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AuthorSearch Results
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Dec 29, 2021 at 12:59pm #208588
In reply to: Future Best FPS: “Ready or Not” (Unreal Engine 4)
artimageParticipantI completely agree with what you say.
What I was referring to realistically, I was referring to the police tactics used.
As for movement in full agreement, without total free movement in VR there can be no authenticity.
I know the videos of the police and military tactical VR simulators that you show me, since I have also been working on one of my own for a long time https://virtual3dgun.com/index_en.html with VBS, but I wanted to be able to try the Ready or Not in a psedo3D experience because it sure gives me good ideas, since so far the VR FPS that I have been testing do not end up being tactically realistic neither in weapons, nor in AI, et.I have finally been able to configure the “Ready or Not” with the Conarium profile, although I have not been able to activate Direct VR. As this game cannot at the moment use the independent head of the weapon, and using the head tracking for the weapon is not operational and only makes you dizzy. I have preferred to play it in “Immersive Screen” format, I have raised the FOV of the game to the maximum , I have enlarged and folded the screen to the maximum in height and width, building a semi-dome until achieving a useful FOV with the Quest of about 160 degrees that allows me to turn the view to the side, and I have assigned the mouse to rotational movement (Pitch, Yaw) of the right Touch Controller with “auto_oculus_touch”, the left one I have assigned to the thumb pad the “wasd” movement of the character, the controls are attached to a rifle mount, and finally I connect with the Quest through AirLink wireless, I launch VorpX with “Oculus” mode and voila …. everything working and it’s a fascinating experience.
What I’m wondering is why it doesn’t allow you from VorpX to assign, for example, the mouse axes to the rotational axes (Pitch, Yaw) of the Touch Controllers without using third-party programs. If it is already being done for the head axes, it does not cost anything to put a check to assign the controls to the Touch and it would be very useful in the “Immersive Screen” mode. I say this because the “auto_oculus_touch” program only works from “Oculus” but is not activated from “SteamVR”.
In fact I am going to test the ArmA 3 profile to see how it has been resolved in VorpX when you can turn the head independently of the weapon, because the ideal is, since you are with a VR helmet, is to stop using the mouse and use the Touch controllers as mouse that are also very accurate in mouse emulation mode.Thanks a lot.
Dec 29, 2021 at 2:34am #208570In reply to: Future Best FPS: “Ready or Not” (Unreal Engine 4)
Michelangel0ParticipantArmA also relies on moving a mouse and it’s the one of the most realistic tactical game of the history. Ready or Not it’s the sucessor of Swat 4, the best police tactical game. Probe it and tell me if is not realistic, are exact real police tactics.
In VR the games near of “Ready or Not” are Onward and Virtual WarFighter. Both are tactical and realistic FPS. Maybe Contractor VR but is in the level of Zero Caliber, very good FPS but not tactical and realistic.Yes but ArmA was released when there was no Virtual Reality, my point is that every FPS today that doesn’t support VR is less realistic that if there was VR support.
Moving a mouse as today is NOT realistic compared to what you have today, where you can replicate a 1:1 model and aim the way it is actually designed.And yes I can prove it easily, here are examples of new ways of trainings when different police departments understood that VR is closest way to simulate realism>
One thing is to enjoy 2D graphics on what we can both agree is fotometry and how real it looks, but is still a 2d image, and the real police is not shooting with a mouse.
So the real training is to simulate the entire situation in Virtual Alternate Reality that creates it on real scale and only at that point the police can practice and shooting not with a mouse of course.But of course I would love to have the same quality level on VR, do not get me wrong, my point is that for realism reasons the approace is to allow the player to move inside that simulation the same way as in real life.
Maybe to study a situation without needing the same level of interaction it can be used a 2d Game as ArmA, but if you want to have a real simulation for real movements, then VR is the best choice today.Here are more:
Dec 18, 2021 at 1:21am #208047In reply to: Disable Vorpx Game Hud
SomaParticipantHi
Go to Arma 3 in Options> Colors> Backgrounds and set Alpha to 0%.
Hope that was helpful if necessary.Dec 8, 2021 at 6:51pm #207801In reply to: Arma 3 mouse cursor alignment
FullJimboParticipantNew install did not solve issue. Issue is as follows
Arma III
Mouse cursor will not reach lower menu items in edge peak mode when selecting loadouts etc. Will also not reach not in edge peak.
When this problem happens the mouse cursor on flat panel is not aligned with mouse cursor in headset. Mouse cursor on flat panel is approximately 3 in to the left of where the cursor is located in headset.
