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RalfKeymasterThanks for the hint.
I tweaked the depth buffer heuristics a bit. As far as I can tell it should work now regardless of the shadow resolution.
RalfKeymasterBigScreen captures the 2D image as shown on your desktop. That’s literally several orders of magnitude less complex than vorpX in 3D mode, where it not only replicates huge parts of the supported 3D APIs, but also has game specific profiles that take hours, sometimes days, to create in itself for every supported game. Not even remotely the same thing. And that’s not even considering things like head tracking, the various DirectVR functions etc.
You can do the same with the vorpX desktop viewer, which comes as a freebie alongside vorpX:
- Start the vorpX desktop viewer
- Pause the vorpX watcher, so that vorpX doesn’t try to hook into games anymore. (tray icon right click > Pause Watcher)
- Make sure to run games windowed or ‘borderless’
RalfKeymasterBigScreen is just a desktop capture app. You can do the exact same thing with the vorpX desktop viewer by pausing vorpX (tray icon right click > Pause Watcher) while the desktop viewer is running.
RalfKeymasterMy bad, sorry for the confusion. Should work now.
The changes were made with my latest dev build originally, which uses a higher profile version number than the current release build. Hence you couldn’t grab the updated profile from the cloud and instead just redownloaded the one you already had…
Re-created and re-upped with the right profile version number for the current release build now. Note that the scaled HUD that I mentioned above doesn’t work. That’s a bug. Will have to wait until the next vorpX update.
RalfKeymastervorpX has FSR built in since the last version, implemented in the ideal fashion directly into vorpX’s existing image processing pipeline instead of just slapping pre-built shaders on the final output. Adding a very similar second solution for doing essentially the same thing may happen in the future, but at this point is not a priority.
http://www.vorpx.com/vorpx-21-3-0-released/
http://www.vorpx.com/forums/topic/anyone-still-looking-for-a-good-upscaler/#post-206907
RalfKeymasterSince this is beneficial info for everyone trying to create profiles for games that can’t handle simultaneous mouse and gamepad input – and as you noted also a fairly common source of confusion, I’ll leave the thread here.
vorpX comes with a fully configurable built in gamepad > mouse/kb mapper. That’s the solution for using a gamepad together with mouse based head tracking whenever a game can’t handle native gamepad and mouse at the same time. In official profiles it typically is enabled if necessary, but if you create a profile yourself and discover a game can’t handle simultaneous mouse and gamepad input, you have to configure it yourself.
You can enable it on the Input page of the vorpX menu, the option is called ‘Xbox Gamepad Override’. You can either override everything (Full) or sticks and buttons separately (Partial). Most of the time a full override will be necessary, but if you’re lucky just overriding the offending stick can suffice occasionally, which – if it is enough – spares you the button remapping.
Once configured the gamepad essentially acts as mouse/kb, so mouse based head tracking and a gamepad can be happily used together even if a game itself doesn’t support that.
Nov 21, 2021 at 12:22pm in reply to: Everquest Titanium update some interesting behavior advise? #207418
RalfKeymasterThe way vorpX hooks into games is a bit time sensitive. Although I haven’t encountered that myself for quite a while, it’s not entirely impossible that there is still one or the other game where successful hooking appears to be seemingly random. Sounds a bit like that could be the case here.
If you see the ‘Attaching To…’ dialog during an unsuccessful attempt, leave it open for a minute or so, it will then display some trouble shooting options. The first one (‘Install hook helper’) should be able to resolve timing related hooking issues.
RalfKeymasterScriptHook is only loaded when the mod is active. After renaming vpxGTA5.dll it is not required anymore and vorpX works as it did before the mod got added. I wouldn’t really recommend to play online, but technically it should be possible again that way.
RalfKeymasterYou don’t need to apply profiles. Profiles that show up in the ‘Local Profiles’ list are already loaded.
Apart from that: If you can’t solve the issue after thoroughly going through the trouble shooting guide, please create a trouble shoot data archive in the vorpX config app (trouble shooting page) and send that to support at vorpx com. Maybe your logfiles/system config show anything that can help.
RalfKeymaster
RalfKeymasterJust checked this for you to be sure there haven’t been any profile breaking changes. Should work fine with default graphics settings. I used a freshly installed Steam version without any changes aside from the resolution.
You can restore the game’s graphics settings to default in its options menu.
If for some reason that doesn’t help, switching zu Z3D instead of Geometry 3D would be a potential workaround.
Edit: Turning on antialiasing in the game options seems to be the culprit. Forcing AA via the GPU control panel instead appears to work though, so you can try that instead.
RalfKeymasterDifficult to say anything useful without knowing specifics. Doesn’t sound like a message vorpX displays, but I’m not entirely sure. What does the message say exactly? It probably doesn’t just say ‘Select’, does it?
RalfKeymasterNot really sure about your keyboard issue, but if you want to go back to how things worked before the dedicated mod for GTA V was introduced, you can do so by renaming the vpxGTA5.dll file in C:\Program Files (x86)\Animation Labs\vorpX\plugins.
Keep in mind though that doing so will disable all functionality that gets added by the mod.
RalfKeymasterThere has to be something that gets in the way. vorpX can hook into the game just fine as shown in your log, but then before it can even fully initialize the game exits for without even a trace of an error in the log.
The only thing left to suggest is trying to diable the Steam/Origin overlay, in case you haven’t done that already. Shouldn’t be necessary, but can’t hurt. Aside from that there isn’t anything left to suggest.
RalfKeymasterYou have to restart the game once for the field of view to be right (‘world is warped’). vorpX adjusts the field of view automatically to fit your headset on first launch, but a restart is required to apply this change.
Hint: If you want to learn more about FOV and how vorpX handles it for different games, check the ‘Essential Hints’ guide in the vorpX help. Useful infos that save a ton of unnecessary trial and error.
As far image quality is concerned, you probably want to use a higher resolution than the default one. In case of Outlast you can pick a quality preset on the DirectVr page of the vorpX menu for that.
Hint: To get the most out of this feature, it’s highly recommended to check the ‘Custom Resolutions’ sections in the vorpX help.
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