Ralf

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Viewing 15 posts - 9,076 through 9,090 (of 9,242 total)
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  • in reply to: Question about update and options #11207
    Ralf
    Keymaster

    Updates are issued automatically. You don’t have to look for them.

    Documentation clearly is an issue right now, no doubt about that. That will improve over time.

    in reply to: Expanding Game Support? #11204
    Ralf
    Keymaster

    More games will be added over time, of course. Most updates will contain fixes, enhancements and new game profiles. Updates are delivered automatically btw., so you will always have the most current game profiles.

    in reply to: Vorpx config stopped working #11202
    Ralf
    Keymaster

    Hi kampfratte,

    Sounds like an issue while reading in the Oculus Profile. Try to delete the c:\Users\myuser\AppData\Local\Oculus folder. The config app isn’t the important one btw. Almost all settings can be altered in-game.

    Regarding you original issue: See the Aspect Ratio section in the How to To Get the Most out of vorpX – Sticky. It has the solution.

    Hope that helps.

    in reply to: Different Views in each eye #11189
    Ralf
    Keymaster

    When using GPU Scaling make sure to set it to “Fullscreen” (that’s what it called for nVidia cards). If you still have problems after that disable GPU scaling (which is the default after installing a graphics driver) and stick to the standard 1280×800 in-game resolution for the Rift.

    When you can’t bring the images together even with this setup, you might have chosen an incorrect IPD. You can calibrate your IPD either ingame with the vorpX calibration fuction (display page of the menu) or with the Oculus Config Utility.

    Also make sure to choose the default display mode “Rift” in the in-game menu, not “Rift SBS”. The latter is meant for watching 3D-movies not for games.

    in reply to: What does the peek function do? #11183
    Ralf
    Keymaster

    Try to look around while you press the button. You should be able to look around the screen this way. Releasing the button switches back to a centered view.

    Ralf
    Keymaster

    You could try to calibrate the Rifts headtracker from within the Oculus Config Utilty (can be started from the vorpX Config). This should reduce drift.

    in reply to: What does the peek function do? #11178
    Ralf
    Keymaster

    It allows you to look around the screen. This is useful for seeing maps, health bars etc. in corners, which are often hidden in the Rift.

    in reply to: DCS world not working? #11177
    Ralf
    Keymaster

    You could try to create a desktop shortcut (right click the vorpX tray icon, select ‘Create Desktop Shortcut’, browse to the game’s main .exe) and see whether that helps.

    A few games need special treatment to work with vorpX though, those only work when a profile is available. So you might be out of look here, at least until the game is supported.

    in reply to: Battlefield 3 Support #11160
    Ralf
    Keymaster

    So far we didn’t receive any reports of vorpX being detected as cheat, neither during the closed beta, nor after the public beta release. I can’t fully guarantee this though, so basically you do this on your risk at the moment.

    Now that vorpX is out we will contact Punkbuster, Steam etc. again to get vorpX officially whitelisted, which wasn’t possible until now. Until that happens, the above answer unfortunately is the best I can give you.

    Generally I’d say that there are so many image enhancement and other DX-hooks out there that aren’t actually cheats that Punkbuster and others would have a hard time if they classified all of these as cheating. But as said above, no guarantees.

    Using a Rift in BF3 multiplayer is more a handicap than a cheat btw.. That at least is my experience based on a short test. ;)

    Ralf
    Keymaster

    Hi Maichevski,

    I’ll look into the invert Y option. Seems to make sense to keep things consistent.

    MMB Remapping: Yes this will be possible with the next update. The original idea was to keep things simple, but this particular option is requested pretty often, so it will be included.

    in reply to: Ralf Any ETA on updates to Vorpx… #11158
    Ralf
    Keymaster

    A first maintenance update is scheduled for the start of next week. But don’t beat me if it gets delayed by a few days. ;)

    in reply to: waiting time serial key #11149
    Ralf
    Keymaster

    Hi Dom,

    You should have received your key already. Please send a mail to support |at| vorpx com describing your issue, and we sort that out. Did you send your request code?

    in reply to: Waited 48 hours, haven't received key yet. #11139
    Ralf
    Keymaster

    Hi ABoni,

    Please send an e-mail to support |at| vorpx com describing the issue, ideally with your Order-ID, and we will sort this out as soon as possible. Did you send your request code? Shouldn’t take anywhere near that long to get an activation.

    in reply to: Many dx9 games don't have 3D options #11137
    Ralf
    Keymaster

    Yes, that is normal. Unsupported games have no stereoscopic 3D, everything else works though. In most (almost all) cases there should be a message displayed on startup whenever that is the case.

    Hope that helps.

    in reply to: Different Views in each eye #11116
    Ralf
    Keymaster

    For some people using aspect ratios other than 16:10 doesn’t seem to work as expected, since their Rifts do not scale these resolutions up to fullscreen. This results in behaviour similar to what you describe.

    In this case you should either stick to the standard resolution (1280×800) or activate GPU scaling in the control panel of your graphics card. This way the GPU can scale down the resolution to 1280×800 so that the Rift receives the resolution it expects regardless of the game resolution.

    Hope that helps.

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