A fresh reboot will solve it 70% of the time and when problem is solved mouse cursor is aligned in the same point as headset and flat panel. Once the problem arrives the only solution is rebooting until problem goes away. If you have no ideas suggestions solutions etc. That is fine I will continue to try to find the conflict on my own.Dec 5, 2021 at 5:15pm #207727In reply to: Arma 3 mouse cursor alignment
RalfKeymasterIt‘s always a bit difficult to reply in a meaningful way to ‚I didn‘t change anything, things just stopped working.‘-posts. So please excuse that I only have a more general answer: If you haven’t done so already, please try to reset both the game options and the vorpX profile to default. That should get you back to a state from before the issue started to occur.
In case of issues in regard to using menus, also switching to EdgePeek mode (mousewheel click) sometimes help. If a profile comes with a scalable HUD that may occasionally cause issues with mouse coordinates, specifically whenever the mouse cursor can‘t also be scaled for one or the other reason. This particulur issue can be resolved by using menus in EdgePeek mode.
As far as I’m aware Arma 3 also is moddable, so if you happen to have installed any mods recently, please also try whether the issue occurs without mods.
Dec 5, 2021 at 4:23pm #207726In reply to: Arma 3 mouse cursor alignment
FullJimboParticipantSorry for my wording last night first off I was frustrated at my inability to solve this.
I will recheck resolutions.
I am for sure full screen.
It had been running seemlessly for some time… Few Months. Once in a great while if I took a break long enough for WMD to go to sleep I would comeback and have to reboot. But know I have to reboot on fresh starts 2-3 times to get it to work. There’s got to be a confict somewhere in my system that I cannot find.
Basically I’ve made no setting changes and this issue has evolved. Arma is a glitchy creature itself was just hoping someone else has experienced this.
Again apologies for my impatience and poor choice of words.Dec 4, 2021 at 3:22pm #207673Topic: Arma 3 mouse cursor alignment
in forum Technical Support
FullJimboParticipantCursor won’t reach lower menu commands in game. Also whenthis occurs mouse is not aligned with on screen display. A fresh reboot will solve. But have to open game on a fresh reboot everytime. So after a break etc. Need a fresh reboot. Did this some time ago but now has come back and I don’t recall a solution.
I9 11th gen
3080ti
32gb ram
HP reverb G2Nov 4, 2021 at 5:22pm #207110In reply to: ARMA 3 TrackIR rotating randomly
RalfKeymasterThat looks weird for sure. vorpX just uses the data it receives via TrackIR, so I don’t really know what what to recommend here instead of resetting everything to default.
In regard to the FOV changes, please check whether maybe your ARMA settings are write protected or vorpX can’t access them for some other reason. Under normal circumstances it adjusts the FOV settings for any Arma III profile in [Documents]\Arma 3.
Nov 4, 2021 at 3:14am #207102Topic: ARMA 3 TrackIR rotating randomly
in forum Technical Support
CrazyIvan1745ParticipantUsing a Oculus CV-1 and trying to set it up for ARMA3
As soon as I turned on TrackIR for both Vorpx and ARMA I get this very weird jitter where the game will randomly rotate my character fir 1 frame then rotate back. Happens when I’m moving and when I’m sitting perfectly still. I can even see it happening on the desktop
Other issues of note. It tells me that my FOV has changed and I need to reboot on every startup of ARMA.
Roll is inverted, but I think that’s ARMA TrackIR not supporting it and VORPX trying to correct for it.
I have tried with all my ARMA mods disabled as wellUsually it is rare but just often enough to be unplayable.
Sometimes, it’s just everywhere no matter what I do like this.
Any help would be appreciated
Oct 18, 2021 at 6:27am #206804In reply to: RDR2 + Vorpx = Amazing
Zel1984ParticipantYou are very welcome, I recently done the mission where Arthur & Lenny get drunk at the saloon in Valentine, it is very cool & trippy in VR with the room going all bendy & warped as you get drunk, i walked in on Lenny getting it on with female Lenny, escaped the law & am now taking a slow walk back to Valentine where my horse Midknight is.
In the flat version of the game i would have just run there as fast as possible but in VR it is so immersive that sometimes i just can’t help but take a slow walk through the world.
