Ralf

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Viewing 15 posts - 3,766 through 3,780 (of 10,011 total)
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  • in reply to: FS2019 Steam overlay issues. #192682
    Ralf
    Keymaster

    Unfortunately Valve broke the existing workaround in the latest Steam version since they now check for the DLL on every game launch. I have it on my to-do list, for now try to switch to SteamVR, which might help somewhat. Nothing else I can recommend at this point.

    in reply to: Tiny flicker #192681
    Ralf
    Keymaster

    In HL2 you might see a frame with the wrong FOV flickering in every once in a while, but that is not supposed to happen in the other two games.

    Please make sure that you don’t have anything else running in the background that also hooks into games. Many other programs also hook into the same functions as vorpX to show ingame notifications and similar things, which can cause issues like this one. Best to disable everything you may have running in the background, especially any GPU/CPU tools, FPS counters, messengers etc.

    ALso try to disable the Steam overlay.

    in reply to: Any way to “Vorpx” Dolphin emulator? #192680
    Ralf
    Keymaster

    If Dolphin has SBS output, you might be able to get it working with one of the vorpX profiles that handle native SBS, depending on the API Dolphin uses that would be for example:/del>

    Shadow of the Tomb Raider (DX11), SBS used per default.
    MPC-HC (DX9), SBS has to be enabled in the vorpX menu
    VLC (OpenGL), SBS has to be enabled in the vorpX menu

    I uploaded a profile to the cloud that utilizes Dolphin’s SBS output. Should work with D3D11 and OpenGL output. I’ll add automated settings with the next vorpX, for now please select D3D11 and stereo SBS in Dolphin’s graphics options.

    in reply to: vorpX 20.1.1.2 Available Now #192668
    Ralf
    Keymaster

    That would be only the case if you added any of the .exe files to your copied profile that is already covered by the official profile. Shouldn’t be possible to do that though, vorpX is supposed to complain if you try.

    When you make a copy of a profile that has e.g. ‘Some.exe’ assigned to it, and you then assign ‘SomeOther.exe’ to that copy, the copied profile is loaded when you start SomeOther.exe.

    Ralf
    Keymaster

    The game is quite popular and not known to be probelematic in any way as far as hooking is concerned. Almost certainly a conflict with some other program on your PC.

    If you use anything else than Windows Defender your AV program the first and most likely candidate. Apart from that try to disable everything you may have running in the background, even if it doesn’t cause issues in other games. That’s the best way to trouble shoot a problem like this.

    As a last resort you can also try to check the ‘Alternative Hooking’ checkbox in the config app. Don’t forgot to uncheck it again later even if it helps. It’s not better, just different, and some games will definitely fail with it.

    in reply to: vorpX 20.1.1.2 Available Now #192664
    Ralf
    Keymaster

    You can’t add programs to official profiles, has always been that way. Create a copy of the profile first and then add your .exe to the copy, that should do the trick.

    in reply to: Touch controller button rebinding #192657
    Ralf
    Keymaster

    Left grip button. Per default you should see labels with the active button mapping on the controllers in-game. If you don’t see them, change the ‘Controller Visualization’ option in the menu to get them back, just in case you changed that option before.

    in reply to: Touch controller button rebinding #192655
    Ralf
    Keymaster

    Can’t really give you any other answer than in the thread below yours. Click.

    in reply to: VorpX key bindings #192651
    Ralf
    Keymaster

    You can freely map the shift mapping of the right stick to any key, in non-shift mode it is always assigned to mouse movement.

    The grip buttons are hardcoded to vorpX functions. I’m not 100% happy with that myself, but it’s pretty much the only way to keep controller mappings largely interchangeable between the various VR controllers as good as possible.

    in reply to: black mesa public beta ui is black window #192650
    Ralf
    Keymaster

    I’ll take a look at it shortly. Please stick to the officially released version for now.

    I expect the profile to require at least a major update, but I usually don’t check beta versions since that always bears the risk of having to do everything once again when the final version is out.

    General rule of thumb: best to stay away from beta game branches as far as vorpX is concerned.

    Ralf
    Keymaster

    Your problems are almost certainly ralated to your AV program.

    Windows 10 has its own AV solution, which in most recent tests is at least as good as third party AV programs without being as invasive as some of those. This built in AV program, Windows Defender, kicks in automatically when you remove your third party AV. There is no real need for third party AV on Windows 10.

    While it’s not entirely impossible that Windows Defender also may occasionally cause issues in regard to vorpX, that’s far less likely. Also Microsoft always reacted super-quick if necessary, so this is my recommendation. Same protection, less hassle and annoyances – not just with vorpX BTW.

    in reply to: AC4 works, but not AC Syndicate #192594
    Ralf
    Keymaster

    There is no official profile, but a user profile apparently exists. Haven’t tried it though, so I don’t know how well it works.

    You can check whether user profiles exist for a game in the config app on the ‘Cloud Profiles’ page.

    Ralf
    Keymaster

    Just a heads-up that vorpX works natively with Oculus Link, which has less latency compared to wireless streaming. If you don’t mind the cable, no additional software is required to use vorpX with a Quest.

    All you need is an Oculus Link capable USB 3 cable. The charging cable that comes with the Quest isn’t unfortunately, but most $10+ USB 3 cables should meet the requirements. Alternativly Oculus offers a custom fiber optics cable as accessory, which has a few advantages but is more expensive.

    Ralf
    Keymaster

    Doesn’t apply to any of the games you mentioned I think, but for some racing/flightsim games that support the TrackIR hardware, OpenTrack is a useful companion to vorpX. It can translate headset rotation/movement to TrackIR input.

    in reply to: Fallout 4 vs Fallout 4 VR #192568
    Ralf
    Keymaster

    Pretty much depends on how you want to play the game:

    If you want to play roomscale, Fallout 4 VR is what you want you to get despite its visual downgrade compared to the regular version. You can play standing/roomscale with vorpX too, but Bethesda obviously could do much more in that regard than vorpX can do, so the Fallout 4 VR version is superior here.

    Fallout 4 with vorpX is the right choice if you prefer to play seated and/or want to use as many mods as possible since the VR version does not support all mods.

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