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  • #221419

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    Mmmm…

    Both images look terrible in your pictures.

    It’s always possible to get a lot better image than that, at least in VorpX (UEVR isn’t even close in most games I tried).

    It can be a profile or configuration problem (maybe the wrong type of 3D, etc.)

    Or maybe it’s the game ?

    When I use VorpX in a game like Bioshock 2, Metro Exodus or Frontier Of Pandora (or Hogwarts Legacy / Atomic Heart if you want UE4), the image quality is far better than any real 8k video I could record myself.

    This is worse.

    This is ugly even in 1080p. You shouldn’t be able to notice it on a 1080p monitor (impossible).

    If the image quality is so bad, I guess it’s because you weren’t able to record correctly the output ? In this case I don’t see how we could compare.

    Anyway, if you play AA games with UEVR and no good VorpX profiles, UEVR has a lot of qualities, especially if you don’t really care about immersion and full VR, and just want 3D, and especially if you prefer G3D over image quality and if your computer is powerful and silent enough. Maybe you can use VRto3D in this case.

    Why do you want to use VorpX instead ?

    VorpX is great to play AAA games in full VR (or Immersive Screen) with the best graphics available. Especially First Person games (if you want a perfect native-like experience). You don’t really need it to play AA third person or strategy games based on Unreal Engine 4/5 (even if it should work a lot better than that).

    I’m also a professionnal game developper (and I have advanced 3D modeling, animation and rendering skills too but it doesn’t really matter).

    There is no way I can see blurry letters in VorpX.

    But as we said, you may be right on a PPD limit. I wouldn’t be able to tell with my current VR headset, which is already better than most.

    #221373
    realer
    Participant

    vorpX renders both eyes at full size and then scales the result down horizontically. So under normal circumstaces you get half-res SBS images with 2×1 supersampling, i.e. considerably better than rendering directly at half width.

    Yeah, my guess is that the scaling gets all messed up because I’m using a device that only supports full SBS (xreal air) so I have to scale the image back and forth. The actual screen resolution is 3840×1080 (1920×1080 per eye), but if I set the game resolution to 3840×1080 the game gets squished, the aspect ratio is all wrong. So I have to set the game resolution to 1920×1080

    So I set the game resolution to 1920×1080 -> Vorpx renders a full sbs 3840×1080 pixels (1920×1080 per eye) image -> Vorpx then scales this down to a 1920×1080 half-SBS image -> My nvidia graphics card scales it back up to a full SBS 3840×1080 image. I think. It’s confusing.

    Maybe all this scaling back and forth is what results in the degraded image? I can’t think of any other reason why the image is so blurry. It’s been a while since I last used it, but if I remember correctly when I tried geo-11 I got a very blurry image as well before I got help on how to configure it for full-SBS. If you have the time, please consider adding an option to display the full-SBS image as it is first rendered. I understand using Vorpx for stereoscopic 3D is not the intended usage but other than this problem it works very well and is the easiest and most well supported way to get geometric 3D. Such an option could potentially make it work much better with AR glasses. Xreal, viture, rokid, rayneo, and maybe in a year or two some of the bigger players will launch their own products in this segment so it might be an untapped market. Even if it was just as an unsupported experimental feature it would be greatly appreciated.

    #221368

    In reply to: Higher resolutions?

    Boblekobold
    Participant

    You probably have a good sight and are probably very sensitive to PPD (you bought a 8k VR headset so it’s not surprising ;) )

    Maybe there was a limit in order to optimize ?

    I wonder how you can use this kind of resolutions in VorpX. We probably don’t play the same games… (Frontier Of Pandora, Metro Exodus, Atomic Heart, etc.)
    Or you have a lot better graphic card.

    How do you do ? Virtual Monitor is limited to 4860p as far as I know (I never tried above 3840p because I mainly play recent AAA games and even with an RTX4090 it would be hard to keep a decent framerate. I don’t know if it would be useful to me. In my opinion, 2880p is enough with a lot of old games because of textures limit, even if VorpX enhances them a lot).

    Besides, I think I prefer my G2 (2160p) over my Varjo Aero (2880p but maybe there is more pixel density at the center of the fresnel lenses), and the G2 ratio is probably closer to my field of view, the way I wear these VR headsets, so I can see more details in full VR with the G2.

    Curiously, I can also see more clearly the pixels on the Aero (maybe because the G2 is afocal and my sight is almost but not completely 10/10). Sometimes it’s not so good to see too clearly (but anyway I don’t concentrate on pixels during playthrough).

    So I don’t think I could really see the difference, especially in game, between a 4000p VR headset and my G2. Anyway it’s still way better than a Quest 3 at medium/long distance ;)

    The most important thing is the displayed image in my opinion.

    Even if my Reverb G2 is 2160p and even if my sight isn’t 10/10, I can clearly see :
    – the difference between 2880p, 3200p and even 3840p game resolution (but only in very recent games because as I explained it doesn’t really matter in old ones). It seems most games arent really perfect at a given resolution. You have to render them in a higher one than the displayed one.
    – the difference between VorpX and UEVR clarity and sharpness.