The next part of this post contained inside the —‘s is my attempt to describe how even a simple slow walk to Valentine is in VR to try to help people get a sense of what it is like:
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I’m walking down a dirt road surrounded by forest, birds crowing in my right ear, chirping in my left, the buzz of some flying insect buzzing around my head, crunching footsteps, a steam train chugging along somewhere in the distance & the low music track playing behind it all,
a couple of buffalo & deer running over the hills up ahead, horses coming down the road, guy being taken to jail in a caged wagon by two lawmen, “stay back from the wagon sir, we’re transporting a fugitive” one of them says as they ride on by, i let them be as i’m enjoying my walk,
i notice the bright coloured plants scattered here & there, reds, purples, yellows, whites, i hear a weird moaning sound to my right, i turn & see an American bison up the hill a bit, i get out the binoculars for a better view, lots of muscle on that (animals are much bigger in VR, sense of scale is great), guy rides right in front of my view & says something about me not being right in the head, i give him a polite greeting & compliment him on his nice looking horse, he goes on his way, i continue walking,
i scare a bird out of the long grass just to my left which makes me jump as it takes flight, no music now just the buzzing of insects, the chirping of birds & the crunching of footsteps, i see smoke to the right in the distance, not going there, spot a group of 5 deer having a munch not too far away, 1 of the deer looks me right in the binoculars as i am looking at them with eyes that seem to say ‘what you looking at?’, i continue on-wards,
two guys on horses, one pulls out a rifle & says something as they go by, i resist the urge to shoot him in the face & continue, i come to a crossroad with a wooden sign, i follow the arrow pointing to Valentine, i see a lonely dead looking tree a little past the crossroad, spooky looking,i spot a berry bush, what could they be, red raspberry, yummy, pick a couple of nearby yarrow too then continue, train track just to the left of the road, rocky hills in the distance, open grassland with some rocky hills to the right, couple of deer watching me for any sign that i’m a threat, they turn & slowly amble away, snowy covered mountains coming into view, path splits with a wooden sign pointing toward Valentine, i obey the sign,
path crosses over the train tracks, man rides by moaning about something, wagon rides by, two guys out front & two guys inside, a beautiful white & a black horse doing the work of pulling them, more traffic now, getting closer to Valentine,
spot a crow on a rock, use binoculars for a good view, cool colour, mix of black & blue, flies off, path crosses back over the tracks, can clearly see Valentine now, hear an owl, check my platinum pocket watch, 16:05, guy on horse says”a whole lotta ugly business here” as he rides past some blood & human body parts,
the blood trail leads down a little slope past a tree to where there is part of a human corpse suspended from beneath the rail bridge, writing on the rocks near the corpse reads “Look on my works”, there is a human head stuck to a wooden pillar of the rail bridge by knife with something in its mouth, i take it out, the head falls to the ground, part of a map, i go back up the slope & continue toward Valentine,
i cross the tracks into Valentine, i can hear a telephone ringing coming from inside the train station, can almost smell the sheep, 2 guys having a smoke say hello as i walk by,
guy leaning against a post says “that queasy feeling you been having is cause there is so many O’Driscols about”, think i’m gonna punch this guy, “i’ve only gotta click my fingers & this town will string you up & call it justice” he says, he walks towards me saying “you want me to set you straight”, he pushes me, i say “look at you, a coward trying to play it tough,” “make yourself scarce” he says, i punch him in the face, knock him down, he gets up “damn it to hell” he whinges as he pushes me again, we trade several blows, i see his face getting bloodier up as i connect with punch after punch, i knock him down, he gets up, he knocks me down, i get up, we continue beating on each other, i land a left hook that knocks him out cold,getting darker now, i check the time, 20:35, sound of a steam train whistle blowing, a couple of horses hitched & people standing, sitting, walking, chatting as i walk by houses that are lit up with flickering light from their various sources, Keane’s saloon door is open, tempting me to go in for a drink but no! i must be reunited with my Midknight (word of warning, you can become attached to your horse in VR, they are just so fn cool looking),
i turn onto the main street, the newspaper boy still trying to sell his paper at this time, the sheriff standing having a smoke in front of his office, i look further down the road & there she is, my Midknight, i sprint towards her as people come out of the saloon & others try to enter which ends up making one poor fella fall down the stairs & get covered in mud, “damn” he says as he gets up, a drunk guy gets on his horse as he says the place is full of cheats which his mate on another horse agrees with as they ride away, i watch the guy who fell down the stairs walk away & round the corner at the end of the street, walking as if he had defecated in his drawers,i turn around, & look at my magnificent Midknight, about 2-3 heads higher than me, big beautiful beast, i pat her then go into the saloon for a drink to celebrate, lots of people in here, piano music playing a nice happy fast tune, barman talks about some lowlifes & about someone being pushed, maybe the guy that fell down the stairs, i order a beer & have a swig while looking at the pictures behind the bar,
i finish my beer then head outside & jump on Midknight & hitch her just over the road at the hotel as i need a bath & a room for some sleep, guy behind the desk remembers me from when i saved Karen, doesn’t want trouble, i pay for a bath, walking down the hall to the bath i hear some guy moaning, must be that guy who i walked in on sitting on the toilet when i was here before, poor guys pipes must be clogged,
got some help with my bath from a nice woman, told her i used to share baths with my dog copper, feeling nice & clean, i pay for a room, next door to the guy with the clogged pipes, & i get some sleep.
