Ralf

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Viewing 15 posts - 5,941 through 5,955 (of 10,064 total)
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  • in reply to: When I turn my head left, the screen pans right. #170207
    Ralf
    Keymaster

    Please do not disable head tracking. Your gamepad works natively in Fallout NV after running the Direct VR scan, which you should do anyway since it improves the game a lot.

    in reply to: Anyone get 3D working on ship in ME: Andromeda? #170205
    Ralf
    Keymaster

    Didn’t I answer that already? Cant’t remember 100%, but such issues can be caused by a game changing the texture that is used for the depth buffer during gameplay, which cannot always be reliably tracked.

    I’ll look into it, but can’t promise anything.

    The best thing you can try yourself is ALT-TAB out of the game and back in. Sometimes that can reset the depth buffer so that vorpX can find it again. There is no guarantee for that though.

    in reply to: Wow with vorpx : Opinions #170203
    Ralf
    Keymaster

    Please make sure that you start the game normally from the Blizzard launcher for stereo 3D to work. It shows in immersive screen mode since it is a third person game and also rather interface heavy, but it has full Geometry 3D.

    Custom installs with renamed .exe files, old D3D9 versions that are played on private servers etc. do not have stereo 3D though.

    in reply to: First time user, Vive base stations question! #170188
    Ralf
    Keymaster

    That would be a very uncomfortable way of playing any game. You almost certainly would get dizzy/nauseous after a short while even with strong “VR legs”. Don’t try that.

    in reply to: Dk1 will not function, require a working version #170187
    Ralf
    Keymaster

    You will get an answer to your mail, no worries. Thanks for your patience.

    in reply to: Desktop viewer netflix… #170171
    Ralf
    Keymaster

    Try Firefox or Chrome instead of the Netflix app. That should work, although probably not in 4K.

    The Netflix app uses a rendering pipeline with content protection that can’t be captured by using the normal Windows desktop capture API.

    in reply to: VorpX average CPU usage? #170156
    Ralf
    Keymaster

    Sounds like a virus scanner issue, normally the watcher shouldn’t use more than a few percent of your CPU. Try to exclude the vorpX program folder from your AV scanner or ideally use Windows Defender, which shouldn’t cause such issues.

    BTW: the watcher goes into a pause state when vorpX hooks into a game, so provided everyhing works as it should, the CPU is fully available for games.

    Unrelated, but also useful:

    If possible use the original DX9 Skyrim, performs better with vorpX and is also the better choice for various other reasons.

    If you have to use the Special Edition, set graphics settings to medium. Doesn’t really look worse, but is a lot faster.

    in reply to: Skyrim & Mod Organizer not working #170143
    Ralf
    Keymaster

    Reading that from someone who got a personal feature programmed entirely for himself just three weeks ago sounds a bit funny, but thanks for your feedback.

    Regarding the matter at hand:

    The mod organizer integration was meant to simplify things both for you and for me. it did the exact opposite. You are either confused or even openly dislike that things happen ‘behind your backs’, and I spend an awful lot of time replying to this forum thread instead of doing useful work.

    Entirely my fault, not yours, since I didn’t consider how important it is for you guys to have full control over every single line in your ModOrganizer ini-files at any time.

    If you can’t or don’t want to trust me that the mod organizer integration is a good thing, so be it. This was an attempt to do something good for you – which it does and TBH I still have no clue what the actual, real issue is you are having with that besides some vague feeling of losing control, but I can only conclude that this kind of help is not wanted. So it will be removed.

    In turn you have to consider Skyrim installs with ModOrganizer unsupported (and quite likely glitchy) again just like before.

    Thread closed. Since the MO integration will be removed it has run its course.

    in reply to: Skyrim & Mod Organizer not working #170135
    Ralf
    Keymaster

    As suggested above already you can disable auto settings if they make you feel uncomfortable. Doesn’t really make too much sense since it will cause you issues instead of solving them, but you can of course still do so if you believeve that is better for your setup.

    If you allow them, which I highly recommend, you can restore the prior state at any time in the vorpX config app. You are in full control, there really is nothing to be concerned about.

    in reply to: Skyrim & Mod Organizer not working #170132
    Ralf
    Keymaster

    Believing I could help you by handling ModOrganizer was a mistake on my end, sorry for the confusion. I did not consider that apparently every ModOrganizer user uses the tool in a different way so that doing it right would actually mean taking care of each one of you personally, which is just not possible. So the only help I can offer in regard to potential issues with a heavily modded Skyrim is suggesting the procedure that always has been suggested until now.

    In case of any issues with a heavily modded Skyrim please first check whether your issue also occurs with an unmodded version of the game and without any additional tool. Then add your tools and mods back one by one to isolate the mod/tool that causes the issue.

    in reply to: Skyrim & Mod Organizer not working #170126
    Ralf
    Keymaster

    That sums up how it works pretty well.

    Only one addition that you could not know: vorpX only considers the currently running ModOrganizer instance, doesn’t matter which was installed first if use more than one. So it’s very easy to maintain two different MO installs, e.g. a non-vorpX and a vorpX install of MO side by side, if that makes sense for your setup.

    in reply to: FOV Mods For GTA V Don't Work with VorpX? #170123
    Ralf
    Keymaster

    GTA V has DirectVR FOV handling, no need for a FOV mod, which would probably cause a conflict even if it worked. You can apply a +/-20° offset on the DirectVR page of the vorpX ingame menu.

    Be aware though that doing so will cause image distortion, the FOV computed by vorpX is objectively the correct FOV.

    in reply to: DGVoodoo2 Profile whats that ? #170110
    Ralf
    Keymaster

    I’d really like to get this working too and will take another stab at it some time, but I’m not overly confident. nVidia has the obvious advantage of, well, being nVidia. They can do things directly on the GPU driver level that noone else can do.

    in reply to: Skyrim & Mod Organizer not working #170108
    Ralf
    Keymaster

    Please disable auto settings if you believe that improves anything. It doesn’t, I can assure you that, the opposite is the case. But if automatic changes make you feel uncomfortable, you can disable them nonetheless. Be aware though that left unhandled ModOrganizer definitely will cause glitches.

    So before reporting any glitches/issues you encounter with auto settings disabled please always make sure that these issues also occur with auto settings enabled to avoid reporting issues that do not exist when vorpX can do its job fully.

    I can also assure you that definitely no other customization tools like ModOrganizer will ever be considered by vorpX. What I take away from this thread is that you as users of such tools apparently favor complete control over everything else, even if it helps you. Strikes me as rather odd, but it’s your loss, not mine. I don’t have enough time for discussions like this one.

    From now on the only official recommendation in case of any issues with a heavily modded Skyrim install is again to please first check whether your issue also occurs with an unmodded version of the game and without any additional tool. Then add your tools and mods back one by one to isolate the mod/tool that causes the issue.

    in reply to: DGVoodoo2 Profile whats that ? #170101
    Ralf
    Keymaster

    A leftover experiment that shouldn’t have been in the release version, sorry for the confusion. The profile does not provide any 3D. My assumption is that dgVoodoo only uses DirectX for rasterization not for the actual geometry transform, which would make sense since that is how earlier 3D APIs worked. Provided my theory is correct, there is no way for vorpX to provide stereo 3D with dgVoodoo.

    TLDR: If you want, you can use that profile and assign other programs for use with dgVoodoo, but there won’t be any stereo 3D.

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