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  • #90542

    In reply to: like a big Monitor

    Karlor
    Participant

    Yeah check over all that stuff…

    I got mine set up in 1st person with the fov mod. Change all the fovs to 70+… in gta v turn off head bob, motion blur, and the blury disrance, turn of msa for 3d, change all the driving cams to not auto center…

    in vorpx turn off cinema, go to pixel 1:1, image zoom around maybe 80ish, 2d fov maxed out(just my taste), head tracking about 85ish, salt to taste…

    controller wise I turned off all vorpx gamepad stuffs and used my joy 2 key work around. map mouse to look stick and runto left shft, maybe a few others too but it works great.

    #90016
    Ralf
    Keymaster

    The next vorpX version will have special mediaplayer profiles for VLC and MPC-HC which probably are two of the most popular players. This includes support for side by side and over/under 3D movies and pre made gamepad emulation profiles for basic playback control.

    Capturing the desktop is not a good way to handle movie watching on the Rift. The main issue with that for movie playback is that it makes the movie blurrier than it has to be. First the video player scales the image up than it is captured and afterwards scaled again for display in the headset. Each scaling process makes the image blurrier. With the VLC player vorpX can grab the video at its original size and display it directly, which saves the first quality degrading scaling step. vorpX also does the unavoidable scaling step in a special way that preserves image clarity better.

    Apart from that simply capturing the desktop also introduces an additional framerate conversion issue as the video is first converted from (for a normal movie) 24fps to the desktop refreshrate (usually 60fps), then captured at the desktop refresh rate and converted again to the 75fps (Rift DK2) of the headset. Similar to the scaling each of these steps degrades quality, in this case visible as micro stutter. Regardless of the player used vorpX always captures the video at its original framerate, saving the first framerate conversion.

    vorpX will be a pretty good choice for watching movies in conjunction with MPC-HC and especially VLC. Image quality wise, which in the end is what counts the most, arguably the best.

    In a nutshell: if you care about image quality when watching movies in the Rift, use a specialized VR movie player or vorpX 0.9 (available later this month) with VLC, but do not use something that just captures the desktop.

    #87962

    In reply to: The zoomed-in problem

    adisplinter
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)

    #87700
    Ralf
    Keymaster

    Please try to reinstall vorpX. Your screenshot is a bit blurry, but it looks like vorpControl.exe has a size of 0KB. In other words it’s an empty file.

    #87630
    Grumdark
    Participant

    This is my configuration,It could serve as a possible help.
    English is not my native language, sorry.

    Crysis 1:
    Crysis 1,uses a different model for hands/weapon and you can not scale its size for now.In some games, weapon fov(or similar)can help to be(scalable with separation 3d) after,in menu vorpx, but it is not the case of crysis.

    I use this setting to crysis:
    Apply optimizer vorpx entry.
    Force dx9.
    Make 1920×1080 resolution, window mode off, motion blur off
    Low shadows and any other possible graphic options(recommend for better performance)

    Open console ingame(push key º)and enter:
    con_restricted = 0
    cl_fov 90
    You can enter more fov from play,but not recommended for my,cause fisheye effect.
    However,we introduce a little more in the ingame menu fov vorpx,(3d fov enhancement)for several reasons.

    vorpx ingame menu,page 1:
    Cinema virtual mode:Off
    3d reconstruction:Geometry (required force dx9 in this game for now)
    3d fov enhancement: 0.45 (help with more fov,and better fov support in the interior vehicles)
    Separation (3d strength):1.30 (this changed world scale,I always prefer to do so after the fov adjustment,and zoom)
    Camera height modifier:1.90 to me (change camera height,help with aiming,height depending player,useful with positional tracking on)
    Focal offsett:0.03

    page 2:
    Fix chromatic aberration:On
    Fix black smear:ON
    Game ui / scale:0.42 (scale and resize HUD and menus in geometry)
    Game ui / depth:0.85
    Aspect ratio correction:Pixel 1:1
    Image zoom:0.85
    2d fov enhancement:0.00
    vignette scale:1.00

    page 3:
    optional positional tracking:On/off
    Save changes.

    Possible issues: large hands and arms.
    Only possible “help” at the moment,
    console, r_DrawNearFov 50 or less, notably hides the length of the weapon,in normal aiming.
    weapon not correct scale, but more hidden inside the camera.
    Sorry my english.
    Regards.

    #81822
    ourosoad
    Participant

    I’m playing on medium settings and getting a constant 90 / 100 FPS (according to the Vorpx FPS tracker)

    I changed to Dx9 manually and changed the FOV in game, but the Vorpx optimizer also says it has “Latency Optimization” which I cannot enable due to the path not being found?

