Ralf

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Viewing 15 posts - 1,486 through 1,500 (of 10,127 total)
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  • in reply to: How to turn off vorpx / how to enable vorpx menu #209048
    Ralf
    Keymaster

    Do yo have the extra Cyberpunk mod installed? If so, you have to uninstall for playing on your monitor. The mod is independent from vorpX and hooks into the game regardless whether vorpX is enabled or not.

    If you don’t have the mod installed, you can exit vorpX from its tray icon’s right click menu.

    As far as the menu is concerned, make sure the game is running in the foreground, otherwise no hotkeys are registerd.

    in reply to: World of Warcraft screen squishes after a while #209047
    Ralf
    Keymaster

    That sounds severly weird, never of it before. Please check whether positional tracking is enabled in the vorpX menu (head tracking page). If so, check whether disabling it resolves the issue.

    in reply to: Cyberpunk WMR Controller Mapping #209029
    Ralf
    Keymaster

    The mod is not intended to be played like a native roomscale game. If you want to play standing, the best approach is standing in place. Use the controllers to turn the body, turning your head just turns the head, like your real head.

    If you want linked look/body rotations, just stick to the normal vorpX profile for the time being. I‘ll check whether both methods can be combined later as an option. No promises though.

    in reply to: Not getting requested download link #209023
    Ralf
    Keymaster

    You have to enter the same mail address into the download form that you used to register vorpX. The address you used to register here on the forum is not in the license database. The system does not send links to unknown mail addresses.

    in reply to: Cyberpunk VR Update Thread #209020
    Ralf
    Keymaster

    Do you by any chance use an older version of the game than 1.31? You can check that in the game’s main menu.

    This is much more than a normal vorpX profile, it’s a dedicated mod that is not compatible with earlier game versions. It relies on a Cyberpunk modding framework that only works with 1.31.

    Normally you shouldn’t have to enter/exit EdgePeek manually, the mod detects what state the game is in and switches EdgePeek on/off automatically.

    in reply to: Nsane Trilogy help #209018
    Ralf
    Keymaster

    When you see the message vorpX was able to hook into the game, but I can’t really say much ybout these games. There is no guarantee that vorpX can hook into any game.

    You could check whether this is a general issue by trying games from the ‘Local Profiles’ list in the config app. Those are known to work and come with a preloaded profile.

    Ralf
    Keymaster

    Forgot about that last year. Done now, will be in the next update. Thanks again for the find!

    Ralf
    Keymaster

    Not 100% sure, but I don’t think that is possible. As far as I’m aware the nVidia driver applies these filters in the driver. vorpX grabs the game image before it reaches the graphics driver.

    in reply to: World of Warcraft screen squishes after a while #209015
    Ralf
    Keymaster

    I’ll take a look at that before the next update. For the time being I just have a potential workaround unfortunately:

    With the ‘Play Style’ option set to ‘Cinema’ you can choose a manual aspect ratio for the screen under ‘More Cinema Settings’. That might help with the squished image, but probably won’t with the cursor problem unfortunately. Worth a shot though. For your display res you would have to set the ‘Screen Aspect Ratio’ to 16:9 instead of Auto.

    ‘Cinema’ mode can be set up to look pretty similar to immersive mode by changing the Scene to Ambience or None.

    Ralf
    Keymaster

    First please try to reset the graphics settings to default in the game options.

    Also try the recently added OpenXR headset type in the config app. Will also work with Oculus headsets after making Oculus your OpenXR runtime in the Oculus PC app (Settings > General > OpenXR-runtime)

    If that does not help, there probably is another program on your PC that also hooking into the game, causing a conflict. E.g. some GPU tool, streaming app, FPS counter, chat app. etc. The best way to trouble shoot that is disabling everything you have running in the backround.

    The trouble shooting guide on top of this sub forum has more details on the matter.

    Ralf
    Keymaster

    Currently the only way to do that is disablig the dedicated RDR2 mod portion entirely, which will also disable the DirectVR Geometry 3D and all other extra features the mod provides. I’ll make the mod part honor the sensitivity for the next release. That was an oversight.

    If you want to disable the mod entirely browse to the vorpX program folder (C:\Program Files (x86)\Animation Labs\vorpX) and in the Plugins folder rename vpxRDR2.dll e.g. to vpxRDR2.dll.off

    in reply to: Cyberpunk VR Update Thread #208998
    Ralf
    Keymaster

    You can just run the latest installer, it overwrites any previous install.

    Just in case: the motion controller steering isn’t released yet. Will come Friday or Saturday with the next update.

    in reply to: Cyberpunk VR Update Thread #208996
    Ralf
    Keymaster

    One more reason to use your motion controllers instead of a gamepad: VR controllers as steering wheel and bike handlebar. Coming later this week.

    in reply to: Cyberpunk VR Update Thread #208995
    Ralf
    Keymaster

    Thanks! You’re welcome.

    Ralf
    Keymaster

    That isn’t the case when the game is running windowed, which vorpX ensures automatically under normal circumstances.

    If you still have issues with the aspect ratio after changing bFull Screen to 0 in the custom.ini, try a fresh install without any mods (and without ModOrganizer). Then add your mods back in batches to find the offending one.

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