Ralf

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Viewing 15 posts - 3,766 through 3,780 (of 10,051 total)
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  • in reply to: The problem of starting VR #192915
    Ralf
    Keymaster

    If vorpX can’t hook into games, therv proabably is a conflict with some other program on your PC that also hooks into games. Typical candidates would be virus scanners, GPU/CPU utulities, gaame streaming/recording software and generally everything that can show notifications in games.

    Please first try to disable everything you may have running in the background. If that does not help, you could try to enable ‘Alternative Hooking’ in the config, which for some games may help.

    For some additional information about less common issues that might cause your problem please check the trouble shooting guide, which covers this topic in greater detail.

    in reply to: Question about user profiles #192905
    Ralf
    Keymaster

    This profile does not seem to exist. To be sure it’s not an issue with the search script I checked the database directly, but no profile with that name anywhere.

    There is however a profile just named ‘Final Fantasy XII’ that I believe is from the author of the forum post you linked, the profile author name looks reasonably similar. That’s probably the one he meant.

    Ralf
    Keymaster

    Both unsupported games, so I can’t give any specific hints. Halo might be an UWP (Universal Windows Platform) game even in the Steam version, but that’s just a guess. UWP games usually are protected against hooking into them.

    One thing you could try is the ‘Alternative Hooking’ checkbox in the config app. Don’t forget to uncheck it again later even if that helps, it’s not better per se, and some games will fail to work with it.

    If you have other programs running in the background, also checking for potential conflicts is always worth a shot. More on that in the pinned post on top of this sub forum.

    in reply to: Configure Vorpx to sitting height #192878
    Ralf
    Keymaster

    These posts refer to what I tried to explain to you in my very first reply.

    Also keep in mind that most headsets render more pixels below that camera than above, so centering the position to the virtual screen does not necessarily mean that the space above the virtual screen has the same height as the space below the virtual screen, which typically will be slightly larger.

    As I understand you are experiencing an actual problem with the center position though, not the above, which would be perfectly normal. Listen, it’s Sunday night here. I’d really like to help you with your issue if I had the slightest idea what might cause it.

    I’ll check next week whether anything has changed regarding Quest, although that seems quite unlikely considering that so far there aren’t any other reports like yours.

    in reply to: Configure Vorpx to sitting height #192866
    Ralf
    Keymaster

    Again: I don’t have anything more specific to suggest unfortunately since that is not how it works normally. I’d like to help you, but I simply can’t since I have no idea what might cause your problem.

    I’ll check next week whether anything has changed regarding Quest, although that seems quite unlikely considering that so far there aren’t any other reports like yours.

    in reply to: Configure Vorpx to sitting height #192860
    Ralf
    Keymaster

    Quest is used by many users and also has been tested here. If I had something more specific to suggest than the above, I’d let you know, of course. Try to restart your PC, disconnect/reconnect the Link cable, try to reinstall the Oculus software.

    Also a factiory reset in the vorpX config app might be worth a shot.

    There really isn’t anything more specific that I could suggest unfortunately since what your are experiencing with your setup is not how it works normally.

    I’ll check next week whether anything has changed regarding Quest, although that seems quite unlikely considering that so far there aren’t any other reports like yours.

    in reply to: Configure Vorpx to sitting height #192858
    Ralf
    Keymaster

    I understood what you experience, but that is not how it’s supposed to be if all works normally. If your view is not centered correctly to the screen after pressing ALT+SPACE something is wrong with your individual setup. After pressing ALT-SPACE your view should be exactly centered to the screen no matter what.

    I have no real idea what that might cause your issue though unfortunately, hence my suggestion to re-run your headset’s basic setup hoping that might help. You would see a lot more posts like yours here if vorpX would center the view to floor height intead of the screen under normal circumstances.

    in reply to: Configure Vorpx to sitting height #192854
    Ralf
    Keymaster

    I was talking about the vertical alignment too. When you press ALT-SPACE the view is supposed to to be aligned to the center of the virtual screen, both horizontically and vertically, everything else would be pretty odd obviously. It shouldn’t matter at all whether you are standing or sitting.