    UEVR’s sharpness & clarity isn’t even close to VorpX at medium/long distance in every AAA game with large outdoors environement I tried (even with 6000p resolution in UEVR, it’s still blurry at medium/long distance while VorpX is usually great even in 2880p). The fact I usually can use a wider FOV in VorpX may play a role but It doesn’t explain everything.

    Of course VorpX handles more optimized game engines than UEVR, but even with Unreal Engine 4 VorpX is always a lot better in this case (didn’t really compare UE5 yet). I haven’t found a way to fix it yet, and I don’t think there is. I asked around me and everyone confirmed this phenomena, even on Pimax Crystal Light. It may depend on the technologies used by each game I suppose.

    #221346
    ratcat
    Participant

    Good question. Also is it possible to get Prey 2017 to run without blurrinesss? Apart from that it works well. Changing game resolutions does nothing. I’m using the Vorpx profile.

    #221333

    In reply to: Dying Light 1

    Boblekobold
    Participant

    I have the same configuration as you, except I played on Reverb G2 (with OpenXR) and I had really good results in comparison.

    I played in full VR (unzoomed as much as I can without seeing black corners) with :
    Resolution : 3840×2880.
    max graphics
    FOV arround 110-120
    – ClarityFX and sharpness in VorpX ingame menu page 2 probably at max (or near).

    Remember to lower gamma in VorpX but not too much ingame.

    I use ExtraGameFov(50.00) in video.scr file (path of the config file : %USERPROFILE%\Documents\DyingLight\out\settings\) to get the right scale on my G2.

    There is a FOV slider in game so you may not need to modify the file, except if you need to go higher than the max (just try a very high value and lower it until it’s perfect).

    I usually use Judder Protect mode in most games.

    >>> The game is stunning and you can see every details miles around.

    Framerate is always good in Z3D.
    It is good with G3D at the beginning of the game (tutorial). It’s Ok in Be The Zombie mod but during the main game it can be very demanding (with particles and light at dusk for example and I sometimes had to lower the resolution). It’s not the most perfect G3D because if I remember well the left eye was a little blurry compared to the right (unusual problem with VorpX). It’s probably because it’s an unofficial profile (from Dellrifter22, who makes great profiles). You can resize HUD but I usually don’t because It may move quest markers (same problem with most VR games and other injectors). So I use edgepeek when I need to. Immersive screen is also an option (usually clearer at low resolution).

    I played a lot in multiplayer as the night hunter (jumping zombie in Be the Zombie mod) and I’ve won most of my matches (I had to play in Z3D if the players were too good but I’ve won in G3D too sometimes).

    Maybe Pimax is less optimized but it’s quite a difference with what you describe.

    #221225
    Althir
    Participant

    I think I’ve found an acceptable solution: As bravekat already wrote, set ‘Headset Sync’ to ‘Custom,’ ‘Sync Method’ to ‘Safe,’ and ‘Headset Multithreading’ to ‘Off.’ Then, most importantly, disable TAA and Bloom via INI, especially TAA, I believe. This makes everything look a bit blurry, so set DLSS to automatic and max out the sharpness to 1.

    In VorpX, additionally enable Immersive Screen Mode and set quality to Nice or Nicer, but not higher. With my GTX 3060 and Quest 2, I can get somewhat smooth performance this way.

    Oh, and only use ONE monitor!

    @Ralf: I think this post and my earlier ones belong more in the Technical Support section. Sorry! Maybe you can move them there.

    And: VorpX is just awesome! I’ve been enjoying it for years. THANK YOU! :)

    #221158

    I’m very confused about how resolution works in vr with vorpx. I am using auryza’s profile and set the ingame resolution to 2560×1440 with everying on low and it still looks blurry with bad performance. if i set it to 4k which is the highest available resolution ingame, it is unplayable. I have a 3080ti with a i912900k and 64gb of ram. I don’t understand how people are using 6880×2880 resolutions. I am on a lg cx tv so i can’t use nvidia contorl panel to set custom resolutions for kcd2. Does anyone know how i’m supposed to get good clarity with decent performance? i dont see any options for resollution in the vorpx in game menu when i press delete. only aspect ratios.

    #220971
    CrunchyGlass
    Participant

    When a game that usually hooks does not, just quit vorpx and restart it. Game will usually hook again.

    As for aiming with head, you can disable head tracking in vorpx overlay menu.

    For blurryness increase resolution and/or clarityfx settings in vorpx overlay.

    #220962
    Boblekobold
    Participant

    I tried Dellrifter22’s profile.

    It’s good, thank you very much !

    Z3D works quite well (not the best, not the worse). I use 3.0 strenght.
    There are artefacts on weapons (arrow is partially invisible), but it’s not very important (you can holster them most of the time).

    ClarityFX and sharpness are great at short distance but I would recommand to not use max settings to look at long distance in this game. For now I use medium or full (but with 1.0 sharpness in this case).

