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Topic: The Dark Mod (Vive)
Profile uploaded.
This is working nicely. Requires you set a custom resolution in Nvidia first (1350×1500 @60 Hz). The resolution does not need to be active. The game just needs to see that it exists.
You need to edit Darkmod.cfg to set the resolution and screen ratio or just copy this one:unbindall bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" bind "-" "_impulse47" bind "0" "_impulse10" bind "1" "_impulse1" bind "2" "_impulse2" bind "3" "_impulse3" bind "4" "_impulse4" bind "5" "_impulse5" bind "6" "_impulse6" bind "7" "_impulse7" bind "8" "_impulse8" bind "9" "_impulse9" bind "=" "_impulse48" bind "[" "_impulse15" bind "\" "_mlook" bind "]" "_impulse14" bind "" "_impulse0" bind "a" "_moveleft" bind "b" "inventory_hotkey '#str_02438'" bind "c" "_impulse23" bind "d" "_moveright" bind "e" "_impulse46" bind "f" "_impulse44" bind "g" "inventory_use '#str_02396'" bind "i" "inventory_cycle_group '#str_02391'" bind "k" "inventory_cycle_group '#str_02392'" bind "l" "inventory_use '#str_02395'" bind "m" "inventory_cycle_maps" bind "o" "_impulse19" bind "p" "inventory_cycle_group '#str_02389'" bind "q" "_impulse45" bind "r" "_impulse52" bind "s" "_back" bind "t" "_impulse52" bind "v" "inventory_hotkey '#str_02397'" bind "w" "_forward" bind "x" "_impulse24" bind "y" "savegame quick" bind "z" "_zoom" bind "BACKSPACE" "inventory_hotkey ''" bind "CAPSLOCK" "_impulse51" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "CTRL" "_button5" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F3" "_impulse17" bind "F4" "savegame quick" bind "F5" "screenshot" bind "F6" "loadgame quick" bind "F8" "_impulse22" bind "MOUSE1" "_attack" bind "MOUSE2" "_impulse41" bind "MWHEELDOWN" "_impulse47" bind "MWHEELUP" "_impulse48" seta gui_mediumFontLimit "0.30" seta gui_smallFontLimit "0.15" seta radiant_entityMode "0" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_ypos "0" seta win_xpos "3" seta sys_lang "english" seta s_decompressionLimit "6" seta s_useEAXReverb "0" seta s_useOpenAL "1" seta s_libOpenAL "openal32.dll" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "1" seta s_volume_dB "-10.79365" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta r_screenshot_format "jpg" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta r_forceLoadImages "0" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_renderer "best" seta r_brightness "0.5" seta r_gamma "0.5" seta r_swapInterval "0" seta r_useIndexBuffers "1" seta r_customHeight "1500" seta r_customWidth "1350" seta r_fullscreen "1" seta r_mode "-1" seta r_multiSamples "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "128" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_useCache "0" seta image_cacheMegs "20" seta image_cacheMinK "200" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "4" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta gui_filter_game "0" seta gui_filter_idle "0" seta gui_filter_gameType "0" seta gui_filter_players "0" seta gui_filter_password "0" seta net_clientDownload "1" seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "3.761905" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "1" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_guid "" seta com_preloadDemos "0" seta com_compressDemos "1" seta com_product_lang_ext "1" seta com_videoRam "128" seta com_showFPS "0" seta com_purgeAll "0" seta com_machineSpec "-1" seta g_spectatorChat "0" seta net_clientLagOMeter "1" seta r_postprocess_bloomKernelSize "2" seta r_postprocess_bloomIntensity "0.857143" seta r_postprocess "0" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta pm_walkspeed "70" seta g_showcamerainfo "0" seta g_damageScale "1" seta g_decals "1" seta g_doubleVision "1" seta g_bloodEffects "1" seta g_projectileLights "1" seta g_muzzleFlash "1" seta gui_CenterY "0.5" seta gui_CenterX "0.5" seta gui_Height "1" seta gui_Width "1" seta r_fovRatio "0.9" seta r_aspectRatio "0" seta ui_showGun "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_fragLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta tdm_lod_bias "3.0" seta tdm_voice_from_off_volume "-2.222222" seta tdm_voice_player_volume "-6.349206" seta tdm_music_volume "-28.571428" seta tdm_ambient_method "0" seta tdm_door_auto_open_on_unlock "1" seta tdm_bow_aimer "1" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_split "0" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave "1" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta tdm_inv_use_visual_feedback "1" seta tdm_door_control "0" seta tdm_inv_use_on_frob "1" seta tdm_inv_loot_sound "frob_loot" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_hud_opacity "0.7" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_throw_max_vel "900" seta tdm_throw_time "1200" seta tdm_throw_max "3500" seta tdm_throw_min "600" seta tdm_phys_show_momentum "0" seta tdm_ai_vision_hardcore "1.5" seta tdm_ai_vision_challenging "1.2" seta tdm_ai_vision_forgiving "0.6" seta tdm_ai_vision_nearly_blind "0.2" seta tdm_ai_vision "2" seta tdm_melee_difficulty "easy" seta tdm_melee_max_particles "10" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_auto_parry "0" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_dragged_item_highlight "1" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_drag_af_free "0" seta tdm_drag_af_ground_timer "800" seta tdm_drag_damping_af "0.4" seta tdm_drag_damping "0.0" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_force_max "100000" seta tdm_drag_limit_force "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta pm_max_swimspeed_mod "1.4" seta pm_crouchmod "0.54" seta pm_creepmod "0.44" seta pm_runmod "2.12" seta tdm_savegame_compress "1" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "0" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_show_trainer_messages "1" seta tdm_menu_music "1" seta tdm_wideScreenMode "0" seta tdm_interaction_vfp_type "1" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_debug_greetings "0" seta tdm_ai_debug_transition_barks "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_susp "1.2" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "250" seta tdm_ai_tact "20.0" seta tdm_ai_sight_combat_cutoff "20.0" seta tdm_ai_sightmin "15.0" seta tdm_ai_sightmax "40.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0" seta tdm_player_wait_until_ready "1" seta tdm_ai_hearing_hardcore "1.5" seta tdm_ai_hearing_challenging "1.0" seta tdm_ai_hearing_forgiving "0.6" seta tdm_ai_hearing_nearly_deaf "0.2" seta tdm_ai_hearing "2" seta tdm_ai_showname "0"There is no contest here… Vorpx has a much nicer looking theater, can play 3d movies and any games (some in 3d) and the image quality is great.
