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  • #110742
    john546
    Participant

    Hi, I just downloaded VorpX and have the Oculus CV1. I played Minecraft using the “VR Classic Controls Intense – immersive mode” and this was totally awesome (I don’t ever feel sick). Being able to move around and turn your head is the best gaming experience ever.

    Are there any fps games like battlefield 3 that have this control setup with VorpX. Which FPS games are easy to set up for a non-technical person that play like Minecraft would you recommend?

    cemo
    Participant

    Hi Guys

    Yesterday i bought Vorpx to Play Witcher 3 or Battlefield etc.

    I have install the programm and than Start the Config.
    First i disabel the Headtracking and than i checked if one if the Games are Supported.

    I Apply and than Apply and closed the Program. I Restart Vorpx and than i Start the Game. My rift goes on but i get a Black Screen in the rift and in my screen. I have a Sound but i cant See anything.

    I Tried it with Battlefield 4 and Witcher. Same Problem.

    I Hope you Guys can help me

    #105241
    passprogress
    Participant

    I think we need more games with Geometry 3D support. I think its the only real 3D. Games like battlefield 4 and GTA 5 need it. Please do it.

    #104883
    dcasa
    Participant

    To those wondering if vorpX is compatible with Strike Suit Zero, I just discovered that the built-in Battlefield 3 profile can be used to enable full geometry mode in this game. I have uploaded the renamed profile to the cloud.

    #104847

    In reply to: Mirror's Edge Catalyst

    Tummie555
    Participant

    Maybe flawless widescreen can fix your fov? It’s free, I use it for battlefield 4 campaign mode. It’s able to bump it up by a little over 30, so 90 in the game + 30 from flawless widescreen, let me know if it works, I love mirrors edge ( 1 ; )

    Thoraz
    Participant

    I had been playing Battlefield 4, GTA V, The Witcher 3, Rise of the Tomb Raider, and The Division for a long time at 1080p/60fps on a 65 inch plasma TV at a distance of 8.5 ft (optimal distance for that size/resolution according to online calculators & charts). I was able to easily see the difference between Low, Medium, High, Ultra on the TV just fine. But for some reason when I play those games using the Oculus Rift (CV1) and VorpX (or Virtual Desktop) I can’t tell the difference between the highest and lowest settings. In terms of visual fidelity I see absolutely no difference or the difference might for some reason be so small that I can’t detect it. Obviously there is a huge impact on frame rate going from lowest to highest, but I’m curious about the visual fidelity. I am running those games at 2160 by 1200, 90+ fps (depending on game somewhere between medium to ultra)’ 980 ti. Any idea why that might be? Have u experienced the same thing (same visual fidelity regardless of low or ultra settings)?

    Tummie555
    Participant

    A lot of games require either a mouse+keyboard input or just a controller. Since vorpx uses the headtracking by default as mouse input, sometimes the software needs manual configuration to get looking around in games to work with a controller. I believe there are 3 distinct categories :

    1) The “clever” games that can deal with the problem themselves (example:DOOM)
    – No problem, just looking around and playing with zombies.

    2) The games that can only deal with one input device at a time. (Example: Far Cry 3)
    – These games need some configuration in vorpx. Usually setting the gamepad override to NO, and changing the “headtracking as gamepad” to RELATIVE fixes the problem. Finally adjust settings on the gamepad tab in vorpx to finetune sensitivity of the “right stick” (which is now actually the headtracking).

    3) Then there is EA, and I guess some other developers, who actually shouldn’t be allowed near a computer. Their ways of coding creates problems which I haven’t been able to solve with any configuration of vorpx just yet. (Example : Battlefield 4) In this game you can change at any given moment between the kb+mouse or controller, but don’t try to use them at the same time. All kind of weird things happen to your playing character, spinning like a toll most likely. Even configuring vorpx headtracking as if it were a gamepad doesn’t solve the problem. This is where you, my fellow vorpx user friends, come into play. I have seen people play it on YouTube with vorpx and a controller. In a sitting position that is. If you’ve got it up and running with a controller right from your lazy comfy chair, please do share your wealthy knowledge, for it’ll bring peace to a lot of us.

