Ralf

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Viewing 15 posts - 6,151 through 6,165 (of 10,066 total)
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  • in reply to: Attaching to program…… #169089
    Ralf
    Keymaster

    It shouldn’t take longer than booting up the game normally without vorpX.

    If vorpX can’t hook into it, please first and foremost check for any potential injection conflict. Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.

    Best way to trouble shoot this is to disable/uninstall any programs running in the background.

    in reply to: Attaching to program…… #169086
    Ralf
    Keymaster

    The dialog is new. If you suspect the program hangs, click the “End Program” button, if you want to wait a little longer, click the “Do Nothing” button. The “Exclude” button is for cases where vorpX tries to hook into programs it’s not supposed to hook into, so you don’t want to click that for the game.

    Please check whether maybe the game minimized itself to the taskbar and sits there idling. That can happen sometimes with Frostbite engine games. If so click on its taskbar icon to bring it up.

    in reply to: Crashing after 17.3 update #169075
    Ralf
    Keymaster

    Sounds like the font is in use by another program. If that is the case, it should be safe to simply choose the “Skip” option in the dialog. Since the font is already installed that probably doesn’t have any adverse effect.

    in reply to: Skyrim in 4K, G3D in 17.3.0…simply incredible #169065
    Ralf
    Keymaster

    Batman: Certainly not as a general issue. Batman Arkham Asylum and Arkham City were checked while redoing the game optimizer profiles a few weeks ago. I didn’t play the whole games, of course, but the start sequences worked like they always did. I’ll check them again, but would be quite surprised if anything had changed since last time. Not much has changed in the D3D9 rendering pipeline since then, if at all.

    Update: brief 10secs. test in Arkham City shows no lighting anomalies.

    Skyrim: there is some minor z-fighting flicker with (very) distant mountains with or without vorpX when using high/ultra graphics settings. Not a vorpX issue, that was always there in DX9 Skyrim. He probably just never noticed it on the monitor. One of the very few real advantages of the Special Edition BTW where that was fixed.

    in reply to: The Witcher 3 crash with Vorpx 17.3 #169063
    Ralf
    Keymaster

    @ kaossino: is there any specific sequence of actions that causes this issue for you? Something like “Open the menu, go to inventory, click button X”?

    Knowing something that creates the issue reliably every time for you would be a great help for trying to reproduce it here.

    in reply to: vorpX 17.3.2 Available Now #169061
    Ralf
    Keymaster

    No, just third person games like WoW open on a screen since that makes most sense. That’s also what the homepage says. You can switch the “Play Style” in the vorpX menu to Full VR in any game, but for WoW that doesn’t make much sense and also would require additional steps to adjust the camera field of view in this case. Not the best thing to try for a novice user.

    Try one from the first person games above to see vorpX in full action. In these games you are fully “in the game”. Since you seem to like RPGs I would suggest Skyrim for example.

    in reply to: Crash in VorpX Config #169060
    Ralf
    Keymaster

    I see, maybe the profile database wasn’t updated when you tried first. That happens when the actual vorpX control app is started the first time after an update. Not sure if there’s a way around that glitch, but I’ll check whether that can be an issue.

    Thanks for the heads-up.

    in reply to: Crash in VorpX Config #169057
    Ralf
    Keymaster

    The Game Settings Optimizer is now part of the core app. The video below explains the basic. Sounds like the crash you see happens when vorpX tries to retrieve info from the profile database.

    Please try the following steps and let me know whether or not that helped:

    1. Navigate to C:\ProgramData\Animation Labs
    2. Rename (don’t delete) the vorpX folder inside that folder.
    3. Reinstall vorpX.

    ‘Show Hidden Files’ has to be enabled in the Windows Explorer options to see the ProgramData folder

    If that solves the issue, it would be great if you could make a ZIP from the original vorpX folder in ProgramData and send that to support |at| vorpx com. That would allow me to investigate the crash.

    And here’s the video about the new (almost invisible) optimizer:

    in reply to: vorpX 17.3.2 Available Now #169055
    Ralf
    Keymaster

    No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.

    WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.

    However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    in reply to: The Witcher 3 crash with Vorpx 17.3 #169038
    Ralf
    Keymaster

    So far no other reports of messed up G3D terrain in Witcher 3, but please check different detail settings, not impossible that it’s related to game settings.

    Also please check different locations, in case it’s location specific. What was tested for the profile was the game start in the Witcher fortress and then the start area of the actual game.

    Ideally send a savegame and user settings file to support |at| vorpx com, which would allow to check whether the issue can be replicated. Settings and saves are stored in [Documents]\The Witcher 3. Thanks in advance.

    in reply to: complete successes with 17.3 #169037
    Ralf
    Keymaster

    So far no other reports of messed up G3D terrain in Witcher 3, but please check different detail settings, not impossible that it’s related to game settings.

    Also please check different locations, in case it’s location specific. What was tested for the profile was the game start in the Witcher fortress and then the start area of the actual game.

    Ideally send a savegame and user settings file to support |at| vorpx com, which would allow to check whether the issue can be replicated. Settings and saves are stored in [Documents]\The Witcher 3. Thanks in advance.

    in reply to: Skyrim in 4K, G3D in 17.3.0…simply incredible #169031
    Ralf
    Keymaster

    The Direct VR settings optimizer is 1680p max, which results in 1600×1680 for Skyrim, should work even without added custom resolutions since vorpX can auto-configure the game to run windowed.

    If you want to tweak yourself and freely try even higher resolutions, you can disable “Change Game Resolution” in the vorpX menu (Direct VR page). vorpX won’t change the resolution anymore afterwards and you can enter any resolution you want manually in your SkyrimPrefs.ini.

    in reply to: Prey(2007) and Quake 4 problem with new vorpx #169024
    Ralf
    Keymaster

    Theoretically yes, practically no. No Z3D in Q4. What you can try is an ini tweak to disable the framerate cap. I removed that from the settings optimizer due to the timing issues outlined above, but maybe faster moving speed and similar glitches are less distracting for you than the 3D glitch:

    1. Navigate to [Quake 4 install]\q4base
    2. Open Quake4Config.cfg with a text editor
    3. search for ‘com_FixedTic’ without the quotes, change the value to 1

    If ‘com_FixedTic’ is not in your ini, add it at the end of the file EXACTLY as below

    seta com_FixedTic "1"
    

    -1 is also supposed to do something, but didn’t when it was tested.

    in reply to: vorpX 17.3.2 Available Now #169021
    Ralf
    Keymaster

    Just in case: if you are using an nVidia GPU make sure that any “Dynamic Super Resolutions” are disabled in the 3D settings (step 2 in the guide). Not sure why, but nVidia only allows either DSR or custom resolutions, not both at the same time.

    in reply to: vorpX 17.3.2 Available Now #169019
    Ralf
    Keymaster

    TBH FC: Blood Dragon is the one of the seven trillion games I re-checked over the last months that I didn’t actually touch, but instead just copied over the FC3 DX11 profile which worked for DX9 back then. Might not be true for DX11 apparently. Don’t expect any news on the matter over the holidays, but it will be looked into.

    Custom resolutions: depends. Some games vorpX switches to windowed mode automatically, for those that isn’t necessary. For most however you should add the resolutions in the driver, otherwise vorpX can’t use them. There is a section in the help that explains which ones should be added and how to do that which also is mirrored here in the forum as a sticky post.

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