Ralf

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Viewing 15 posts - 8,866 through 8,880 (of 9,242 total)
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  • in reply to: Vorpx DK2 and Skyrim WORKING #16001
    Ralf
    Keymaster

    I will upload the video here soon, just too much else to do currently. A release date for the update will be announced shortly, it’s just not 100% ready for prime time yet.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #15997
    Ralf
    Keymaster

    Not sure why portrait mode does not work. Head tracking does not work currently with the DK2 (see the original post above ;))

    in reply to: What version of 'VorpX' am I currently running? #15993
    Ralf
    Keymaster

    Already done for the next release. The version number will be always visible in the config app.

    Glad you have it working as far as currently possible. For the real thing you will have to wait for the next version though. Won’t take too long.

    Editing posts indeed doesn’t really work with this forum software, sorry.

    in reply to: Will vorpX support DK2? #15990
    Ralf
    Keymaster

    Adaptive Z-Buffer has an inbuild auto focus, similar to how you eyes work. It automatically focuses on the image center. Other than that both modes work similar.

    Bioshock Infinite is a DirectX 11 game, which currently does not have Geometry 3D support in vorpX. This is one of the enhancements that will be available with the next update.

    in reply to: What version of 'VorpX' am I currently running? #15987
    Ralf
    Keymaster

    You can also navigate to the vorpX install folder and check the file properties of vorpControl.exe. If you bought vorpX recently, you have version 0.64. This version does not use the SDK 0.4 yet, the update will be available shortly. Stay tuned.

    Regarding your main issue please check my answer to your post in the DK2 first aid thread. With the settings that are displayed in the screenshot you posted, vorpX cannot work with the DK2! Details are in my earlier answer above.

    in reply to: Sega Saturn emulator with vorpX! #15979
    Ralf
    Keymaster

    Thanks for posting this! A guide would be highly welcome.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #15977
    Ralf
    Keymaster

    If you bought vorpX recently, you have version 0.64. The version number is displayed in the bottom left corner of the screen whenever you run a game with vorpX.

    Regarding your main issue: first and foremost please make sure that vorpX Control (not vorpX Config) is running. It displays a tray icon in your taskbar. If you verified that, and still nothing works, please check the trouble shooting thread above thoroughly. Especially the part about programs that might interfere with vorpX.

    Also please DISABLE “Headtracking triggers vorpX” in the config app. It is enabled in the screenshot you posted below. vorpX will not work on the DK2 with this enabled currently. It might be best to reinstall vorpX to reset everything to default.

    If that doesn’t solve the issue, please send a mail with your system specs and the games you tried to support |at| vorpx com for some individual trouble shooting.

    in reply to: What version of 'VorpX' am I currently running? #15976
    Ralf
    Keymaster

    If you bought vorpX recently, you have version 0.64. The version number is displayed in the bottom left corner of the screen whenever you run a game with vorpX.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #15949
    Ralf
    Keymaster

    That is caused by vorpX not knowing the right parameters for the DK2 lens distortion correction. The DK2 ready update will solve this. Stay tuned.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #15944
    Ralf
    Keymaster

    That is to be expected with the current version (see the original post). The fully DK2 ready update will be out shortly. Stay tuned.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #15940
    Ralf
    Keymaster

    Try the other option mentioned above (setting the Rift as primary monitor). Forcing games to a specific display does not work for everything due to the way DirectX works.

    in reply to: Will vorpX support DK2? #15931
    Ralf
    Keymaster

    1. The current version number is displayed in the bottom left corner of the screen whenever you run a game with vorpX (0.64 as of today).

    2. Updates are issued automatically. This works similar to Steam updates. vorpX checks for available updates on startup.

    3. The DK2 update will be free for current vorpX owners.

    in reply to: Will vorpX support DK2? #15921
    Ralf
    Keymaster

    First thing you should do is disable all monitors except your main monitor and the Rift temporarily. Just to keep things simple for now.

    Then set your DK2 to portrait mode (I assume it’s number 3 in the above picture?). It has to be rotated by 90°. This is very important.

    Now you have two options (cloning probably will not work, sorry for the mistake above): Either set the Rift as primary display (most DirectX games open on the primary monitor), or try to force the output to the Rift through the vorpX config app (display/monitor group on the main page). The latter does not work for all games. You have to do one of these two things.

    Also make sure that the games you want play use the native resolution of the Rift (1920×1080 for the DK2).

    in reply to: Will vorpX support DK2? #15917
    Ralf
    Keymaster

    Hello Solmors,

    You can get the current version of vorpX to work by setting the Rifts render mode to Extend Desktop and configure the Windows monitor configuration accordingly. The Rift should be displayed in landscape orientation in the Windows monitor dialog (which means setting it to portrait mode). It also should be set up to clone mode or as primary monitor since most DirectX games automatically start on the primary display. Alternatively you can try to force games to a specific monitor through the vorpX config app, but that doesn’t work for all games.

    Please be aware that head tracking does not work with the current build on the DK2. This will require a build with the latest Oculus SDK. Also lens distortion parameters aren’t optimized for the DK2 yet.

    We will be as fast as possible in regard to a version with more official DK2 support (and more), but there is only so much that can be done without access to the actual hardware. Stay tuned.

    PS: I would also recommend to disable all additional monitors except your main display when using vorpX to avoid any possible issues that may arise from that.

    in reply to: Will vorpX support DK2? #15913
    Ralf
    Keymaster

    @ dmortensen: For unsupported games vorpX duplicates the monoscopic output image instead of creating a 3d image from two ‘eyes’. Everything else works just fine, even if a game is not supported. The experience is similar to closing one eye in reality. You are still fully immersed in the world, just the stereo 3d is missing.

    @ steve: If all goes well, I will receive mine in the next few days. Can’t say for sure how long things will take after that, but I prepared as much as possible.

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