Ralf

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Viewing 15 posts - 9,886 through 9,900 (of 10,005 total)
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  • in reply to: Bioshock 1 – Geometry Mode – Lack of Depth #10773
    Ralf
    Keymaster

    Hi baggyq,

    I hope you don’t mind a copy and paste answer, it just fits too well.

    In VR more 3D does not automatically means better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    in reply to: Updates? #10766
    Ralf
    Keymaster

    Updates are handled fully automatically.
    No new activation code after updating of course.

    in reply to: Same problem. Registration not working #10763
    Ralf
    Keymaster

    Please resend your mail to support, maybe it got lost. I’m sure your problem can be solved. So far every licensing issue was solved.

    in reply to: Nothing works for me… #10758
    Ralf
    Keymaster

    Laszlo, vorpX beta is out for barely three days. Of course we will investigate this. What did you think? Also vorpX beta is and was sold as beta software, which is also displayed on screen the whole time, to avoid possible misunderstandings.

    I’m really sorry that Bioshock Infinite right now is not working for you. Mind if ask if other games work for you?

    You may also take at look at the following general trouble shooting guide, maybe it contains something useful for you:

    First and foremost: If you happen to use any DLL override (like ENB Series, SweetFX or similar) for a game you want to try: Get rid of those. There should never be any d3d9.dll, d3d10.dll, d3d11.dll, dxgi.dll, xinpunt or any other system dll override in a games directory that does nor belong there. vorpX ‘hooks’ into these system DLLs, additional overrides can create all sorts of conflicts.

    The same is true for any other kind of injector (like the script injectors for various Bethesda games). They might or might not work. if in doubt, disable them.

    Disable any other stereo driver you might have running (nVidia 3D Vision for example).

    If in doubt, disable all programs that can show content over DirectX. Skype, Mumble, Fraps, SteamOverlay are typical cases. This should usually cause no issues, but if you have problems, it’s always worth a try to temporarily disable those programs or their in-game windows.

    Same as above for Desktop Streaming Applications like Splashtop. Try to disable and see whether things work better this way

    vorpX only works with 32bit application at this time. This is important for example in WoW, which also has a 64bit version. The latter will not work with vorpX.

    If a game has different .EXEs for DX9 and for example DX11, try both. Usually both should work to some degree, in some cases there are hints displayed on startup which one works better. If one completely refuses to work for you, maybe you have better luck with the other one.

    If you have an SLI or Crossfire (dual graphics card) system disable this. It might or might not work, but is currently completely untested an thus not supported.

    Disable any graphics ‘accelerator’ (Lucidlogix Virtu for example) if you use something like this.

    If you use an Intel graphics chip, you’re on your own, at least for now. System requirements for vorpX include nVidia/ATI graphics. Judging from feedback, many things seem to work with Intel, but this is completely untested. Also for some things there are distinctive nVidia/ATI rendering paths in vorpX, those things won’t work at all on Intel.

    Final note: There are a games that work great for some people but cause problems for others. Nothing uncommon in the wonderful world of Windows. We are trying to resolve those issues, but fixing things that can’t be replicated consistently, is sometimes tough. There might (and will) be cases were fixing issues that apply only to some will take some time.

    in reply to: GTA IV w/ ENB? #10752
    Ralf
    Keymaster

    There is an “Injector”-version of ENB available on the authors site. That seems to work with Skyrim, but I do not know about GTAIV, never tried.

    in reply to: Laser Sight? #10751
    Ralf
    Keymaster

    Not in the current beta, but this is a planned feature and will be implemented before version 1.0 .

    in reply to: Not getting much 3D #10740
    Ralf
    Keymaster

    Be sure to to always activate Geometry 3D in the menu to get the most realistic 3D effect. Not all games support this at the moment though. The list will grow over time.

    in reply to: Vorpx Functions #10739
    Ralf
    Keymaster

    You can access the quick reference guide from the cofiguration program, hope that helps a bit. More comprehensive documention will be created over time.

    in reply to: DRM #10738
    Ralf
    Keymaster

    @ fgg135 : I assume, you are still waiting for your activation? I am very sorry for this. We were a bit overwhelmed by the number of sales in the first to day. It needs some time to catch up.

    We will implement a better procedure in the future, of course.

    Sorry again, and thanks for your patience.

    in reply to: [Help] Registration Not Working #10736
    Ralf
    Keymaster

    It’s best to copy paste the info directly from the authorization mail. The syntax has to be exactly like in the e-mail you received.

    Please send an e-mail to support |at| vorpx com if you have an licensing issue. That’s the right place. Please include your order-info and request code. It’s a bit hard to support while also monitoring threads like this one at the same time.

    I’d like to sort these things out as much as you do, and so far every single licensing issue could be sorted out, so no need to worry.

    Thanks for your patience.

    in reply to: Same problem. Registration not working #10734
    Ralf
    Keymaster

    Please contact support |at| vorpx com in case of any licensing issues.

    in reply to: [Help] Registration Not Working #10708
    Ralf
    Keymaster

    Please send a mail to support |at| vorpx com and I’ll check this. Maybe there was something messed up in your authorization mail

    in reply to: Create and Share Profiles? #10707
    Ralf
    Keymaster

    This will be handled in future versions of the software, but as of now there is no actual code written that allows profile sharing.

    in reply to: Not getting much 3D #10706
    Ralf
    Keymaster

    The Geometry 3D mode works exactly like 3D Vision, but in VR more 3D does not automatically mean better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    In Z-Buffer-Mode things are different. More 3D, especially in the forground would be a good thing here, but that is technically impossible in this mode.

    in reply to: Still waiting for activation code after about 24H #10694
    Ralf
    Keymaster

    Unfortunately it takes about a day or even slightly more at the moment. On the bright side: thats’s still far less the then the 48hrs. we asked you to allow us in the registration dialog. :)

    Thanks for your patience!

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