Sephael

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Viewing 15 posts - 46 through 60 (of 69 total)
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  • in reply to: FF7 Remake out 16 Dec, any expectations ? #208190
    Sephael
    Participant

    I quickly tried your G3D profile but i crashed shortly after while i was tweaking the focal in order to make shadows matche a little more.
    I will test it more later, looks promising.

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208114
    Sephael
    Participant

    I tried the Dragon Quest XI (Conarium good) profile and it is a little better.
    -Head tracking needs to be turned off.
    -G3D is here but even at max, it’s not very strong.
    -Characters are still blurry, but i found that if you select a main eye (right or left), the characters will be rendered sharp for the eye selected only… i don’t know if it’s possible to get both at the same time.
    -Shadows seems to be coherent as long as you don’t put too much strenght içn G3D (which is always problematic)
    -Unlike the Tiral of Mana profile, this one did not craches.
    -there is still the green glowing effect on characters’s skin

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208097
    Sephael
    Participant

    Wow, nice find : )

    So i quickly tried 5 or 6 profiles and i found one where GD3 works but it’s unplayable and it crash, but it prove that G3D is possible.

    This is the profile for Trials of Mana by legaiaflame (vorpx 20.1.0).
    You need to turn off head tracking, as it made my render for the left eyes flat white.
    Sadely, characters are blury as hell, the scene objects are fine though, but shadows are ****-up no matter the quality in the option.
    There is also glowy green artefacts on characters depending of … lightning sources ? i can’t say for sure what causes that.

    May be we can find a better existing profile until someone make one.

    BTW, i just added -dx11 in the launch option on the Epic launcher, i did not modify any file.

    in reply to: Mass Effect Legendary Edition (DX11) #208072
    Sephael
    Participant

    ME2 Legendary should be working, i tried it out of curiosity, but same as ME1LE it’s more heavy than the original ME2.
    ME3LE is still ne working as far as i know.

    in reply to: Almost Ten Years Ago… #208059
    Sephael
    Participant

    Wow ! real G3D for Cyberpunk ?!
    I’m thrilled !
    I’m already hooked on the current Z3D even with it’s downside; i can’t wait to test the G3D, but i guess i will tune down from 4k and full raytracing :D … until new highend GPU get released next year or 2023.

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208058
    Sephael
    Participant

    Your profile works fines to me and i was playng in 4k even with my native 1080p display.
    Though i’m back using the Godfalf profile, i don’t know if it’s about tweaking, but the Z3D effect around object seems a little more discret.

    Sadly, both profiles have problems when the game switch to RTC camera.

    I wonder if it’s possible to make a shortcut in vorpx to switch Z3D on or off on the fly.

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208048
    Sephael
    Participant

    I would like to add after playng for 2 hours, that the Godfall profile seems like a fine Z3D profile, except during RTC where it can get a little messy.

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208045
    Sephael
    Participant

    I Tried some only directX 12 unreal engine profile and Godfall from jik64mnz53 offer Z3D

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208044
    Sephael
    Participant

    okay, i guess vorpx wants tu use the headset controlers, that’s why the mapping on a pad is messed up.
    It’s seems that direct vr scan can fix it, but when i try it (alt+L) it doesn’t do anything.

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208043
    Sephael
    Participant

    Seems that VorpX make it impossible to play with a pad … my ps4 and xbox360 pad doesn’t no work if VorpX hook the game …….. :_(

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208026
    Sephael
    Participant

    Okay, i’m just back home and trying some few things, but first, you need to hook on :
    ff7remake_.exe
    Path : FFVIIRemakeIntegrated/End/Binaries/Win64

    Forget ff7remake.exe at the root of the game file, it didn’t hook anything to me.

    I’ll be back after some profile test later.

    in reply to: SWTOR (Star Wars the old Republic EA MMO) #205449
    Sephael
    Participant

    Okay, i did a few tests with my new install; i have to restart the game once a twice to make it working, but it’s not as bad as before.
    Once i’m playing the game in G3D, no problem.
    But sometimes, i have a screen with a huge pink shape on the screen before selecting characters, and i have to close the app.

    in reply to: SWTOR (Star Wars the old Republic EA MMO) #205400
    Sephael
    Participant

    I tried the new G3D profile and it’s awesome ! … but it worked only once, after that, impossible to launche the game, it closes as soon as i push “play”.

    I spent 3 hours tryng to fix it, nothing i found on net worked.

    In the end, i just Shift-Del the SWTOR folder and everything related in order to redownload a clean game (this folder was installed on a hard drive prior to my new computer).
    So i open Origin, and …. download error, impossible to download the game; what a curse !
    So right now i’m downloading it since the launcher outside of Origin… but i have a bad feeling about it.
    I have a slow internet so i won’t be able to try again before monday.

    in reply to: Guilty Gear Strive and VorpX ? #204728
    Sephael
    Participant

    I bought the game yesterday, i’ll check some profile for Unreal Engine 4 and check if it works with this game

    in reply to: Cyberpunk 2077, CyberEngineTweak and VorpX. #204376
    Sephael
    Participant

    Okay, i tryed again quicly, and the game CTD.
    I have a HP reverb G2, and i though, may be it’s a thing with WMR.
    So in vorpx, i changed device selection to “Steam VR”, and now i can play it with CET installed.

    I wonder if Ralph have any idea what could be the source of this problem.

    Edit: i can confirm that launching steam VR with OpenXR as device selected CTD too.

Viewing 15 posts - 46 through 60 (of 69 total)

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