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RalfKeymasterI can perfectly understand why you try to pursuade me into looking into your favorite game. I really can. However: I gave you the only answer I can give you above two times already.
PS: I removed your link. Please no links to controversial key resellers here.
RalfKeymasterIf I look into the game, I’ll look into the full game. There is no guarentee that things like shadow fixes work otherwise. Newer, more popular, games have a higher priority though. I hope that’s understandable.
You have another option by familiarizing yourself with creating a better profile. There is a ‘User Profiles’ section in the vorpX help that gets you started on the topic.
RalfKeymasterFirst please try to run the game windowed. Some games may looked stretched with a 4:3 res on a widescreen monitor in fullscreen mode. Can’t remember currently whether Thief is among them, but that’s worth a shot.
Next please double check the Pimax recommendations in the vorpX help and make sure everything is precisely set up as described there. Provided your game actually runs with a high resolution the only thing that could possibly make it look ‘crappy’ is an issue with the final resolution on your Pimax.
RalfKeymasterThe game is not supported officially. I’ll check it if I can get it cheap in a sale at some point. Considering how old it is, you might well be the only one using vorpX with it, so purchasing it at the same price you paid for vorpX two years ago doesn’t make too much sense unfortunately.
RalfKeymastervorpX 19.2.0.1 has been released.
This is a hotfix release that addresses the issues below:
- On Windows 7 some DX11 games could crash with SteamVR.
- Metro Exodus: Shadows are now disabled per default with Geometry 3D for a 50-80% performance boost. If you already have vorpX 19.2.0 installed, either reset the profile to default or switch off shadows manually in the vorpX menu.
- New headset render target size calculation slightly modified.
RalfKeymasterI had to postpone the .exe overrides, sorry. I’d like to do it right, meaning that the original state gets restored when the user profile is deleted again. Sounds simple, but is more complex to implement into the profile system than one might think. Probably will cost me two or three days, which I didn’t have prior to release this time.
Metro Exodus seems to be heavily CPU bound. Everything as expected with Z3D, but G3D performance is far worse than one would expect. Tested a bit on different GPUs today, runs almost as good (bad) on a 1070 as on a 1080Ti. Something is really strange about the game. Disabling shadow shaders helps massively (+50%), but still not quite where it should be. I’ll provide a new profile with shadows off per default in the planned hotfix probably as early as tomorrow.
RalfKeymasterYou should have reveived your mail now. Outlook/Hotmail rejected the original mail to you last night. Sorry for the wait.
RalfKeymasterTha data files have been moved to the global app data folder about three years ago: C:\ProgramData\Animation Labs\vorpX.
If you experience start crashes with some DX11 games on Windows 7, I’m working on it. A hotfix will be made available either later today or tomorrow.
A general hint for the remaining Windows 7 users: VR headset owners with Windows 7 are slowly becoming an obscure minority. For Oculus Windows 7 is at 1.7% as of today according to their hardware survey, for SteamVR I would suspect a slightly, but not dramatically, higher number. There will be a time – probably not too far away – where the headset vendors decide to go Windows 10 only. Despite all the valid reasons you have not to make the jump to Windows 10 you might want to slowly start getting accustomed to the idea of a future without Windows 7.
RalfKeymasterI don’t think there have been any changes to the profile beyond the handling of the game’s resolution, but I’ll take a look at it.
RalfKeymasterThis topic is now closed.
To discuss the brand new vorpX 19.2.0, please check this post.
May 18, 2019 at 6:40pm in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #184102
RalfKeymaster@ all: Please refrain from any posts in the future that involve pointing fingers at another person or group of persons. True or not doesn’t really matter, I think it’s safe to say that not many useful things have ever come out of any forum discussion where people started to point fingers at each other.
RalfKeymasterI might be able to help with that: The game doesn’t support aspect ratios below 16:10, so the the usual 4:3 resolutions are ignored by DirectVR. If you have 16:9/16:10 custom resolutions above 1600×1050, DirectVR should utilize them though. Let me know if it doesn’t.
Alternatively you can disable auto resolution on the DirectVR page and set any 16:9/16:10 resolution your PC supports manually.
RalfKeymasterI’m 99.9% certain that this is a coincidence. Literally the last thing before getting the update out of the door earlier today was checking WoW because of your earlier post and adding a start message suggesting windowed mode in case of a stretched/squished image. For the remaining 0.1% uncertainty I’ll check again next week.
Try to reset the profile to default, maybe something is messed up. The graphics API has to be set to DX11 Legacy, otherwise there will be no 3D. vorpX does that automatically unless you disable automated settings changes.
RalfKeymasterI’m surprised it can be even displayed. Looks as if Vulkan uses still the same way to display images as OpenGL did. Good to know.
3D however is almost certainly an illusion (for the lack of a better word). The profile you are using probably uses an outdated method to display OpenGL games by showing one frame for the left eye, the next frame for the right eye and so on. A side effect of this method is that in motion it can create the illusion of 3D since the images for both eyes are slightly different due to their one frame time offset.
I think only one or two official profiles still use this alternate frame rendering method (creating actual 3D for their games on top of the illusion though). Surprised someone dug that up for a Doom profile.
Good that I didn’t kill the method entirely when it was superseeded by a better OpenGL implementation, I guess. At least you can still get some kind of pseudo 3D with it.
RalfKeymasterOnce the most basic form of Vulkan support has been added to vorpX, currently vorpX does not handle the Vulkan API at all. I have no date for that yet.
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