Forum Replies Created
-
AuthorPosts
-
RalfKeymasterPlease double check whether 1. you have selected “HTC Vive” in the device selection box of the vorpX config app. and 2. SteamVR is running.
If both of the above are true, please try to restart SteamVR.
The game window on the monitor showing nothing is intentional, the game should display in the headset though.
RalfKeymasterSome time ago someone did a in-depth Arma III video. IIRC it also covers TrackIR/OpenTrack. I’m not sure though if OpenTrack can use SteamVR already.
RalfKeymasterPlease check the Essential Game Hints guide in the vorpX help. It explains the various options you have in regard to field of view (“zoomed in”). What can be done varies from game to game.
The help also contains a quick and dirty three step procedure called “The 1-2-3 Game Setup”. This works with basically every game, but does not provide the best possible result in most cases.
RalfKeymasterYour key has been sent to the requested address. If it did not reach you, let me know.
RalfKeymasterLooks like CAPS LOCK (Verr Maj) is active on your keyboard so that the shift+key values are written into the console. Deactivating CAPS LOCK should solve this.
RalfKeymasterHead tracking can be inverted on the head tracking page of the vorpX ingame menu (press DEL to access the menu).
The Pipboy is best used in EdgePeek mode. Press the mousewheel to switch to EdgePeek and back. If you use the vorpX gamepad emulation (preconfigured in Fallout 4), this should also be possible by pressing one of the thumbsticks IIRC.
You can change the button mapping of the gamepad emulation on the gamepad page of the vorpX ingame menu.
RalfKeymasterI will resend it.
If it does not reach you, please contact support |at| vorpx com with an alternative e-mail address. Thanks.
RalfKeymasterYour key has been sent to the same e-mail address that your prior key was sent to.
Please check your spam folder.
If it did not reach you, please contact support |at| vorpx com with an alternative e-mail address. Thanks.
RalfKeymasterHello,
Your key has been sent six times between May, 3rd and yesterday to your icloud.com address, which is the one in our database. I’ll resend it another time to your gmail address.
RalfKeymasterYour key has been sent multiple times to the mail address you used to register here on the forum.
Please check your spam folder!
I will send it again. If it still does not reach you this time, please contact support |at| vorpx com with an alternative e-mail address. Thanks.
RalfKeymasterHello,
Unfortunately there is no purchase with your e-mail address in the database of our payment service MyCommerce.
Please contact support |at| vorpx com with the mail address that you used for the purchase or ideally your MyCommerce ID. Thanks.
RalfKeymasterI answer as much as I can, but as any forum in theory this also is primarily meant for user to user to interaction. There are questions that I cannot answer, but users who regularly play a game may.
I will look into rFactor 2 again. If you have trouble with the Geometry 3D mode, please switch to Z-Buffer 3D as an alternative. This can be done by changing the “3D Reconstruction” setting on the main page of the vorpX ingame menu.
RalfKeymasterSteamVR has to be running. The game window staying black is a good sign, it’s not supposed to show anything on the monitor normally. So this means that vorpX was able to hook into the game successfully.
RalfKeymasterYou do not have to use any of the fov enhancement functions for Skyrim. The FOV can be adjusted to the recommended value by pressing the “Aadjust FOV” button in the vorpX menu.
Alternatively you can use other values by typing fov 120 (or any other value) into the game’s console. The console can be opened with the tilde key (the one below ESC).
I would generally recommend not to tweak too much. You can very easily cause more damage than good. Adjusting FOV and head tracking sensitivity normally is all that has to be done.
RalfKeymasterI understood that. It causes distortion when turning your head because the image/perspective is not centered anymore when you do that. As said above this was done in the first CV1 release of vorpX and removed because of said distortion. SteamVR/Oculus SDK apply the lens adjustement after this has been done.
By using ImageZoom the image/perspective center stays in the center, this is the right thing to do here.
-
AuthorPosts
