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  • #80801

    In reply to: BAD REVIEWS

    NipOc
    Participant

    Hi again,
    to you first point, they call the feature VRboost and the feature is described like this:

    …to reduce latency to bare minimum, to make it possible to separate head tracking from mouse control, to allow game controllers to properly function…

    and since I tried a few games it seems to work

    to the second, I tried borderlands 2 and bioshock infinite again and the Hud is still in the lower left and upper right corner, where I can´t see it without “edge peek,” but I don`t know if this is the case in other games
    (this is how borderlands 2 looks in the other driver with Hud moved into vision)
    <img src=”http://www.theriftarcade.com/wp-content/uploads/2014/07/Vireio-Perception-Borderlands.jpg&#8221; alt=”” />

    to the third, not the default value is the problem for me, but the lack of a calibration tool
    (like this one)
    <img src=”http://www.mtbs3d.com/wiki/images/thumb/d/dd/Normal_defaultsettingsSHOCT.jpg/700px-Normal_defaultsettingsSHOCT.jpg&#8221; alt=”” />

    to the fourth, your right, I didn´t thought about the Game Optimizer

    to the fifth, I didn´t change any settings and you even mentioned the fisheye effect yourself, you said that smart AR introduces vertical distortion, but others said too that it´s also a problem in other modes.
    <a href=”https://www.vorpx.com/forums/topic/fisheyeimage-warping/”></a&gt;
    This problem becomes less obvious with a higher fov (but is still noticeable) and might be only bothering me (it´s not that game breaking as it might sound in my first post). I`ll try changing some options again and see if this will help.

    to the last, with “more time,” I meant creating the VRboost profile since they need cheat engine for them (tried to make my own profile and it took an enormous amount of time, more than the shader profile), but I never created Vorpx profiles, so I don`t know how much work it is, so I´ll just believe you.

    I dont think VorpX is a bad driver and I appreciate how much work you put into this and I also appreciate the features that you add with every release. I have much fun with the cinema mode, which works really well and is perfect for third person games and if you calibrate the driver right (head tracking, 3D depth ...), the normal mode can also be an enjoyable experience (if you pause now and then and dont move your head quick, to prevent motion sickness).

    My first post (maybe even this one) may seem a bit harsh because I mostly mentioned problems, but I didn´t want them to seem insignificant and I also didn´t write my opinion or conclusion.

    And my conclusion is that VorpX is still a beta driver and all problems can be fixed and even in this state the experience can be enjoyable. Compared to the other driver, VorpX isn´t the losing one (even if it may sound like this), the other driver got rid of many of the problems I mentioned here, but VorpX has more features, a bigger forum, is definitely more user-friendly, has (in my opinion) a better “basis” and therefore more potential (Both have there pros and cons).

    And to answer the question, yes it has added enough (many) features, like position tracking, (I think) the game optimizer, fov enhancement, updated profiles… to be an enjoyable experience (as mentioned above).

    #80026

    In reply to: Ummm wow

    Dukealicious
    Participant

    Stereo3d gaming has never been easy. It has it’s own challenges. You should read all the official setup posts. With all games in Vorpx start by setting the FOV to 120 or the highest you can provided it is above 90 at least. Do this by ingame sliders, ini edits, console commands, the built in Vorpx game optimizer, Vorpx menu FOV adjustments, or programs like Flawless Widescreen or Widescreen Fixer. Since you are a developer you should be able to pick this stuff up very quick. In the Vorpx menu ingame try setting it to “Letterbox 2” I find that this combined with an FOV of 120 seems to eliminate any view distortion when looking around.

    Next you will need to tweak your mouse sensitivity til it matches your headtracking. There are a number of ways to do this whether through the vorpx menu, the game menu, inis, xpadder mouse emulation, or a combination of all the techniques til it fits.

    Then you need to set your graphics so you can maintain 75 fps at all times whether in combat or complex outdoor scenes. Use Z3D if you cannot maintain the framerates at the graphic detail you desire in Geo3d.

    If it sounds like a lot of work sometimes it can be, but once you have it all setup correctly games in Vorpx are the best experiances you can have in the Rift. Bioshock Infinite or Borderlands 2 in Vorpx blow any demo out on Oculus Share out of the water.

    For Skyrim and a gamepad it is better to just disable the 360 pad in Skyrim game menu and in the Vorpx ingame menu. Then use xpadder to map keyboard and mouse imputs to your 360 pad.

    Lots of people charge for beta access. That is Steam greenlight and any other early access game like Elite Dangerous. Id rather get a chance to use Vorpx now with updates here and there rather than wait for CV1 release a year from now.

    #29621
    goshops
    Participant

    I have no troubles working vorpx with Steam:
    Borderlands 2
    Borderlands Pre-Sequel
    Chivalry
    DCS World
    F1 2012 (needs open track)
    F1 2014 (needs open track)
    Far Cry 4
    GTAIV
    Metro 2033
    Mirrors Edge
    Portal 2
    Outlast
    Skyrim
    Wolfenstein

    Alien Isolation (mod game file)
    Test Drive Unlimited 2 (have 3D but no head tracking)

    I also have the Mass Effect trilogy and Alan Wake but I haven’t tried those games yet. Except for the games marked, all work with vorpx’s head tracking.

    #27028

    In reply to: Borderlands Pre-Sequel

    goshops
    Participant

    I didn’t see a way to edit my previous post, so a double.

    Also, to specify the menu, sometimes the image doesn’t zoom back out after exiting the menu. Though I haven’t noticed any patterns to replicate it, it seems to be random but if I do notice a pattern I’ll let you know.

