sea of Thieves Gamepass Version – Hookable? #215893
    Rivas10
    Participant

    Don´t know about non-steam version, but it hooks normally with steam´s version.

    in reply to: Games Wish List #215586
    Rivas10
    Participant

    Sons of the Forest. It already have good 3d depth in Z-normal mode with Subnautica Below Zero profile and it works in G3D with Ori and the Will of the Whisps profile, but it has bad performance (14 – 20 fps on RTX 2080ti with i7 7700k)

    in reply to: Diablo 2 Resurrected #206458
    Rivas10
    Participant

    Try some dx12 games, like Dirt 5 (cloud) or Cyberpunk’s profile. It hooks, but without in game significative 3d depth

    in reply to: Games Wish List #206447
    Rivas10
    Participant

    Diablo 2 Resurrected

    in reply to: Diablo 2 Resurrected #206406
    Rivas10
    Participant

    Tested again a few minutes ago with Cyberpunk 2077 (´cause it´s dx12) and hooked, but without any 3d effect in Z-normal and Z-adaptative.

    in reply to: Mount & Blade Bannerlord ? #195703
    Rivas10
    Participant

    Yes, unforntunately I couldn´t make it hook with a working profile.

    in reply to: Need help to fix “one eye rendering textures”. #195419
    Rivas10
    Participant

    I have sent you an e-mail reply, hope you don’t mind. Let me know if it didn’t reach you.

    Already replied the e-mail in a few minutes.

    Thanks!

    in reply to: Coop games that work #195197
    Rivas10
    Participant

    Can we start a good list of coop games which work well with VorpX? I know a person or two who would love to play some coop games (but doesn’t own VorpX yet), but I’m not sure which ones have things like EAC which disallows coop play with VorpX.
    Anyone vouch for these:
    – Far Cry 5??
    – Deep Rock Galactic?
    – Conan Exiles?
    – 7 Days to die
    – ….?

    Sea of Thieves and Green Hell… both of them with cloud profiles

    in reply to: SEA of THIEVES is now available on Steam #195190
    Rivas10
    Participant

    If by chance Sea of Thieves is structured the same as other Unreal 4 games, you could try adding the below for an FOV increase:

    Open (or create if does not exist) Engine.ini found in C:\Users\(user)\AppData\Local\(Sea of Thieves)\Saved\Config\WindowsNoEditor

    Add at the bottom and save:

    [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    Hey, this trick worked! I don´t know exactly the FOV value now at 5160×1440, but definitely it´s better than before with this tweak in engine.ini (C:\Users\(your user)\AppData\Local\Athena\Saved\Config\WindowsClient)

    in reply to: SEA of THIEVES is now available on Steam #195138
    Rivas10
    Participant

    I actually tried the Conan exile profile and it works like a charm with Geometry! the only thing missing is the Full VR, that it would make everything perfect, I suggest to deactivate the FPS lock in the settings, I’m running it at High settings above 70 frame per second with geometry. It’s unbelievable, it seems made for VR. I’m not very good with the various settings, so I had to zoom out a little too much, but the 3d distance is perfect. I’ll put it online if you want to check it out!

    Thank you! Downloaded it! Now i´m looking a way to increase FOV… running the game with ultrawide resolution helps a little bit…

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