With steam virtual cinema the game image is so blurry i find the experience too unpleasant.
Nevertheless people are praising virtual cinema on steam through ignorance. They haven’t tried vorpx…
Which brings me on to the purpose of this post:
Demo! – That word Ralf hates.
When I tell people on forums about vorpx it’s hard to get them to commit to something they’ve never tried.
You need a cut down time limited demo that can’t be hacked to full by pirates.
You could have the virtual theater playing only a demo video showing a game being played in the virtual theater as well as video and desktop. Rather than giving a fully functional time limited demo you’d just be giving a vorpx demo that won’t play anything other than this one demo video.
Topic: Vive First Impressions
Similar to my little write-up after a few days with the Oculus Rift CV1, here are my first impressions regarding Vive after a similar amount of time for those who are interested. This will also include comparisons to Oculus where suitable.
Probably the most important thing for those who chose Vive over Rift is the promise of room scale VR, so I get to that first. Nothing new to anyone who tried it: it’s great. Most time using the Vive besides working I spent with Tilt Brush so far, which simply is the most fun way to sketch since the pencil was invented. At the same time I’m a bit more sceptical than most about the amount of room scale games that will actually impress once the wow factor has worn off a little. Games have to be very different from anything you know for this to work well. Time will tell whether game designers will come up with enough good ideas to make this something that will last. I hope for the best.
In regard to vorpX room scale isn’t that important BTW, at least for now. Typical games where you run around in large environments obviously aren’t really feasible without slightly odd workarounds like teleporting from location to location. If you want to freely roam large environments, a locomotion platform is your best bet.
In fairness to the Rift I’d like to add that all of what I saw in regard to room scale will probably also be possible with the Rift once Touch is available later this year.
Now the more technical categories:
FOV: Absolutely high enough for an immersive experience and slightly higher than the Rift’s FOV.
Pixel Density / Screen Door: Also good enough to not get distracted. Slightly lower pixel density than the Rift and thus slightly worse screen door effect, which is only logical due to the higher FOV while using essentially the same displays.
Lenses: Same basic principle as the Rift’s lenses (fresnel) with the same advantage (image overall more clear) and the same artifacts (lens flare/glare with high contrast scenes). I’m still undecided whether I prefer the more blurry peripheral view of normal lenses above the fresnel flare or vice versa.
Head phones: The headset comes with earbuds that sound more than good enough for everyone with average hearing. Also easily exchangable for something else if you don’t like earbuds or want something better. So nothing to complain here, pretty much the same thoughts I had about the Rift’s headphones.
Head tracking: Just works.
If I have to nitpick then about the base stations which don’t seem to have an on/off switch, so the motor is spinning all the time. At least I didn’t find one. Easy to circumvent, but unnecessary.The crunch question: Is there a winner when comparing Vive to Rift? Clear answer: No. You probably will have a favorite, but in the end that comes down to personal preferences. Do you favor FOV over pixel density? Do you favor earbuds over open head phones? Which store do you like better? Things like that. Room scale rather sooner than later will be available for both, so I wouldn’t focus on that too much when making a decision. Objectively both are really great high tech toys.
So, I just purchased Vorpx and I haven’t gotten it to work on any game yet. The DK1 works perfectly on all of the demos and Desktop Viewers I’ve tried but when I open anything with Vorpx it is extremely Blurry. So far I’ve only tried Skyrim and GTA V. It’s not just the game that is blurry, It’s the entire screen. The Vorpx menu (from pressing [delete]) is also very blurry and the virtual cinema environment is blurry too. Its almost like I’m seeing double and the images aren’t converging.
I’ve tried to change the IPD setting but it didn’t change anything. I’ve tried multiple versions of Oculus Runtime and nothing. Right now I’m updating my nvida drivers to see if that helps.
If anybody has some ideas I would greatly appreciate it.
Topic: BluRay
Is there any oportunity to view BluRay´s with the vorpX Desktop Viewer?
when I use PowerDvD I can watch DVD´s but with BlueRay´s I only becom an black desktop.greetings Hannes









