Thank U Ralf, today i bought also battlefield hardline (officially sopported by Vorpx) but it plays like the unsupported Rainbox six siege in a very similar way, too much zoom and absolutely NO vr effect. I hope Vorpx is not running in the correct way otherwise is absolytely useless without vr effect.
I have flyinside (similar to Vorpx) using with Prepared v3 and THAT IS A REAL VR EFFECT.
I’m really curious to see Vorpx to work in the correct mode, please help me.
Thanks
Ralf, can you tell me if both of these support G3d?
UPDATE:
OK, Seems that NVIDIA just has a new Driver update v358.87.
After restarting and retrying Battlefield 4, I DO get the health warning.
Still black screen though, but I’ll search what the others did with this problem.
Direct driver business is what Oculus needs. It’s the extended mode that Oculus needs to lose, hence 0.7 and above.
My vorpx wasn’t detecting Battlefield 4 or GTA V. Turns out my comodo internet security was killing the vorpx control process needed for 64 bit games. The vorpx control (32) was unaffected. The only way to get the 64 bit vorpx control back was to completely uninstall comodo. Vorpx now works uninhibited.
Switched to a different free firewall: Privatefirewall 0.7
I use runtime 0.7 with vorpx .9
Ralf thank you for all your hard work! It’s great to see developers having such real time part in helping their customers.
On to my issue!
re: Battlefield 4: Campaign
I am able to launch the game & get it to hook to the Oculus pretty consistently. However, after the game starts I get a black flickering screen. The audio is there & the game appears to have loaded the level. Although the screen is black I can tell I’m able to walk around, jump, fire my weapon. The map shows up in the bottom left & doesnt flicker as much. If i switch the Virtual Cinema the virtual screen is still black & flickering but the Virtual Cinema is ambience is fine. Again, getting the game to hook to the Oculus is not a problem. It seems to be a graphics problem causing a black flickering game screen.
Oculus DK2(firmware 2.12)
vorpX .9.0
Oculus Runtime .8
Radeon Fury X
Catalyst 5.1 Beta
Windows 10(up to date)
Intel 2600k
things I’ve tried:
-AMD Raptr off
-all graphics settings ‘default’
-all graphics settings ‘off’ or ‘Use application settings’
-Battlefield 32 bit & 64 bit
-Origin ‘offline mode’
-Origin ‘in game overlays’ off
-vorpX ‘Game Setting Optimizer’ applied
-run ‘vorpX Control’ as administrator
-disable windows Aero, through vorpX Genral Settings
i can see the black border all the way around, the image is square with rounded corners to me.
it like a porthole as NipOc says. the screen looks like its about 4 or 5 inched in front of where it used to be.
i disabled async in the vorpx menu, and while the framerate did go up a few frames the sway and porthole effect remained.
edit: just tried battlefield 3 and i cannot see the top and bottom if i keep my head still. but if i move my head even slowly the sway shows the border all the way around.
(sorry if this is a bad explanation :P)
Hello,
I tried battlefield 3, however it looks like the Geometry 3d is not working as well as i think it should be. Maybe i am doing something wrong.
The issue is that the weapon is ghosting and there is some black shadow that goes around it that blocks up some of the view. This is apparent when aiming down the sights.
If anyone has a similar issue or if you know of a fix please let me know.
Thanks.
Currently,I have problems with 3d z buffer(z Normal/z-adaptative)in two games,
these games are far cry 4 and Battlefield 4.
Far Cry 4 certainly shows no 3d for me,never.
Battlefield 4 produces a flicker every few seconds or interference,causing loss of 3d,even vorpx ingame menu.
These errors are reported,but we are waiting for some solution.
On the Metro titles,the situation for me is:
Metro 2033 standard version:
3D Geometry in dx9 (Yes) 3D Geometry in DX11(No)
3D Z-normal/adaptative DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)
Metro Last Light standard(complete edition):
Geometry in DX9(No) Geometry in DX11(No)Also causes blackscreen in DX9(vorpx)
3d Z-Normal/adaptative in DX9(No) DX11(Yes)
This tittle,clearly need revision to vorpx geometry.
