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  • #220329
    BerZerker96 ph
    Participant

    understandable , it would look good with slight blur to add a better filler to the areas around the main screen
    thank you for the hard work

    #220291

    In reply to: G3D vs Z3D

    Boblekobold
    Participant

    Yes I almost always use ClarityFX at full with sharpness at maximum. And it works very well !

    According to my tests, G3D works better inside with Metro Exodus, because as you said, you must disable some effects when you are outside (shadows still have a strange effect on G3D inside, and I don’t know why, but it’s acceptable, so I keep them all, since you gave the option). G3D was very impressive in spiders level and other bunkers. I use Z3D outside because I prefer raytracing, etc.

    But also because image is blurrier at the same resolution in G3D. If I look far away at the very beggining of the game (Moscow), for example, it’s really blurry in G3D, but it’s amazing in Z3D (you can see every detail, even at the edge of the map).

    It’s also the case with Bioshock 2 (Minerva’s Den) Remastered (Z3D looks a little better than G3D).

    In original Bioshock 1&2, it’s not the case at all (on the contrary, G3D is better than Z3D, with a perfectly crisp image).

    So maybe I have a problem…

    I though you had to limit rendering because Metro was too demanding with G3D.

    #220243

    In reply to: Battlefield 3 Help

    Ralf
    Keymaster

    Not sure about the mouse issue, that definitely didn’t happen when the profile was done back then. There is a cursor toggle keyboard shortcut that *might* help, can’t recall currently what the default is, but you can check under ‘ingame key bindings’ in the config app. Also switching between fullscreen/windowed is worth a shot in such a case.

    Aiming is usually bound to mouse movement with vorpX. There are some exceptions from this rule, most notably Cyberpunk that comes with free VR controller aiming in the latest vorpX 24.1, but those really are exceptions.

    As far as visual glitches are concerned, try to tinker with (turn off) graphics settings. The profile is supposed to adjust settings automatically, but who knows. Stuff like motion blur or some antialiasing methods are typical candidates for potential glitches.

    #219770
    Boblekobold
    Participant

    Hello, thanks for your answer.

    You said “Don’t Optimize game settings”… Do you mean to turn off “change game settings” in vorpx ?

    There is a checkbox “Don’t Optimize game settings” in VorpX configuration.

    And yes, VorpX change Bioshock 1 and Infinite settings each time you launch it. So my solution was to configure ini files, zip them, and unzip them before each launch.

    You need to configure ini files to change resolution and at least FOV.

    IT’S VERY IMPORTANT TO CHANGE FOV if you want the right zoom/scale. I explain how here :

    Bioshock 2 (Fixed crash)


    in my post “May 26, 2024 at 1:08am”
    It’s the same thing for Bioshock 1&2. It’s easier with Infinite ini files.

    You said “I play with 3840×2880″… I suppose it depends on your monitor right ?, mine is up to 1920×1200

    It doesn’t depend on your monitor.

    Only once :
    – Install VorpX Beta.
    – Add Predefined resolutions above 4k in VorpX config (“Virtual Monitor” tab)

    Every time :
    1) Launch VorpX Desktop Viewer
    and (you can switch order)
    1) Unzip or replace your Bioshock ini files
    2) launch the game (make sure you hook, you can create a direct VorpX Desktop Shortcut, you can exclude Launchers, etc.)
    3) If needed (each time you load a new level for example), change the resolution to 3840×2880

    This way, the game won’t be blurry at all (at least on a displayport headset, without compression).

    After that, you unzoom to the border of your view, and you choose a FOV you’ll keep in your ini files (105-110 is great in Reverb G2).

    This way, you get a native-like experience, like if you really were in the game.

    Ralf
    Keymaster

    Nothing wrong with trying, but it’s highly unlikely that foveated rendering will have any positive impact on performance with vorpX. Rendering is a two step process with vorpX:

    First the game gets rendered at the resolution set in the game options. vorpX then processes the resulting image and sends it to the headset. Retroactively applied foveated rendering would affect only the second step, a relatively tiny fraction of rendering-work compared to the actual game rendering. Most likely you end up with the drawback of foveated rendering (blurry screen edges) without any noteworthy performance benefit.

    The same also applies to anything else that sends flat games rendered on your PC to the headset BTW, just in case you are wondering.

    #219661
    Greyhaim
    Participant

    Thanks for coming back to me Boblekobold.

    Still not sorted but close! I haven’t had this with other games im playing such as Starfield or Stalker Anomaly, just with Fallout 4.
    I am playing the Fallout Anomaly mod pack and it all looks really good apart from this scope thing. I have tried with as many FalloutPrefs, custom etc to match up FOV’s and done the directVR scans in game but nothing works.
    I then downloaded the 24.1.0 vorpx beta today, fired the game up and did a DirectVR scan and it worked! Scopes were working as they should and zooming in. Paused the game, it then went really blurry and crashed when i tried to reload. Now getting in game and doing the scan doesn’t change anything and scopes not working again.
    The FOV does stutter around in game so i think it might be one of the mods causing problems but with 816 mods i have not idea which one!

    #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    #219618
    dazzla
    Participant

    Tried Vorpx, blurry as hell. Cannot find anywhere how to change to the resolution in the settings??

    #219405
    MarcDwonn
    Participant

    One thing to keep in mind is the “Ambience” feature in Immersive Screen. Since i discovered it in VorpX years ago, i never stopped using it. It creates the illusion of the content going beyond the edges of the screen (and it blurs the border between virtual screen and background).

    This feature inspired me to install a real-life implementation of it behind my physical monitor (like the “Ambilight” of those Philips monitors) – it made gaming on a flat monitor much more immersive for me.