    105 FOV is Ok with Reverb G2. It would be useful to find a way to get more FOV (if you edit cfg files, it reset to 80…)
    It may be possible to use an HEX editor (but for now I wasn’t able to find the right value to modify, and I don’t really need it on G2, even if I’m used to 110-120 FOV).

    I play with max settings&raytracing in 3200p 4:3 (without Motion Blur and Depht Of Field, but with running FOV). For now I use AMD FidelityFX Super Resolution 3 in game options (ultra quality / Fixed).

    I play in Full VR. It’s comfortable. I use edgepeek during cutscenes. I don’t need immersive screen in this game. There is a game option to center HUD (it also centers subtitles, so they’re very easy to read without edgepeek).

    Another good thing : camera isn’t completely locked during cutscenes in this game, and there is some headtracking in edgepeek, so you’re always immersed.

    It’s not the clearer game at long distance, and you can’t use too much sharpness because of vegetation and rocks textures/models (which aren’t great), but it’s Ok and it’s impressive to actually be in the jungle. Far better than a monitor, as usual.

    It worth it !

    CahirOnasi
    Participant

    I wrote to customer support already, but maybe someone here can help too. I’ve been having trouble with vorpx. I can ran Red Dead redemption 2 just fine ( a bit blurry for now.) However, every other game I’ve tried it looks like Vorpx won’t even attach to it. I’m trying play on steam vr. I have an oculus 3. For RDRD2 I’m playing with my the Steam VR settings, so the other games should be ok. Any help please? It’s weird that one game works but the others don’t.

    Also any help to make RDRD2 less blurry and I could aim without using the headset would be great. (I have to use my head to “aim”

    #220791
    Boblekobold
    Participant

    Standard Edition is offered when you buy Enhanced Edition on Steam, but you have to download/install it separately, as if it was another game. I don’t think you can properly transfer savegames (or not completely, and not inside levels), but I think they are identical.
    Both have all DLC and new game+ options.
    The differences are in lighting, colors, blur effect (and some rare models/textures).

    #220782
    Boblekobold
    Participant

    The resolution must have the same ratio as your headset (at least in full VR).
    What is your headset ?
    Usually, it’s 4:3 in Quest 3 and Reverb G2. The cutscenes in this game are probably designed for 16:9 but when you raise FOV to max, you can see everything you should horizontally, and more verticaly (you can always switch to 16:9 and immersive screen during cutscenes with high FOV in addition if you want to see even more than in flat).

    You can launch VorpX Desktop Viewer instead of VorpX in order to use Virtual Monitor (this way you have any resolution you want, but this game has a special ratio system, so, if you play in 4:3 for example, using Pixel 1:1 in VorpX, you should set aspect ratio to 4:3 in Exodus video options, under resolution).

    1080p can be enough for cinema mode with Clarity FX in some games, but 2.7k is the minimum usually, to take your entire field of view in immersive screen and get good results, and 4k (2880×2160 in 4:3) is the minimum to play full VR (it’s still a little blurry, but not much).
    I would recommand 2880p (3840×2880 in 4:3) at least in this game, given textures are very detailed, and it keeps getting better in 3200 and 3840p if you have a good displayport headset like G2, especially in full VR (but even in immersive screen, which is always a little more detailed in this game I think, given the textures).

    If you use a Quest 3, you’ll have to deal with compression first…so it would probably not be very useful to go that high.

    #220776
    Boblekobold
    Participant

    In addition, Standard Edition doesn’t have the nearly constant Depht of Field wich blurs most of your field of view and prevents you to look at long distances in some situations (neither the too close fog).
    These problems are in the flat “Enhanced” game, but you can see them even more clearly in VR.

    Maybe the end of the game is better. I didn’t reach that point, but most beautiful levels are at the beginning of the game.

    Colors are more natural too in Standard and dark area looks better. Raytracing works better in these cases. I tried both, and I liked both, but I chose Standard one and I don’t regret it.

    Anyway, most of the time, the most optimized games are the most beautiful in VR.
    So old versions almost always looks better, even with an RTX4090.

    #220719
    dellrifter22
    Participant

    RDR1 finally came to PC today!

    Unfortunately, I am not having luck getting it to work in vorpX. All but one of the dx12 profiles return an ‘access violation’ error before reaching the main menu. Only the RDR2 profile gets you into the game, but the Z3D is broken. I tried all of the various settings combinations I could think of, but could not get it working. You can see the Z3D is trying with the blurred edges of the screen, but it can’t quite find the right buffer. It seems we’ll need a new profile.

    Ralf, is this a game you plan to look at? I’m trying to decide if I should refund the game or not. Thanks.

    #220503
    Boblekobold
    Participant

    I think it depends on the game.

    As far as I know, all graphics options are working with Z3D.

    Some games don’t like DLSS (which I don’t think is very useful in VR if you use it to lower resolution, because it makes games looks blurry in my experience).

    You have an option G3D shadow in VorpX ingame menu to enable/disable effects which may works or not according to the game environnements (usually, interiors allow more effects than exteriors). Auto seems to be the best, and turn off disable everything that doesn’t works well.

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