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Search Results
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Topic: Callo of Duty 2
Hello, does anyone got Call of Duty 2 to work with vorpX ?
The VorpX log does not show any error but vopy doesnt hook at all.
When trying other profiles from the same engine (newer Call fo Duty games) the game crashes after the COD2 logo using VorpX.–
Topic: request
Wolfenstein 2 is not supported by Vopx, please make it happen and also call of duty ww 11
Topic: Call of Duty: WW2
Hey!
Sledgehammer Games is doing a free weekend of Call of Duty: WW2 on Steam right now. I’ve tried to run it with VorpX but it seems like it’s vsyncing half of the frames. It runs on a stable 25 fps so not ideal for VR. Anyone tried it? I would love to know how I can get the game running in a smooth way. I have tried several profiles from Blops 3 to Advanced Warfare.
Topic: prey 2017.
hello,
i found a profile working in Z3D for prey 2017, call of duty advanced warfare, copy that profile, rename prey.exe to something like prey1.exe (cause vorpx already has prey.exe profile from the first game).
then disable steam overlay in steam, settings -> inside a game -> uncheck activate steam overlay.
inside the game i put image zoom to 0.8, and use others settings to your liking.
To adjust FOV, you’ll need to use Notepad, or your text editor of choice, to edit the game.cfg file located in the root Prey folder of your Save Games folder (typically c:\users\Saved Games\Arkane Studios\Prey). Find the “cl_hfov=85.5656” entry, and change the number as you like, up to a maximum of 120 -sorry for the copy/paste.
IMPORTANT, if you guys find a geometry3D profile please let us know here. i didnt try every profile yet, just a few.
let me know how it works for you guys.
I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.
All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.
I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.
You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.
I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.
I’ve only run into one issue.
The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.
However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.
Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!
Hi there, i use the resolution of 1920×1080 instead of 1920×1440 with games having some unsolvable FOV problems (in my case, Call of Duty Ghosts is an example, but also The Crew and other games without 3d rendering). Doing so the upper and lower portions of the screen are occupied by a dinamic effect called “ambience”. This effect can be disabled with the Virtual Cinema mode but not with the regular Vorpx visualization. I think that black screen, in this case, is much better thatn any effect as it blends with the hud itself and the loss of vertical FOV is minimal and can barely noticed using a black background (i am pretty sure of this because of some games like Mirror’s Edge). On the other hand, ambience is like a constant reminder of the adaptation.
I wonder if there’s an advanced setup i can use for that, or if Ralph can consider this for the next Vorpx version. Thanks for any reply.
When starting vorpControl I get the following error:
Sorry. vorX encountered a critical error and cannot do its magic. :\
Try restarting the application. If the problem persists, reinstalling vorpX might help.
Error code: 2Then when I do reinstall, vorpControl will be loaden and most? features seems to function. Then when I need to start vorpControl again (after reboot) I get the same error and need to reinstall again.
Also the games won’t show on the DK2. I have folowed the instructions and tried all variations of setting (direct, extended HMD, primary, secondary display).
The games I tried are:
Call of Duty Black Ops II, The Elder Scrolls V Skyrim and Legue of LegendsWhen the games start I do see the vorpX 7.5 text in the screen at the bottom left. With the del key I can go to the options. I tried lots of settings.
I have no idea what I can do next.
Firstly just bought VorpX and i’m very happy with Skyrim on my DK2.
Been trying to get Call of Duty: Modern Warfare 2 to work.
I’ve had limited success with this, will only launch in 3d in either 640×480 or 800×600. No in game VorpX menu when pressing the del key. Head tracking is working, but not positional. Dont think geometry 3d is working, might be Z-buffer but cant tell as no in game vorpX menu.
Any hints on how to get this working? or are you / will you work on this please Ralf?
kind regards,
Marcus