Ralf

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  • in reply to: Red Dead Redemption… #189769
    Ralf
    Keymaster

    vorpX 19.3.0 is back. You should get it when you launch vorpX.

    Note that the RDR2 profile defaults to immersive screen mode, which at this point I personally consider the better choice for various reasons.

    If you want, you can try FullVR mode with the game’s first person FOV maxed out and a 16:9 resolution. Don’t expect FullVR perfection at this point though. Even maxed out the FOV is relatively low, so relatively huge top/bottom bars are required to account for that. The profile will be resvisited and if possible enhanced over the next weeks/months.

    This is largely for those who want to try things as fast as possible.

    in reply to: Red Dead Redemption… #189768
    Ralf
    Keymaster

    @ cralmc: I saw your other post, but can’t really say much to your Quest/ALVR/VD configuration. While that may work to some degree in general, it is not something that is supported in any way officially.

    When Quest streaming becomes an official Oculus feature built into their own software, I will have a closer look at the matter. IIRC that should happen in the not too distant future. No promises though.

    in reply to: The Outer World #189762
    Ralf
    Keymaster

    Thanks! That is definietely the culprit. Since I have the Windows Store version I had to guess the Epic store .exe name, unfortunately I guessed slightly wrong (‘IndianaEpicStore’ instead of ‘IndianaEpicGameStore’). I’ll update the profile.

    19.3.0 with the updated profile will be made available again once I figured out something in regard to RDR2 launcher problem.

    in reply to: Red Dead Redemption… #189759
    Ralf
    Keymaster

    The problem is launching it with vorpX in the first place. I have to try about a dozen times per launch on average until it finally works. Interesting enough this issue did not exist on the game’s launch day, probably they changed something in their DRM yesterday evening. I wouldn’t have promised an update for yesterday had I encountered this issue directly after release…

    Please be patient, I don’t know yet how to deal with the matter, but let you know as soon as I come up with something.

    in reply to: The Outer World #189757
    Ralf
    Keymaster

    This trick should not be necessary, at least it isn’t here, using the MS game pass version.

    @ zig11727 : Could you please check how the .exe is called that vorpX is hooking into when you play the game. You can find the name of the hooked .exe in the vorpX logfile (C:\Users\[your user]\AppData\Local\Temp\vorpX.log).

    Since the game uses different .exe names per store, the profile might not have the name for your version assigned yet.

    in reply to: Red Dead Redemption… #189754
    Ralf
    Keymaster

    Next update:

    I was able to pinpoint what the Rockstar launcher doesn’t like while vorpX is running, so no beta testing needed for now. I’m not sure yet how to deal with the matter, but let you know as soon as I can figure something out.

    in reply to: Red Dead Redemption… #189743
    Ralf
    Keymaster

    Short update:

    I had to pull the vorpX update again after having it up briefly earlier today. RDR2 works when it works, but I’m still having issues with the RockStar launcher here. It doesn’t crash anymore since today’s RDR2 update, but I still have to try several times until the game launches. While that happens with or without vorpX, it seems to be worse with vorpX running.

    If you are interested in a little beta test regarding the matter, send me a mail to support |at| vorpx com with the subject ‘RDR2 beta’ or something similarly recognizable. Please only participate if you are willing to invest a few minutes for providing feedback regarding the launcher issue. Thanks!

    in reply to: Red Dead Redemption… #189722
    Ralf
    Keymaster

    The profile defaults to immersive screen mode at this (very early) point. If you are OK with that, you can play the game from start to finish without tweaking anything except for setting the FOV as high as possible in the game options. I did two one hour sessions actually playing the game yesterday to stress test the new vorpX DX12 component under real world conditions and got sucked into the world pretty well.

    in reply to: Red Dead Redemption… #189720
    Ralf
    Keymaster

    Don’t despair, no need to! :) If nothing totally unforeseen comes up, this will only be a 24h delay. I’m just not willing to sacrifice the remaing two or so hours of my day to that crashing Rockstar launcher.

    See ya tommorow!

    in reply to: Red Dead Redemption… #189717
    Ralf
    Keymaster

    Not so good news guys: while testing the final release build I encountered an issue with the Rockstar launcher exiting unxpectedly several times, which didn’t happen for me until a few hours ago. Seemingly randomly the game starts, and next time the launcher crashes while starting it.

    These launcher crashes seem to be a relatively common issue and happen with or without vorpX, so they are almost certainly unrelated, but unfortunately they make testing the release build thoroughly quite difficult. So I decided to postpone the release until I can do my final tests in a proper way, it’s already evening over here. Better for everyone that way, just in case there is an issue that didn’t show in dev builds.

    Hopefully Rockstar will get this sorted until tomorrow. Fingers crossed.

    I’ll keep you posted.

    in reply to: Red Dead Redemption… #189713
    Ralf
    Keymaster

    Sorry for letting you wait, guys. Just a little bit of final testing left now.

    You’ll get the update as soon as humanly possible. Still on track for a relase today.

    I should take good old Scotty’s advice into account more than I usually do. :)

    Ralf
    Keymaster

    I have yet to check a WMR headset, but no problem here on Index with the latest stable SteamVR version. DX9, DX11 and the upcoming DX12 support work like before the update.

    Please make sure that you use the default SteamVR settings, just in case some edge case with unusual SteamVR settings doesn’t work like before the SteamVR update.

    in reply to: Red Dead Redemption… #189674
    Ralf
    Keymaster

    Looks good so far. Time for a little teaser, I guess. The new vorpX version that can handle the game will be out tomorrow.

    For those who didn’t follow the discussion: the game runs exclusively on D3D12 and Vulkan, which vorpX both did not support until now. The vorpX update tomorrow will provide basic D3D12 support, currently limited to Z3D though. Given it’s an open world game with large scale outdoor scenery Z3D works fairly well in this case.

    Red Dead Redemption 2

    in reply to: RD2 not hooking #189670
    Ralf
    Keymaster
    in reply to: Registration Time #189669
    Ralf
    Keymaster

    Your key has been sent a few minutes after you requested it.

    I have resent it manually, just in case the mail did not go through.

    Please also check your spam folder!

    If the mail still does not reach you, please ideally provide an alternative e-mail address.

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