    Also, my Borderlands save, http://s000.tinyupload.com/?file_id=98411332024257196370

    You might have to clean the metadata so you can use it with your profile, also I have a Steam copy, and I am still at the beginning of the game, about to face the first boss with the jump pads.

    #26807

    In reply to: F1 2014

    goshops
    Participant

    It does, and I don’t remember seeing an option to map the controller options like that and I’ve tried various times of turning the rift and hoping to see something change in the game settings or in the vorpx menu, though perhaps I was doing it wrong. Regardless, I do have head tracking now in most games, trying to get head tracking in Test Drive Unlimited 2 and Flight Simulator X but haven’t been successful with them yet.

    I’ve had no troubles with Dirt 3 or Borderlands Pre-Sequel, took a bit to get Skyrim and F1 2012/14 to work but they work now.

    #26794

    In reply to: Am I crazy?

    goshops
    Participant

    Games that work for me are:

    Borderlands Pre-Sequel
    Dirt 3
    F1 2012
    F1 2014
    GTAIV – haven’t gotten head tracking yet
    Skyrim
    Flight Sim X, though it opens on a different monitor and haven’t gotten head tracking, I do have 3D.

    Though, except for Borderlands and Skyrim, I use Opentrack for head tracking.

    #17767
    tonyvn
    Participant

    I find that opentrack can often crash Vorpx when trying edge peak.
    This happens often in Dirt 3.

    I try to zoom out instead but the menus are located deep on the edges and corners of the display :(

    Arma 3 is still something I really want to get working.

    I’ve tried COD, Borderlands. All end up being “Gunface” experiences.

    bcozier
    Participant

    Interesting…I will give a try for MW3 and Borderlands 1, since they are buttery smooth at 75hz already..so should we then turn off any aliasing options in the game settings?

    #17452

    In reply to: Skyrim teething issues

    claytont
    Participant

    Iv been having the same issues as you when trying to get the gamepad to work properly. The way vorpx handles gamepad imputs doesnt alow for deep customization which is fine since there are programs like xpadder that fill that need. However the problem still persists because the internal gamepad seems to have inputs for buttons that simply cant be remapped and it seems to be causing problems with xpadder. When I start a game the gamepad works flawlessly but as soon as I hit the left thumbstick it brings up a weird vorpx menu with numbers that dont seem to serve any function and after I close that all my buttons are messed up. I cant run anymore, sheathing weapons makes me run forward indefinitely and the start and select buttons do other random things.

    As a side note, these issues seem to only affect skyrim and farcry 3 as apposed to bioshock infinite, borderlands 2 and COD MW3 which work flawlessly.

    #17178
    bcozier
    Participant

    Ok I got a way to show fps stats in borderlands 1 and for some reason it still tops out at only 60fps when UseVsync=True even though I have rift set to 75hz in windows and using as primary display…not a big deal..

    Now when I set UseVsync=False I get between 160 and over 300fps. After reading some older messages when the game first came out they used to get 40fps and below lol…we’ve come a long way.

    #16356
    Ralf
    Keymaster

    The new games are:

    Antichamber (G3D)
    Batman: Arkham Asylum (G3D/Z3D)
    Bioshock Infinite (G3D)
    Borderlands (G3D/Z3D)
    F.E.A.R. (G3D/Z3D)
    F.E.A.R. 2 (G3D/Z3D)
    F.E.A.R. 3 (Z3D)
    F1 2013 (G3D/Z3D)
    Gone Home (G3D)
    Retrovirus (Z3D)
    Space Engineers (G3D/Z3D)
    Splinter Cell Blacklist (Z3D)
    State of Decay (G3D/Z3D)
    The Stanley Parable (G3D/Z3D)
    Thief [2014] (Z3D)

    #11091

    In reply to: Bioshock Infinite

    Vang
    Participant

    Add my machine to the list of crashes with Bioshock Infinite at some random point in the startup menus before I actually get into the game world.

    Latest nVidia 327.23 drivers
    Twin Frozr MSI GTX 770 OC
    i5 3570K @ 3.4GHz
    8GB DDR3 RAM
    Windows 7 Pro 64-bit

    I do have MSI Afterburner and MSI Gaming App installed, but it doesn’t matter if I run those utilities (in any mode) or not run the utilities at all, B.I. crashes. I have not tried completely uninstalling the MSI utilities though. My reasoning is those utilities are installed and I can run Skyrim and Borderlands 2 just fine (all I’ve had time to test so far), so it’s unlikely to be the MSI utilities causing the crash. But of course, with troubleshooting, until you actually nail it down to a real cause, everything stays on the table as a suspect :-)

    #312

    In reply to: Shaders (Helix)

    eqzitara
    Participant

    Just remembered this link

    http://www.youtube.com/user/S3DGamerZone

    If you look at videos of borderlands 2/Dead Island they are using depth buffer. Im not sure how it compares to Vorpx since all users are using same display and it may allow better optimization.

    #267
    Ak
    Participant

    Definitely Battlefield 3.

    Fallout 3 is a very good game, but it looks horribly outdated and will be bad with the rift I think.

    Either you need a really good ‘photorealistic’ game like Battlefield 3, Crysis, Portal, Project cars, or a game with a particular style like Minecraft, Borderlands, dishonored.

    Old games which tried to be ‘photorealistic’ looks very bad today. For exemple I can easily play at ratchet and clank because the cartoon style doesn’t look outdated, but games like the first tomb raiders, Vice city etc just look bad

Viewing 14 results - 91 through 104 (of 104 total)

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