Archives

Homepage Forums Search Search Results for 'BioShock'

Viewing 15 results - 451 through 465 (of 720 total)
  • Author
    Search Results
  • #122365
    psyx
    Participant

    Right click on the shortcut for the game, then hit properties at the end of the target text: make sure it’s space after the games name so should look something like this Bioshockinfinite.exe” -dx9 then hit apply and ok. I believe Crysis 3 works the same way.

    #122359

    In reply to: Skyrim Special Edition

    Ralf
    Keymaster

    @ alegse:

    I also think that G3D performance is better in the DX9 version, but comparisons are difficult since the quality presets don’t mean the same thing at all in both versions.

    Drawing distance generally is larger in the SE. Grass, clutter etc. are a lot more dense, you have additional effects like ambient occlusion and volumetric lighting. All of that makes a true 1:1 comparison quite hard. One probably would have to compare the SE on medium to the original on Ultra or something similar for an at least roughly comparable overall workload.

    What I can definitely say though from the vorpX perspective is that the game was ported to DX11 in a way that causes unnecessary overhead for vorpX, interestingly enough not unsimilar to how it was done for the Bioshock remasters. Maybe I can come up with something in this regard, maybe not.

    @ both:

    This hotkey is there in the meantime in the current dev version. As stupid as that may sound, I just have a serious issue to find a key that isn’t commonly used by games or already in use by vorpX, yet still good to reach without seeing the keyboard… Current default is ALT+K, but that’s far from ideal since hard to reach.

    I also experimented with frame rate based auto switching a while ago, but in the end decided against that since it lead to frequent mode switches with an actual frame rate close to the switch thresholds, which felt quite odd.

    #122294
    tig3rmast3r
    Participant

    Honestly i thought you had already fixed 3d elements for vorpx tweaking shaders in some games…

    bioshock infinite had lot of issues in 3d without the 3dmigoto or helix fix, so i thought you did the fixes too in order to get artifact-free g3d in vorpx.

    would be great, maybe once the community grows we have the luck to get some guys like the ones at helix team that have the knowledge to make it happen.

    anyway as i said already, IMO in order to get a good vr experience (expecially in vorpx) there’s also the need to use larger resolutions ingame and/or powerful AA, this combination kills every GPU avaiable right now, this game->vorpx->vr chain is much heavier than 3dvision and needs more fps too.

    Latest Async Repropjection in steamvr did magics to games, i nearly doubled performances with no visible performance drop (at least when i move the head).
    Don’t know if this can be applied to Vorpx, it looks that the OpenVR driver is not doing much job when vorpx is running, i don’t know where is the bottleneck (probably it’s just the game itself), and if it can be optimized further by some tweak in the code, i hope that.

    #122289
    franzbots
    Participant

    Thanks for your answer.
    I tried Crysis 3 and Bioshock infinite.
    It didnt work for both.

    #122206
    Ralf
    Keymaster

    Using a letterbox mode should not be necessary normally in Bioshock Infinite. With the Game Settings Optimizer the FOV can be set to the full FOV without the need to use Image Zoom or a letterbox mode.

    If that fails for some reason on your PC, you can change the FOV manually through an ini tweak, which is what the Optimizer does automatically normally. How to do that is described here:

    http://www.pcgamer.com/bioshock-infinite-tweaks-let-you-skip-intro-videos-increase-fov-and-adjust-sensitivity/

    #122205
    tig3rmast3r
    Participant

    found the fov issue in bioshock infinite, if i use 16:9 res i have to set “letterbox1” to keep the right fov.

    my sickness is caused by low fps, if i disable 3d completely i run at 90fps and is much less disturbing.

    i would like to play in a way that is currently not possible, use supersampling with vorpx and g3d, this is too much even if i’m trying relatively old games and i have a powerful brand new pc.
    it runs fine at 45fps but my brain doesn’t like it at all :(
    Hope some more optimizations will come in the future!

    #122173
    Ralf
    Keymaster

    Setting the FOV in Bioshock Infinite requires both steps that are described in the Game Settings Optimizer. You need to apply the Optimizer setting and also set the ingame FOV slider to the highest value.

    This is one of the best first person shooters with vorpX. Even if you get motion sick actually playing fast shooters, the first 30-60 minutes of the game marveling at Columbia and the carnival area still are worth to invest a bit of extra time to get it right

    #122171
    tig3rmast3r
    Participant

    Ok i’ve tried again bioshock infinite, it looks there’s no way to avoid the crystal ball because you can’t set the fov high enough even tweaking the cfg file manually (or using vorpx game optimizer that does the same). don’t know if setting other resolutions may solve the problem, maybe i should search for an aspect ratio tweak and do more tests,but i need to have fov configured properly when i’m at 16:9 resolution (so i can use DSR, see below)

    i’ve changed game, time for deus ex human revolution, this time i’ve been able to see a proper vr, fov 120 (89 converted to vertical), also i’ve solved the pixel/aliasing mess, vive supersampling does not work, because it’s supersampled AFTER the game render (as it’s an injection), so only way is using nvidia DSR, i’m running it at 4k and it’s very good looking, thanks to the latest steamvr beta feature asyncronous reprojection i’m able to play it quite smoothly and it looks great.

    Only drawback is the weapon/hands that are 2d.

    it runs between 45 and 55 fps but direct mode is over 150fps, i don’t know if there’s a way to set the game fps higher. what is that direct mode fps exactly? Strange thing is that i have 45/55fps too without 4k resolution.

