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Seph Swain
ParticipantThings worked great with 24.1.0 for a while (Windows 11, SteamVR, Vive Index, RTX3060).
But all of a sudden my situation changed to this:Both VirtualMonitor and DesktopViewer stopped working properly.
The VirtualMonitor can be seen in Windows 11’s Display Settings, but is not used by DesktopViewer.
It sometimes has a resolution, that can be changed sometimes not.DesktopViewer only starts once in while.
When it does, it does not turn off my physical monitor anymore.I tried automatic startup and manual startup via desktop shortcut, tray icon’s right mouseclick menu and via Steam (I added Virtual Desktop to Steam Library).
I tried all combinations of the checkboxes in the Virtual Desktop configuration.Should I maybe reinstall something / everything or is there something else I am missing?
And I could really use a brief “This is how things should be done and look like” docu, so that I can use VorpX as intended and tell if my system is working properly or not.
Seph Swain
ParticipantYeah, from zero gaming to 10h/week of Rocket League.
Playing flat is no more option for me, for no game in the world.Seph Swain
ParticipantQuick Start Guide:
– start VorpX
– start the Configure VorpX Tool, go to “Cloud Profiles”, search for Rocket League, import the latest Profile from a genius named TechnoGoat (“for DX11”)
– read the instructions of that profile
– start the game
– in game: FOV max, start with ball camnext steps:
– add the startup parameters for a better resolution for RL in your games launcher (-ResX=... -ResY=...
)
– tune the in game video settings
– add the custom resolutions for VorpX
– try different camera settings in game an different profiles in VorpX
– try VorpX’s FOV enhancerSee you in tournament!
Seph Swain
Participantnobody?
Seph Swain
ParticipantHi Ralf, thanks for the enlightenment!
I watched the numbers more carefully and this is what happens:
For resolutions higher than 2160×1200 framerate starts at 90fps and then suddenly drops to a constant 45fps after about 20s-30s of gameplay.This never happens with 2160×1200. So I’ll stick with that.
Danke und Gruß!
Seph Swain
ParticipantI don’t anymore. #NeverPlayFlat
Seph Swain
ParticipantAny news on this?
Seph Swain
ParticipantI have several questions:
– Is there an answere to the multiple-monitor question yet?
– Can I check if I set up my custom resolutions correctly?
– Do I have to set the game’s resolution to one of the custom ones?Seph Swain
ParticipantChanging “Direct mode async render” and “Headset Sync” (both in “Display settings”) did the trick for me.
Unfortunately I can’t provide good or bad settings, as I can no longer reproduce the original problem. Most combinations of those parameters work well, only some combinations seem to cause the problem sometimes, sometimes not. (Maybe you have to restart the game befor changes take effect?)
Thanks for the support and looking forward for native VR in FS!
Seph Swain
ParticipantSame here for RocketLeague.
Since the last major vorpX update (21.1.0) I get random massive fps drops.
The stuttering happens in intervals of about 3-10s, last for 0.5-3s and feel like fps drop to 5 or so.
The game did run perfectly smooth before the update.more debugging info:
The vorpX framerate counter shows a solid 90fps/90fps for game and headset all the time, ie. before, during and after the stuttering.
The RocketLeague in-game performance graphs show no peaks whatsoever.
I changed every configuration I could find in vorpX, in-game and NVIDIA panel (incl. custom resolutions) but nothing seemd to make the problem better or worse.
I usually use the TechnoGoat vorpX profile as a basis, but also tried the vorpX default profile.
RocketLeague itself updated a couple of days before vorpX and started Season 2 on exactly the same date as the vorpX update.hardware:
Rift CV1 on a RTX3070 rockrockRyzen 5.Seph Swain
ParticipantAny news on this? Will there be DirectX support for RL soon?
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