    I’m not sure how that could fail for you, but if it does, maybe doing your headset’s basic setup again might help.

    in reply to: Configure Vorpx to sitting height #192851
    Ralf
    Keymaster

    When you use ALT-SPACE your view is recentered to the center of the virtual screen regardless whether you sit or stand. I’m not sure how that could fail, but if it does for you, maybe doing your headset’s basic setup again could help. Also keep in mind that most headsets render more pixels below that camera than above, so centering the position to the virtual screen does not necessarily mean that the space above the virtual screen has the same height as the space below the virtual screen, which typically will be slightly larger.

    in reply to: Any way to “Vorpx” Dolphin emulator? #192843
    Ralf
    Keymaster

    I approved your post in the Gamesettings sub-forum. The latest version of the forum software is pretty restrictive as far as images/links are concerned. Typically one link/image per post is OK, everything with more is moved to a pending queue and has to be approved manually with no way to change this limit as it seems. At least I can’t find one.

    in reply to: Any way to “Vorpx” Dolphin emulator? #192835
    Ralf
    Keymaster

    Not sure if that was the case for you, but in that regard it’s worth noting that Dolphin currently leads to some vorpX settings being read and more importantly saved wrong if its language isn’t set to US English. This issue affects not only game specific profile settings, but also some global vorpX settings, making it a fairly severe issue.

    I spare you the technical details, but anyone who used Dolphin and saved vorpX settings while doing so with a language that doesn’t have a ‘.’ as decimal separator (e.g. all languages that show the US 1.5 as 1,5) needs to do a vorpX factory reset to repair their vorpX settings.

    Unfortunately I didn’t notice this effect until a few days after doing the profile. I will remove it from the cloud for now, it will be available again together with the next vorpX, which can work around the issue.

    in reply to: Rjkole.com Engine Checker Site #192827
    Ralf
    Keymaster

    To shed some light on the matter, he told me that he didn’t want to take any potential legal risks anymore that come with a public website. And even if that shouldn’t have been the only reason: maintaining a website is a lot of work, so I’d say it’s more than understandable when someone decides to spend time for other things instead.

    If I may: please don’t push the man out of your own self-interests. He has spent so much time with vorpX for over two years that personally I thought more than once it might be better for himself to take it more slowly. People who are willing to share a lot of their time and effort are often easy to be taken advantage of, I’m sure noone here would want to do that.

    If you are searching for an alternative: Wikipedia pages for games typically have an info box that most of the time also lists the engine used.

    in reply to: Auto-restoring modified game ini settings… #192820
    Ralf
    Keymaster

    Changes are reverted when you revert them in the config app on the “Restore Game Settings” page, which only takes a single click.

    in reply to: Auto-restoring modified game ini settings… #192810
    Ralf
    Keymaster

    Like I said, because when vorpX changes the ini on start or while you are ingame that typically implies a restart with the changed .ini. It would obviously not be possible to restart the game with changed ini setting when the ini changes get reverted on exit. Games typically load their ini files on start, changing them while the game is running and then revert the changes on exit usually would have no effect at all.

    I’m not sure how often you want to switch between monitor/vorpX gaming for a particular game, but pardon me that I have a hard time understanding where exactly your problem lies. When you want to play with vorpX, everything happens automatically, when you later decide to play on your monitor again, all you have to do is a single click in the config app and that’s it.

    in reply to: Auto-restoring modified game ini settings… #192808
    Ralf
    Keymaster

    vorpX changes the settings according to various vorpX options when you launch the game with vorpX or when you change vorpX options ingame that affect changed ini values. Typically that implies a restart with the changed .ini files, which would (obviously) not be possible if .ini settings that got just changed would be reverted on exit.

    You can simply revert any changes in the config app when you want to go back to playing on your monitor. Should you later decide to play with vorpX again, vorpX’s DirectVR automatically applies its changes again.

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