    Even better – this “Ambience” feature allowed me to make my virtual screen in VorpX *smaller* without noticing less “gaming FOV”.

    People never talk about this, so i’m not sure if nobody uses it, or if everybody uses it and it’s one of those things that people take for granted. But i think everyone who has the feeling that the virtual screen is too small should give it a try.

    Reaver Shadow
    Participant

    Hoping someone can explain to me the sequences by which things are generated by the graphics card. I would like to know so i can determine which is more important in attempt to optimize for my preference (seem I need higher refresh so greater then image quality).

    More specifically, how are rendering resolution settings (found in the Quest desktop app), and game resolution settings different. Or, how do they impact they tend to impact performance.

    I have two possibly thoughts:
    (1) Game (virtual monitor) and virtual environment are rendered independently. And combined right before forming a final image (rasterization). In this thought, Rendering Resolution has no effect on the virtual monitor, only the environment. I image being in mindcraft world, and looking through a portal/mirror to Cyberpunk 2077. Therefore, 0.7x vs. 1.3x has little effect on the quality of the virtual monitor/game image.

    (2) Game (virtual monitor) and virtual environment are rendered on top of another (like the game monitor is a texture). Assuming the game is rendered at a lower resolution, and the game would be scaled to the Rendering Resolution. Stretching the image and making it look fuzzy. I guess this would be like looking at a low resolution texture/posture in a game running 4k. The text would be all blurry. In this case, i’m not sure where to start to find optimal balance, Rendering Resolution or Game Resolution. Although Rendering Resolution would be the max, for game. It’s effectively the monitor resolution.

    #218700
    beemzy
    Participant

    Upgrading CET resolves the issue, thanks for the tip.

    Now to look for decent-ish settings that reduce the jittery/blurryness.

    Very much depends on your PC specs. If you have lots of VRAM then getting 4k textures can help a lot (from Nexus Mods). HD Reworked Project Ultra Quality by Halk Hogan, XilaMonstrr’s 4k textures, Alternative Skin Materials, Keen’s NPC textures, etc will give a great visual boost with no FPS loss and significant reduction in ghosting/halo’ing. A lot of these have 2k versions available too

    #218684
    locomotron
    Participant

    Upgrading CET resolves the issue, thanks for the tip.

    Now to look for decent-ish settings that reduce the jittery/blurryness.

    #218681
    Boblekobold
    Participant

    I can confirm Metro Exodus Gold (Enhanced) Edition works very well (on Beta).

    You have two options :
    Set the game on DX11 in graphics options before launching it with VorpX. You’ll have Geometry 3D and it’s really good (I had yo play with resolution anyway, and I prefer to disable Direct VR and set things myself). This way you can have 4:3 resolution with virtual monitor. It’s more blurry than the second option, and it ask more GPU. You can dezoom to have sharper image (it affects the way you see your weapon). It’s important to set your main eye to aim with G3D. You could have to play with FOV and I had to change headset rotation sensitivity.
    I get around 30 FPS at the Volga on RTX 4090. It’s smooth and pefectly playable.

    Another option, if you want Raytracing and perfect quality image (impossible with the blurry Quest 3 compression sorry), is to set DX12 and RTX in game, launch Metro Exodus with a renamed executable (you have to attach it to enhanced metro exodus unofficial profile or to nothing I guess). Dezoom and set FX to full and adjust sharpness and gamma. You’ll have to set FOV with ini files and high resolution. It’s really impressive, but there is no 3D this way for me. I don’t know which one I prefer.
    I get 75-80 FPS at the Volga on RTX 4090.
    It’s perfect on Reverb, but still meh on Quest 3, even when tweaking bitrate to 500 and resolution to x1.5 (besides, Quest 3 ask a lot more GPU to have a less good result, with bad colors and details).

    Note sure at all we can have perfect G3D full resolution with raytracing on current graphic cards.

    There are easier games to try for your first try anyway, especially if you don’t have a really good PC.

    Eredor
    Participant

    I built a new pc 2 weeks ago. I have Ryzen 7 7800X3D and RTX 4090. I did some benchmarks last week, and recorded 251 frames per second in Shadow of the Tomb Raider at 4K with DLSS set to quality and settings set to highest.

    I installed Vorpx and tried the game on my Quest 3 headset but it was very blurry and I had distracting artifacts on screen. Also performance was bad.

    I deactivated Vorpx but performance is still way down compared to last week. I just recorded 140 frames per second with the same settings which is 45% less. I tried uninstalling and reinstalling the game but it made no difference.

    As far as I am able to tell it seems the performance is unaffected in other games.

    #218654
    Boblekobold
    Participant

    I managed to use official cable to play Metro Exodus Enhanced Edition DX12 (with Raytracing ultra, no DLSS and around 2300p 16:9 resolution) on quest 3.

    I retried the same thing with the Reverb G2 too.

    There is no comparison : Quest 3 image is awful compared to Reverb G2 (despite the fact G2 has lower resolution and need less GPU power). The game looks awesome on Reverb !

    I think in theory, Quest 3 screen is probably better, but only to display GUI or other procedural things.

    To display actual gameplay, it’s blurry and inaccurate (I suppose because of the cable bandwidth). Don’t know if it can be upgraded by another cable. I suppose USB-C can’t reach the Display Port + USB-C + power supply of the G2 cable (it demonstrate why the big, fragile and expansive cable of the G2 is necessary).

    It seems battery could also be an issue to play during long sessions (cable power supply isn’t enough too).

    Anyway, Quest 3 strap is bad (even the elite one). I would like to try the BoboVR one (i use a tweaked M2 BoboVR strap on my Reverb and it’s great).

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