Really like this game and was happy this was on the list. I like the feel of the game and it seems to run well except using my controllers there is no button that is assigned to climbing which seems a little weird since in this game you do a lot of climbing. I have not been able to figure out if I can remap this as I just purchased this software today. I hope there is some way to fix this in the default setting please. Thanks for your consideration.
I’ve found for a few games, like Ralf said, if you want a resolution higher than your desktop, you have to not only add them to the list of resolutions in your video control panel, but then set the desktop to that resolution. Example: Sonic Racing Transformed. Have to increase the desktop resolution to run the game at a higher resolution. Others it doesn’t seem to be necessary
I haven’t forgotten about your photo mode wish. That’s just not a top priority currently, sorry. :( There are lots of things requiring attention when you maintain a project as huge as vorpX. The main goal of the mod is/was to make the game playable in VR with motion controller gestures, which works perfectly fine already. If/when time permits, I’ll check whether the photo mode issue is easily fixable and will do so if that’s the case.
@Ralf
As you can see I got impatient waiting for the gesture controls (😜)
Any eta on when they will be ready for primetime?
What I usually did was before using VorpX was starting up the game on flatscreen first, to where the default controls were usually mouse+keyboard. I would change controller settings from M+KB to gamepad (wireless Xbox 1 controller in my case). That usually kept me in controller mode when I would play from that point forward.
Usually, if I died (as I did a lot in just finishing Bioshock Infinite), I would often ‘invalid Direct VR settings’.
im having the exact same issue as vikdaboss.
Quest 2 air link
fresh install cyberpunk and vr mod stuck in edgepeek mode.
no mods no extra things/overlays running.
also tried the cyber punk teaks you mention Ralf and no go
i can do the tutorial/start screen but as soon as i hit the game it becomes flat.
every now and then…..like 1 in 6 times i quickly switch between fullvr, immersive vr, and cinema modes and it makes the screen bigger and the screen will headtrack SLIGHTLY. but never motion controls or full vr.
Basically I got the portal 2 sixense pack to work with vr controllers and am trying to use vorpx to track head movement, but what vorpx does is takes over the vr controllers so it cant recognize them. Im wondering if there is a way to just disable the controllers entirely in vorpx so that i could use them in portal 2?
Nope them neither. Controllers work in menus but not in the game!
I uploaded a profile for Iron lung.
It Can be played full VR headtracking and the controler to move and turn
or in the cinema screen mode
try to put FOV in the game settings to 80 for a better result in full VR mode
That’s what EdgePeek is for. EdgePeek temporarily zooms to a screen view, which makes using menus or watching cutscenes a lot more comfortable.
Mouse: wheel click (or hold)
Motion controllers: right grip button click (or hold)
Gamepad: right thumbstick click
That sounds weird, both keyboard/mouse and gamepads should work fine. Are motion controllers working? You should be able to use those instead of a gamepad.
Hi
Ich habe gestern wieder mal rum gefummelt.
Ich habe mit dem wmr tray Programm Start up wmr aus geschaltet. Und bin auf steam vr gewechselt, dort habe ich die Laufzeit auf steamvr gestellt statt openxr.
Somit läuft jetzt keine wmr Umgebung die Windows Taste funktioniert auf dem Controller auch nicht mehr, ist auch nicht schlimm.
Ich habe damit erfolgreich 2 Stunden amnesia Rebirth mit vorpx gespielt ohne Probleme.
Aber das ist ja auch nicht Sinn der Sache mit dem hp reverb g2.
Mit freundlichen Grüßen
Hi
Ich habe nochmal nachgeschaut, im Temp ordner vom Benutzer habe ich die vorpX temp txt datei mal angeschaut und folgende Felder gefunden. Diese Meldungen kam direkt nach dem ich desktop viewer starten wollte und er abstürzt evtl wegen der Auflösung 4k ?
1.
ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x14
ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x5B902
ERR: App: TopCrashHandler: unhandled exception end
2.
WRN: D3D11Manager: Sanity warning: immediate context is not hooked
ERR: D3D11Manager: DrawFX exception
3.
WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
(xinput:)
INF: HookBase: Installing first frame hooks single-threaded
INF: XInputBase: Checking loaded XInput versions.
INF: XInputBase: No XInput version loaded, hooking delayed.
// Komplett:
INF: DirectModeManager: headset render target size reduced (unecessarily large): 3983×3888 > 3147×3072
INF: DirectModeManager: headset render target size final: 3147×3072
ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x14
ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x5B902
ERR: App: TopCrashHandler: unhandled exception end
INF: D3D11Manager: Releasing
INF: UIRendererDX11: Released
INF: D3D11Manager: Released
WRN: D3D11Manager: Sanity warning: immediate context is not hooked
INF: D3D11Manager: Initializing device (frame: 171)
INF: Display Adapter Description: NVIDIA GeForce RTX 3090
INF: Nvidia Driver Version: 51215, r512_08
INF: Available GPU Memory: 3072MB
INF: D3D11Manager: Buffer Resolution: 3840×2160, Format: DXGI_FORMAT_B8G8R8A8_UNORM, MSAA: false
INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
INF: D3D11BufferGrabber initialized. Grab mode: 1, Sync mode: 2
INF: D3D11ShaderManager: shaders created
INF: D3D11GameRenderer: Initialized
INF: UIRendererDX11: Initialized
INF: D3D11Manager: Releasing
INF: UIRendererDX11: Released
ERR: D3D11Manager: DrawFX exception
INF: vorpControl: Exiting process life thread: vorpDesktop.exe, 1024864
Ob DIRECT X evtl mein Problem mit den sekunden Ruckler der Maus und Headtracking verursacht ?
Bräuchte mal da eine Erklärung :)
Grüße
Cheers for this, just got it as it was on sale, changed some settings to get it how i like it, looks and plays really good, my settings below, i play using a Rift S and xbox controller, with a 6700xt.
Resolution set to 2560 x 1400 (for some strange reason i have to set my desktop display to 2560 x 1400 for the game to play in that resolution, without doing that the game only gives me a choice of 3 resolutions all of which look crap in the headset, never had to do that in any other game, weird)
Image zoom – 0.78
Under the “more stereo 3d settings” i put “main eye” to Right and “3d fov enhancement” to 0.50
Head tracking sensitivity to 0.55
Clarity (fidelity fx) – Full
Sharpen amount – 2.00
Texture detail enhancement – 2.00
G3D shadow treatment – Auto
Override xbox gamepad – Partial (have to use middle mouse button for edgepeek as clicking the right analogue stick does nothing, pad works for everything else)
Really cool game in VR.
Achso okay, dann liegt das nicht an 32bit modus was ich anfangs dachte.
AVG ist wie gesagt deinstalliert und stattdessen habe ich seid 2 wochen Win Defender laufen.
Aber mir hilft es wenn ich die Control exe beende im Taskmanger. Nur es ist sehr umständlich da das Vorpx Menu nicht mehr funktioniert (und die schöne edgepeek funktion), und wenn ein spiel gestartet ist, ist es schwierig auf den Desktop zu kommen :D. Aber der Fehler ist verschwunden und ich habe vor gestern 2std am stück ohne Probleme gespielt in der Vorpx Umgebung
Maus und Tastatur Tools habe ich keine aktiviert/installiert, habe standard Maus und Tastatur, und wenn ich alle usb Geräte also auch maus und tastatur abstecke ist der Fehler trotzdem vorhanden.
Wenn ich die exe beende und es funktioniert, muss es ein Programm Fehler sein der sich vielleicht mit einem anderen programm nicht versteht ? oder ein Treiber Fehler ? Ich weiß nicht wie die control exe mit Windows kommuniziert.
Grüße