    #103775
    tig3rmast3r
    Participant

    Just purchased vorpx a couple of days ago, only tried battlefield 4 atm, the image quality is horrible to be honest, i had 1920*1080 resolution ingame, that screen is then projected on a small screen inside the vive, so the resolution is already scaled down, then you zoom in for the “vr” effect and you end having pixels large like a mountain.
    Not to mention that the 3d is faked with z-buffer, with very low to none effect and artifacts.

    What am i missing? is it possible to set up a resolution that is going to use all the VIVE displays instead that just a portion of it ?

    Do i have to set 1080*1200 ingame ?

    Also is it possible to have information about the geometry 3d support for games? maybe on the supported game list you should write wich ones are available in true 3d, the fake z-buffer 3d is something i want to avoid at all costs.

    Lastly, would it be possible to use the tridef driver togheter with vorpx ? they have a very good list of supported games in real 3d, would be great.

    I’ll test more games in the meantime i really hope i’m missing something else vorpx is a no go for me.

    #103725
    diziet
    Participant

    I’ve been trying, with limited knowledge, to see if I could get Mirror’s Edge Catalyst to work in vorpX. Figuring that it was first person and Frostbite based I went with the Battlefield 4 profile but it just crashes on launch. Are there any more comprehensive profile authoring documentation/tools available. I’ve read the blog post titled “Power to the People!”.. I’m guessing that is still in the pipeline?

    I’ll post here if I make any progress. :D

    Nosphentor
    Participant

    Sounds promising, thanks Ralf!

    Until then could you answer a quick Skyrim question for me?

    I am getting high 80’s FPS with Z-adaptive but when I turn my head (CV1) I get ghosting images rendering it unplayable so I go back to G3D and get 38 – 57 FPS but smoother. Ideas as to the cause in Z-adaptive?

    Should veritcal sync in NVidia control panel be on, off or adaptive for Skyrim?

    Many Thanks!
    Jamie
    P.S. COD or Battlefield? Going to buy one.

    #102648
    Tomcat
    Participant

    Hello,
    i’am new to VorpX. I tried Alien Isolation, Battlefield Hardline and Fallout 4.
    In every Game the 3D Reconstruction Mode is set to off, and i can’t switch it to on, the Cinema Mode is off. So why is there no option for 3D Modes like z-Puffer Mode or Geometry 3D?

    Using the latest 1.4 Oculus App ( Update comes today )

    Any help is welcome.

    Greeting Tomcat.

    #102000
    jared
    Participant

    Understand .. In the future it will be implemented some new 3D viewing more like the classic view vr ? Normally I used to see a similar situation:

    But in my case I find this at a huge zoom:

    This to explain better. Thanks

    #101971
    Ralf
    Keymaster

    Battlefield 4 is Z-Buffer 3D only currently, this technique provides less natural Stereo 3D. Especially for objects close to you it looks flatter than Geometry 3D. It’s a lot faster though and beginning a few meters in front of you the 3D impression starts to be as good than with Geometry 3D (actually even better in games with wide open spaces).

    #101970
    jared
    Participant

    Sorry for my bad english… I tried vorpx with battlefield 4 and fallout 4, but I have a problem ..
    The game works but the view is not correct. In the screen that should display the game in vr, I have the impression to have before a 3D flat screen and a few centimeters.. Something does not work… I tried to correct the fov but not solve anything. No other setting makes me think of being in a game for the vr, but I only have the impression of being in front of a big screen 3D.
    The game weapon remains too large, and changing the fov find myself only the closest background. I do not understand what could be the error. Thanks for your help

    #95933
    suharb
    Participant

    After every time i use vorpx to play gta \ battlefield \ left4dead etc. al my games from oculusd developers crashes ( cyberspace, UE4rollercoaster) To fix this problem i need to shut down vorpx . Including oculus games in vorpx doesn’t help. Sorry for my terrifying english

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