Ralf

Forum Replies Created

Viewing 15 posts - 7,561 through 7,575 (of 9,243 total)
  • Author
    Posts
  • in reply to: Question for Ralf: vorpX usable with ENB? #100905
    Ralf
    Keymaster

    You should be able to use the ENB injector version that is available from the main ENB website. In general I wouldn’t really recommend that though. Some ENB effects like depth of field can cause a severe performance hit.

    in reply to: Very low FPS #100893
    Ralf
    Keymaster

    Certainly not in Fallout 4. Keep in mind that vorpX not only renders in 3D, which alone is more demanding than rendering to the monitor, there is also a second rendering process going on in parallel that renders the game to the headset, which also costs computation time.

    You will never see the same performance with vorpX that you get when just do good old monitor gaming.

    in reply to: Very low FPS #100891
    Ralf
    Keymaster

    For perfectly smooth gameplay you need about 50fps, better 75 (DK2) or 90 (CV1).

    in reply to: Very low FPS #100889
    Ralf
    Keymaster

    vorpX will never display frame rates like 2100. it always syncs to the headset. A frame rate of 2100 in the menu is pretty meaningless BTW., as obviously nothing is really rendered there.

    in reply to: Very low FPS #100886
    Ralf
    Keymaster

    Not sure about Oblivion, have to look at it. Fallout 4 however is very demanding. Too demanding for most PCs to play it comfortably in Geometry 3D, which renders everything twice. It’s highly recommended to switch the 3D-Reconstruction in the vorpX menu to Z-Normal in Fallout 4 and lower graphics settings in the game options to medium.

    in reply to: Sorry, we having trouble loading vorpControl.exe… #100874
    Ralf
    Keymaster

    That is how things work since runtime 1.3. No way around that.

    in reply to: Sorry, we having trouble loading vorpControl.exe… #100872
    Ralf
    Keymaster

    Try switching between DX9 and DX11 in WOW and between 32/64bit. if one is not working for you, the other might.

    in reply to: Sorry, we having trouble loading vorpControl.exe… #100870
    Ralf
    Keymaster

    Then you will probably by able solve this by closing Oculus Home and restarting a game should this happen while starting a game.

    If it always happens when starting a particular game, please check whether that particular game may have crashed on start. If that is case, there might be an injection conflict. In that case, please check the trouble shooting guide regard to conflicts.

    in reply to: Sorry, we having trouble loading vorpControl.exe… #100868
    Ralf
    Keymaster

    Please check for the things mentioned in my post above yours.

    in reply to: CV1 Skyrim – Screen too large #100864
    Ralf
    Keymaster

    Please take a few minutes to familiarize yourself with vorpX by reading the Qickstart guide and the Essential Game Hints guide in the help.

    Your particular issue can be addressed by using vorpX’s EdgePeek mode (press middle mouse button), and in Skyrim also by scaling the game HUD in the vorpX ingame menu.

    Please still read both guides mentioned above. They also contain other important information that will help you to get the most out of vorpX.

    in reply to: Sorry, we having trouble loading vorpControl.exe… #100863
    Ralf
    Keymaster

    Does vorpX control still load and show its taskbar icon? If so, you probably should be able to simply close Oculus Home and everything else might work fine from there on.

    If vorpX does not show its taskbar icon, it probably crashed during start, whicht might result in what you see. In that case the first thing to do would be disabling background processes for trouble shooting, especially any additional virus scanner or security software you may have installed.

    in reply to: CSGO headtracking #100860
    Ralf
    Keymaster

    Hard to do anything else than guess what your problem may be. Please make sure that mouse input works in the game and check whether you maybe accidentally disabled head tracking in vorpX or set the head tracking sensitivity to zero.

    in reply to: VorpX wont start up after update #100859
    Ralf
    Keymaster

    Please send an e-mail to support |at| vorpx com.

    in reply to: oculus runtime init failed #100858
    Ralf
    Keymaster

    Please send an an e-mail to support |at| vorpx com.

    in reply to: VorpX wont start up after update #100842
    Ralf
    Keymaster

    You need the latest Oculus runtime 1.3 for the new vorpX version. Neither vorpX nor any other future Oculus software will work with beta runtimes.

    https://www.oculus.com/en-us/setup/

Viewing 15 posts - 7,561 through 7,575 (of 9,243 total)

Spread the word. Share this post!