Ralf

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Viewing 15 posts - 5,596 through 5,610 (of 10,059 total)
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  • in reply to: [Pimax] New user headtracking issues and more #172857
    Ralf
    Keymaster

    Even if you don’t believe that USB devices are the cause of the issue, please still double check it. A flight stick for example would be capable of creating such an issue or a badly calibrated gamepad that doesn’t re-center correctly.

    vorpX doesn’t read the gyro signal of your Pimax directly. It uses the SteamVR functions for reading the headset pose just like any other SteamVR app, which is why vorpX can work with any Steam VR headset. In fact there is not a single Pimax specific line of code in vorpX.

    The factory reset message most likely just means that some file wasn’t there. If you did a reinstall, you can be sure that everything has been reset.

    Do not use extended mode, vorpX only works in direct mode! Custom resolutions have to be added to your main monitor.

    Ralf
    Keymaster

    Did you actually read my first reply? vorpX does not work like native VR apps, it has to open games on the monitor. There also is a reason why games are not set to windowed mode automatically except for a few cases where that brings advantages.

    You should really fix your dysfunctional DIY display or contact the vendor of its driver board for a fix. It very clearly does not work correctly if it reports resolutions to the PC as supported that don’t actually work. If your display only supports a single resolution, it (obviously) should only report that resolution as supported to the PC.

    If you can’t fix your DIY display, you can – as suggested above – run games windowed if possible or alternatively globally disable all vorpX auto settings in the config app. Just keep in mind that you will lose automatic FOV in many games and other useful functions in that case, which is why it makes more sense to use a working monitor instead.

    Noone with a correctly working monitor built in the last 25 years could ever encounter your “problem”, which solely is a problem of your DIY display.

    Thanks for your understanding.

    in reply to: never received download link #172847
    Ralf
    Keymaster

    Your purchase is marked as “Submitted” in the database of our e-commerce service MyCommerce, which means the transaction is not finished yet, probably because it was held for some reason. You almost certainly were not charged yet.

    When (if) the transaction is finished, MyCommerce will notify you.

    For additional information about the reason for the delay (or failure) please contact MyCommerce, unfortunately we have no insight into the actual transaction. All we can see from here is the above mentioned order status.

    https://www.mycommerce.com/shopper-support/

    Ralf
    Keymaster

    As said above: vorpX only sets resolutions that the monitor reports to Windows as supported.

    If that custom board of yours reports resolutions to Windows that the panel you connected does not support, that is a severe problem with your DIY display, not a vorpX problem.

    The only thing here that needs fixing is your DIY custom display.

    Ralf
    Keymaster

    The controller as gamepad options are kept simple on purpose. vorpX has far too many options already. Some things have to be kept simple.

    The solution to your request is the method described above. It allows you to map any vorpX hotkeys to the controllers.

    Alternatively you can run DirectVR scans from the vorpX ingame menu, which also works with Touch controllers configured as gamepad.

    Ralf
    Keymaster

    vorpX only sets resolutions that a monitor reports to Windows as supported. Seems like the EDID or driver of your custom board reports resolutions to the PC that the display in fact doesn’t support. This isn’t really a vorpX issue, but an apparently highly incorrect monitor driver/EDID in your custom board.

    You can disable vorpX auto settings in the config app, but that way you will lose a lot of useful functionality, e.g. correctly setting FOV in many games. Makes a lot more sense to use an actual monitor (any monitor made in the last 25 years should do) instead of your incorrectly configured custom display.

    Ralf
    Keymaster

    If that would be possible, it would have been done years ago. Something like that would require access to a game’s source code.

    Ralf
    Keymaster

    vorpX always has to open games on the monitor and then send them to the headset from there since the headset itself does not register as a regular monitor. If your monitor does not support 5:4 resolutions (highly unlikely that it will be destroyed by them though), you can switch auto resolution setting off in the vorpX ingame menu (Direct VR page).

    For the games in question I would suggest to simply run them windowed though if our monitor can’t handle 5:4/4:3 resolutions. That will probably solve the issue.

    Out of curiosity: did vorpX set an unsupported resolution or did you do that manually? The reason I’m asking is that vorpX should never set a resolution that Windows doesn’t report as supported.

    in reply to: preferred eye? #172831
    Ralf
    Keymaster

    While that would be beneficial in certain ways there are several reasons why vorpX does not have a dominant eye option. The most important of them is that in VR that introduces various small but noticable inconsistences between the visual and the actual player position.

    Ralf
    Keymaster

    That is already possible. The according option is only visible on the display page of the vorpX menu if expert setting are enabled though. Expert settings can be enabled in the config app.

    Ralf
    Keymaster

    If you use the controllers as keyboard/mouse you can map them freely and map ALT-L (default for the Direct VR scan) to any button on the controllers.

    in reply to: [Pimax] New user headtracking issues and more #172819
    Ralf
    Keymaster

    The service still running is perfectly normal, apart from that your overall configuration seems to be broken severely.

    One other thing you could try is to disconnect all USB devices (except the headset, of course) from your PC in case vorpX interprets one of them as tracking device or gamepad for some reason.

    If the Piplay application has a way to reset/calibrate/center tracking, pease also do that.

    Not sure what else to recommend, sorry. Your headset is on the market quite a while now and used by quite a few vorpX users, noone ever reported anything similar.

    in reply to: Having a blast!! #172810
    Ralf
    Keymaster

    In contrast to UE3 there is no engine specific general profile for UE4, but you can try the following UE4 games as a base, with some luck one will work: ABZU, Hellblade: Senua’s Sacrifice, The Turing Test, Conarium.

    in reply to: Mankind divided crash on game start #172808
    Ralf
    Keymaster

    Trying two or three times usually does the trick if that happens.

    in reply to: Vorpx not working on fresh Windows 10 install #172804
    Ralf
    Keymaster

    First and foremost: as said above there is no guarantee that unsupported/untested games will work. Unsupported games may work with a custom profile, but they don’t necessarily do.

    Rgarding the “plugged into wrong card” issue: if this is happening with Half-Life 2 (incl. Gerry’s Mod), Portal or Black Mesa Source, please download the according updated profiles (author [vorpX]) from the cloud, which will solve the issue.

    The problem was introduced by a recent SteamVR update.

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