    Tried turning off direct async in vorpx but my cpu usage goes crazy and i get no fps gain, turned off fluid as i get double images when i move the head, btw is a big step forward, hope to find other games where vorpx is fully functional like this one.

    last note, i get sick after a few minutes with deusex, probably is too fast, there is a little delay with headtracking, but it’s not the problem, the problem is the player movement, will try again tomorrow morning when i’m fresh, i think is just a matter of getting used, i hope at least :)

    Arturo
    Participant

    I’ve experienced a couple of games on Pimax 4K powered by VorpX. I’ve bought VorpX a couple of weeks ago but I’m already experienced in VR and 3D (anaglyph 3D, cross-eyed, parallel eyed, Tridef 3D, iZ3D, Nvidia 3D TV Play, Nvidia 3D Vision, helixmod, Vireio Perception). Configuring VorpX was pretty easy. No help needed.

    Games played on Pimax 4K + VorpX + modifications like FOV, DSR, no GUI, latency optimizations:

    – Alien Isolation
    – Battlefield 3
    – Bioshock Infinite
    – GTA 5
    – Skyrim Original
    – Skyrim Special Edition (cloned Fallout 4 profile)

    Depending on the game-/vorpX compatibility geometry 3D or z-adaptive.

    Disadvantge:
    – lil bit of ghosting while moving the head (sometimes not visible, depends on the scene)
    – 60hz instead of 90hz (not recommended for fast motion games)
    – IPD adjustment is softwarewise instead of hardwarewise
    – software crashes sometimes while initial IPD adjustment (reboot needed)

    Advantage:
    – Almost no screen door effect. In most cases absolutely no screen door effect. That’s WOW!!!
    (There is a SDE comparision on YouTube between Gear VR 2.5K and Pimax 4K)
    – The image is absolutely fantastic (2.5K 1440p and 4K 2160p in-game resolution powered by Nvidia DSR supersampling – HDMI 1.4b 60hz). Provided you found the right IPD settings for your eyes and the device is not faulty. Wrong IPD settings = looks like cross eyed / blurry.
    – Even 2K 1080p looks great but I prefer at least 2.5K due to higher aliasing. Alien Isolation does not need high FPS so I played in 4K in-game resolution for superb graphics.
    – The image looks not as good on my FullHD 27 inch monitor but almost!
    – I’m able to read text easily.

    #122102
    tig3rmast3r
    Participant

    If you see image distortion (“crystal ball effect”) while rotating yor head, the field of view is not set up properly. The actual lens distortion is done for ages by the headset runtimes themselves on perfectly sized render targets with the size and aspect that is suggested by the runtimes. This is true for both Oculus and Vive. None of it works like you assume it works.

    thanks for clarification, as i said i’m not a developer so i don’t know how things works exactly, so distortion is done automatically and is just a matter of fov, that’s a good thing…. so basically i’ll be able to eliminate the crystal ball just changing fov value..i’ll test again bioshock infinite.

    looking forward to see results…

    thanks

    #122089
    Marco
    Participant

    Hi Tig3rmast3r, i remember Bioshock Infinite running quite sweet. I still have to try with G1 1080 but on 970 was one of the best looking games. I can try and help you out with the configuration and see if it runs better. What’s your graphic card thou?

    #122086
    tig3rmast3r
    Participant

    last two i’ve tried for example had crystal ball effect, no distortion, batman arkham city and bioshock infinite… no sense of depth, everythiong looked so flat and out of proportions, and i was in g3d… will try some others, maybe is enabled only in some games ? this could be the reason…

    the thing about perfect resolution i think is needed in order to apply the distortion correctly, how can you apply it if the window doesn’t fit the hmd? maybe i’m wrong i don’t know just guessing i’m not a programmer..

    if is this the case, why not document the support more clearly? community had to make a sheet in google docs in order to document support for g3d for example, i would like to see at which level the game has support, if like me you have tried just a few games and all of them have crystal ball effect i assume that is not supported anywhere.

    #120663
    Ralf
    Keymaster

    You could try a copy of another DX11 Unreal engine game profile (e.g. Bioshock Infinite). No guarantee that this will work, but always worth a try.

    #111792
    Ralf
    Keymaster

    There are certain limitations that vorpX can’t work around, after all these games were made for monitor gaming not VR. One of these things is the scale of the weapon that in most games can’t be changed.

    For Geometry 3D games (e.g. Bioshock Infinite, Skyrim) the camera height can be adjusted in the vorpX ingame menu. Just be aware that this may introduce visual artifacts.

    In regard to field of view please check the Essential Hints Guide in the vorpX help. Addressing this is the most important thing for a comfortable experinece. There isn’t a single solution that works for everything, and there might not be a perfect way to address this in every game, but there always will be at least a viable workaround.

    For cases where neither the game nor vorpX offers a solution, please check Flawless Widescreen, which for many games can hack into the game’s memory to overwrite the FOV.

    The Essential Hints Guide also explains how to adjust the head tracking sensitivity, which has to be done once per game.

    Ralf
    Keymaster

    There are already profiles for the next vorpX version for both games that take full advantage of the new Direct VR feature including automated FOV adjustment. Also no controller mapping needed anymore for these, you will be able to use the gamepad natively.

    Still good that game wise FOV adjustment will also be possible. I just hope these patches don’t break anything, I will check them next week.

    The original Bioshock 1 + 2 will still be the clearly better options for vorpX BTW. Both versions look almost identical unless you stand directly in front of a wall to inspect the higher res textures, so there isn’t any real benefit in playing the remasters. The original DX9 versions run quite a bit better with vorpX though since the DX11 remasters require a game specific hack to work at all that slows things down.

Viewing 15 results - 451 through 465 (of 720 total)

Spread the word. Share this post!