Ralf

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Viewing 15 posts - 8,851 through 8,865 (of 9,242 total)
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  • in reply to: Will vorpX support DK2? #16143
    Ralf
    Keymaster

    Hello Tommy,

    Head tracking does not work on the DK2 with the current version of vorpX. Please check the DK2 first aid thread for additional information: https://www.vorpx.com/forums/topic/using-vorpx-0-64-with-the-dk2/

    The fully DK2 ready vorpX update will be available soon. Stay tuned and thanks for your patience.

    in reply to: 64-bit support #16134
    Ralf
    Keymaster

    Is this DK2 related? Head tracking does not work on the DK2 with the current version of vorpX. Please check the DK2 first aid thread for additional information: https://www.vorpx.com/forums/topic/using-vorpx-0-64-with-the-dk2/

    The fully DK2 ready vorpX update will be available soon. Thanks for your patience.

    in reply to: 64-bit support #16131
    Ralf
    Keymaster

    vorpX supports 32 and 64bit games.

    Ralf
    Keymaster

    Almost all games that worked on the DK1 will also work on the DK2. There might be exceptions though, not everything has been tested yet.

    Only positional tracking will be limited to a few games for the first DK2 ready vorpX release. More to follow.

    in reply to: vorpX – No Device Attached – DK2 #16121
    Ralf
    Keymaster

    Hello Listero,

    Head tracking does not work on the DK2 with the current version of vorpX. Please check the DK2 first aid thread for additional information: https://www.vorpx.com/forums/topic/using-vorpx-0-64-with-the-dk2/

    The fully DK2 ready vorpX update will be available soon. Thanks for your patience.

    in reply to: When can we expect an update? #16110
    Ralf
    Keymaster

    @ graylyn: No need to apologize.

    @ Iristrauma: I can’t be more specific currently than “as fast as possible”. More specific news will follow shortly. Stay tuned. Please keep in mind that we probably don’t have our DK2 any longer than you have yours. Thanks again for your patience.

    in reply to: Activation Instructions #16099
    Ralf
    Keymaster

    Hello sonaki,

    Sorry for the inconvenience. Your key was sent twice already to the second e-mail address you mentioned above: on August 4th, only seconds after we received your request, and a second time on August, 7th.

    I resent it again to both the addresses mentioned above. Please check your spam folder in case the messages are treated as spam for some reason.

    If that still doesn’t solve the issue, please contact support |at| vorpx com, ideally using another e-mail address to avoid similar issues.

    in reply to: DayZ Standalone #16092
    Ralf
    Keymaster

    DayZ support was added some time ago, but does not appear to work (again) with the latest DayZ build.

    Since the game is still in heavy development and dubbed a “Early Access Alpha” they change so much from time to time that stable support is next to impossible currently. Considering that they recently announced a switch to a completely new game engine, I won’t invest too much time with staying compatible to each alpha release at least until that switch happened.

    in reply to: Should I buy vorpx now? #16080
    Ralf
    Keymaster

    Hi rich,

    Thanks for the kind words. vorpX beta licenses are valid for all beta versions and upcoming 1.x releases. So yes, the DK2 update is included.

    in reply to: When can we expect an update? #16078
    Ralf
    Keymaster

    Here you find everything you want to know in regard to the upcoming changes:

    VorpX Update to Add Oculus Rift DK2 Support and More – Skyrim Positional Tracking Demo (video)

    in reply to: When can we expect an update? #16060
    Ralf
    Keymaster

    This is not about missing polish. We have our DK2s for two weeks now, a blink of the eye in software development. The DK2 update is just not ready.

    The moment I know a timeframe, you will know it too.

    Thanks for your amazing patience.

    in reply to: When can we expect an update? #16033
    Ralf
    Keymaster

    Hi Gravelyn,

    We received our DK2s merely ten days ago. All I can say today is that we will be as fast as possible. Stay tuned, more substantial info will follow soon.

    in reply to: First Aid: Using vorpX 0.64 with the DK2 #16024
    Ralf
    Keymaster

    , I think it isn’t too much to ask to be able to provide timely support. I also didn’t say that it was behind or that I demanded it toda

    It’s not always that easy unfortunately, especially not such a short time after the DK2 release. What I can say today is that we will be as fast as possible. Some things are still a little rough around the edges though, so it will take some more time. Thanks for your patience.

    @ becozier: I removed the double post, just in case you are wondering.

    in reply to: Updating to Vorpx 0.65 from 0.5 or older? #16015
    Ralf
    Keymaster

    @ dudeofdur: You almost certainly have version 0.64. The 0.5 displayed in the installer is a glitch. It does not display the correct version number. Sorry for the confusion.

    The DK2 ready update has not been released yet. Your vorpX will auto update once it is available.

    in reply to: Skyrims shadows for dk2 version? #16004
    Ralf
    Keymaster

    Yes, the next version of vorpX will have correct shadows in Skyrim.

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