Metro 2033 redux:
Geometry in DX9(No) Geometry in DX11(No)
3D Z-normal/adaptative in DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)
Metro Last Light redux:
3D Geometry in DX11(No)
3D Z-Normal/adaptative in DX11(Yes)
All tested on i7 3770K oc4,2 and NVIDIA GTX 980 g1 gaming,oculus rift dk2,
Windows 8.1
There are already DX11 games with Geometry 3D. For example Battlefield 3, Bioshock Infinite, Deus Ex HR, F1 2013, F2014 and a few more. More will be added, but this will not be possible for everything.
I use a very similar configuration,also often use options flawless widescreen program,to improve some games.
Add before step 1,apply corresponding entry Battlefield 4 in optimizer game setting in vorpx(external config)this fixes HUD during the campaign to represent correctly.
Enable black smear:On
I would also add another second point,NEVER APPLY MSAA filter in 3d z buffer,because it causes the loss of 3d z-modes.
For anyone trying to play the BF4 campaign with vorpX, in order to reduce the “zoomed in” effect, do this:
1. Install and run Flawless Widescreen (64bit), set path, select Battlefield 4 from the list and turn the slider all the way to the right (higher)
2. Launch BF4 (64bit), load a mission, presc Esc and press Del to access vorpX menu
3. Select page 2 (display) and set Aspect Ratio to Letterbox 1, 2D FOV Enhancement to 1 and Image Zoom to 0.90 (any less then this and you will see screen borders, thus breaking the VR immersion)
4. Enjoy a playable BF4 VR experience ;)
The “zoomed in” effect is still there but far less visible, middle range and distant objects appear just fine, only close objects seem zoomed. Oh, and don’t bother using BF4’s in-game FOV sliders from video options, those work only for multiplayer, no effect for campaign mode.
This solution is also applicable to other vorpX compatible games that suffer from limited FOV. They only need to be detected by Flawless Widescreen.
Unfortunately the issue is still not reproducible here on any machine, so I need your help for some more testing:
Could everyone with this issue and a legit copy of GTA V please check whether other 64bit games show the same symptoms? One of the current theories is that this may be an issue with the 64bit part of the Oculus runtime installation on your machines. If that is the case, 32bit games would work normally, but 64bit games (like GTA V) wouldn’t.
Most games are still 32bit, most popular examples of 64bit games are: Battlefield 4 (if not set to 32bit), Battlefield Hardline, Dragon Age: Inquisition.
Thanks for your help.
Every 10 seconds the screen enlarges and then goes back to normal. Everything else works as it should. Oculus is directly connected to the pc. I’ve also used BF4 32 bit and 64 bit. Need help please.
Thank you
Hey folks,
got vorpX for several days now and so far… it fucked up every single game I tried with it.
Alien: Isolation for instance. When I’m playing it without vorpx everything seems to be fine (everything but the hud is way too small and too close to the edges). When vorpX hooks in I’ve got one tiny picture in the upper right corner of the right eye and another tiny picture in the upper left corner of the left eye. Both pictures seem to be seperated in their basic colors (RGB).
Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=393605133
First thing I noticed here: The screenshot as an strange resolution (2364*1226). By the way, when I start the game without vorpx the resolution is set to 1080p… No chance for me to change the resolution here?!
What I did:
– I edited the XML File to enable the Rift support
– I paused the Oculus service
-> Starting the game, everything fine
-> When I try the same thing with vorpx running (tried pausing and not pausing the oculus service) it get messed up
Second thing: I tried Battlefield 4 but that just won’t work either. But in a different way. I think there is something broken with the 3d stereo view since I can’t open both eyes. I literally can’t focus on the vorpx menu or the game itself. Opening both eyes feels like having crossed eyes if you get what I mean. vorpx is actually hooking in and it’s starting on the correct monitor (the rift…) by the way.
I’m really frustrated since everything seems to work without vorpx and not a single game with vorpx, wasted money or am I just doing something wrong? Any tips?
Battlefield 3 seems to be a pain in the ass to get to work mainly due to Origin and Battlelog. (I hate EA)
At first I had the problem where the game seems to constantly minimize and do weird stuff as if it was trying to change resolution. I solved that problem by creating a BF3 VorpX shortcut as suggested by Ralph in another thread, and going offline on Origin.
However, I have another problem that I couldn’t solve yet:
When I launch the game in my Oculus Rift DK2, it seems to launch it as a single screen. Meaning the left side for the left eye, and the right side for the right eye. If anyone knows a solution for this, you’re very welcome to post it!
Thanks in advance.