    The whole game judders / blurs even on login / loading screens before I get into the game itself.

    #80904
    Laser
    Participant

    Ok, everything works great but for one thing – i got huge judder in Virtual Cinema mode. I mean the cinema mode itself, all the games on the screen work flawlessly even Far Cry 4 and AC Unity. But when i turn my head there’s a lot of blur and high tracking latency.

    Check your fps when in cinema mode <75 fps is judder fest.

    #80901
    zeemonkeeman
    Participant

    Ok, everything works great but for one thing – i got huge judder in Virtual Cinema mode. I mean the cinema mode itself, all the games on the screen work flawlessly even Far Cry 4 and AC Unity. But when i turn my head there’s a lot of blur and high tracking latency.

    #80590

    In reply to: New Version + FFXIV

    Hutchy
    Participant

    how did you made it work? I am trying different setup but i get the weird result, far,blurry and small.

    please give me some advices :D

    NipOc
    Participant

    Hi,
    I found the “Home Cinema”, idea cool, but could you also make a mode, where the screen edges are blurred, so that it seems like the game shows in your whole fov ? like this
    Because I noticed that most people don`t even notice that the edges are only repeatet and blurred.

    And than I have a few other questions:

    1. Can Vopx display unsupported games in more or less good 3D, after the update ?

    2. Will the be a profile creater in the future, so that the vorpx users can make there own 3D profiles ?

    3. Will there be a fix for the “stretched edges” (The distortion occuring when looking around), because it makes me sick and breaks the immersion for me.

    4. And will there be a HUD detection, so that you can move it around ? (I know that this is difficult to make, but I also know that it is possible and necessary)

    #80073
    alexbridgeman
    Participant

    One last problem, There is still a red haze over my screen slightly. Like a red glow comes off everything. Any ideas on colour correction fixes? And how can I make skyrim look the best> It looks kinda weird/blurry/red glow

    albions-angel
    Participant

    Hi all. Bought Vorpx yesterday after vireo wouldnt run skyrim at all and I can say that it worked right out of the gate. After messing with my IDP a little (I have glasses but everything was a blur with the glasses and lens B set, while lens A was sharper and setting IDP lower has it almost perfect now) I have the game running well.

    But its too big to fit on the Oculus screen. I know I can middle mouse click but then the screen sways oddly and has a black border, and I have the “less intrusive UI” mod and I can move stuff around, but for perspective sake, when I start the game, I can see the Imperial dragon logo but not the start menu. In game, pulling up the item menu leaves half of it hanging off the screen to the left. I can only just see my Health Bar at the bottom and can never see my compass at the top. Its like I am seeing the middle half of the screen.

    Anyone know of this issue and how to make skyrim actually fit on the oculus?

    #27037

    In reply to: Portal 1

    Neodementia
    Participant

    I am running steam portal 1 on windows 7. I could not get it to boot straight to dk2. With display set to dk2 extended desktop, tell vorpx to use windows setting for monitor selection. Put portal desktop icon in toward the middle of screen off to one side. With vorpx turned on, go to your windows display settings and switch the dk2 to primary monitor. Now on dk2 desktop click portal icon to start. This works for me, but it is hard to see to switch back to your main monitor when you are done playing. Stretching the start menu taller can make it visible in the rift when set to primary, helps to see to click display setting tab when done with game.
    Make sure to load game first on main monitor and switch resolution to 1920X1080, fullscreen. If this is not already set before attempting to start game you will have many more issues. I would also recommend in game graphics settings maxing the fov setting, turning on motion blur (seems to help with motion sickness for me). Lastly turn on gamepad control ingame and disable vorpx gamepad control. Ingame controller setup is not conflicting with head tracking for me.
    Hope this helps.

    #23653

    In reply to: Battlefield 4

    Silithas
    Participant

    Alright I finally got Battlefield 4 to work.

    The fix for me that finally got it working:

    Step 1: Launch Origin

    Step 2: Right click on battlefield 4 and go down to Game Properties

    Step 3: change “When Launching this game” to “Battlefield 4 (x86)”

    Step 4: check mark “disable Origin in Game for this game”

    It fixed the game and gave it “3d”, but it doesn’t track your head movement nor position. Plus when i click escape, the game gets blurry, but no menu options. It doesn’t freeze, it just ain’t any menues there :S

    And how can i get it to work with wow?

    #23636
    Mechcondrid
    Participant

    ya sorry
    i figure it out it was the IPD bug i was not aware of it and was using the oculus config’s profile
    consequently i have found that either the measurement function of the config utility is either wrong or vorpx’s is wrong the oculus utility says i’m 71.4 on the IPD while that same number in vorpx seems a bit blurry while a range of 62.8 to 63.6 seems perfect in vorpx

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