—
I’m not a great story teller by any stretch of the imagination but i hope i have managed to give a sense of just how immersive even something as simple as a slow walk back to Valentine can be in VR.
Info about what i’m using to play it: AMD Ryzen 3600 & RX 5700 XT using Oculus Rift S, my graphics settings i put to the highest resolution i can go to which is 1920 x 1080 & put the resolution scale as high as i could go without losing too much fps, TAA on high & TAA sharpness really high on the slide bar, for other settings i just put the main setting on ultra then lowered them one by one till i found my optimal performance + graphics.
Sep 23, 2021 at 5:24pm #206399
KydDynoMyteParticipantUsing G3D in ARMA 3 with the AH-64D Apache Mod Official Project, might there be some possible tricks to get the right eye monocle to not get rendered in the left eye view?
Maybe possible to have different culling parameters on the left eye camera to not render the close to eye monocle?
Maybe move the left eye camera forward a tad to cut through the monocle and maybe increase the fov in the left camera to match the right again?
Maybe change some code in the mod to support stereo?
Maybe even enable and disable the monocle really fast and alternate eye rendering?
Open to any ideas/hacks to accomplish this.
Sep 23, 2021 at 11:21am #206397In reply to: Arma 3 settings
ahatyParticipantI have HTC Vive, Windows 10 and vorpX. Head rotation tracking does not work in ARMA 3. Follows up / down and sideways movement, but not cornering. All settings are default. This is the first game and the only one that I have launched in vorpX. How to be?
Jun 13, 2021 at 3:18pm #204620Topic: Disable Vorpx Game Hud
in forum Game Hints and Settings
Exiler652ParticipantHi Everyone,
I hope there it can be done, is there a way or hidden option where I can disable the game hud that vorpx provides?
I play Arma 3 and with VORPX its great, but the hud is in the way. Arma 3 has the ability to customize the hud into eye view so this is not needed.
As a result I am left with an annoying grey overlay.I hope there is a way it can be disabled. :)
May 11, 2021 at 2:53am #203900
adrian JParticipantWould love controllers to work too with Arma3
Has anyone actually fit them working with Arma3 ??
May 9, 2021 at 9:20pm #203827In reply to: Arma 3 , x2 things I need to get right
adrian JParticipantThanks dellrifter
The g3d fov options work a treat & I can get fov spot with slight adjustment but then many new problems are caused by g3d
So I’m sticking to the “z” 3d option
I’ve found a bit of a work round I simply move my head a few feet forward & press alt-space to reset view then move my head back
Apart from the fov thing I’m getting lively sharp visuals & solid 90fps so far , 10900k & 3080
I only play looking through the eyes view as I like maximum realism
I’ve not downloaded any performance helper or changed anything on coding files , just been conservative in the Arma3 graphic options
Do you play using VR controllers ?
I love the Arma series & brill I can finally use again
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AuthorSearch Results
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Search Results
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Cursor won’t reach lower menu commands in game. Also whenthis occurs mouse is not aligned with on screen display. A fresh reboot will solve. But have to open game on a fresh reboot everytime. So after a break etc. Need a fresh reboot. Did this some time ago but now has come back and I don’t recall a solution.
I9 11th gen
3080ti
32gb ram
HP reverb G2Using a Oculus CV-1 and trying to set it up for ARMA3
As soon as I turned on TrackIR for both Vorpx and ARMA I get this very weird jitter where the game will randomly rotate my character fir 1 frame then rotate back. Happens when I’m moving and when I’m sitting perfectly still. I can even see it happening on the desktop
Other issues of note. It tells me that my FOV has changed and I need to reboot on every startup of ARMA.
Roll is inverted, but I think that’s ARMA TrackIR not supporting it and VORPX trying to correct for it.
I have tried with all my ARMA mods disabled as wellUsually it is rare but just often enough to be unplayable.
Sometimes, it’s just everywhere no matter what I do like this.
Any help would be appreciated
Using G3D in ARMA 3 with the AH-64D Apache Mod Official Project, might there be some possible tricks to get the right eye monocle to not get rendered in the left eye view?
Maybe possible to have different culling parameters on the left eye camera to not render the close to eye monocle?
Maybe move the left eye camera forward a tad to cut through the monocle and maybe increase the fov in the left camera to match the right again?
Maybe change some code in the mod to support stereo?
Maybe even enable and disable the monocle really fast and alternate eye rendering?
Open to any ideas/hacks to accomplish this.
Topic: Disable Vorpx Game Hud
Hi Everyone,
I hope there it can be done, is there a way or hidden option where I can disable the game hud that vorpx provides?
I play Arma 3 and with VORPX its great, but the hud is in the way. Arma 3 has the ability to customize the hud into eye view so this is not needed.
As a result I am left with an annoying grey overlay.I hope there is a way it can be disabled. :)
