Maybe that’s just too much. Try to reduce graphics settings until you can reach half your headset’s refresh rate. At that point vorpX will cap the framerate and the GPU wouldn’t be completely overloaded anymore.
Also please try without Virtual Desktop. Better to remove anything from the chain that isn’t strictly necessary. Or does Oculus Link not work for some reason?
Also, just in case you overlooked my earlier reply in that regard: please make sure to have the latest graphics driver installed, both AMD and nVidia had updates for Cyberpunk 2077 yesterday.
And last, but not least, also just in case: no overclocking of any kind. That’s evil in general and it’s even more evil when bringing a PC to its limits by playing a game like this with vorpX.
I noticed that i couldn’t get any in game movement with my left trackpad.
I tried to change the keys, moving with keyboard works, but the buttons on the left trackpad aren’t responding, only the trigger button does the function in game for that button but the rest not. changing azerty to qwerty also didn’t did the trick.
Changing the aim by using the right trackpad works.
I’m used an original vive.
Anybody else having this issue?
Attaching to Cyberpunk2077.exe
–>
This takes quiet a while.If you suspect the Program hangs or you do not want to use VorpX with to it, clickt the according Button.
Install hookhelper
prefer defaut hooking
greyed out
Close programm
Do nothing
I’m not that lucky. The Oculus Quest2 driver does not work with Cyberpunk 2077. Only SteamVR seems to be supported.
Similar problem with Flight simulator 2020. In the driver list, there is “flightsimulator.exe” which I assume to be FS2020 but there is just a flat-screen presented when using this driver. A youtube video on how to make it working with oculus and what you can be expecting would be great
I’ve discovered that 100 degrees FOV is not a hard limit. Here’s how you can increase this limit:
Go to
C:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\config\settings\platform\pc
Open options.json file
Search for “FieldOfView”
Change “max_value” from 100 to anything you like, such as 130 or 170.
Then in game when you change it, you can see that the FOV got bigger in the game. A major benefit of this is that you can now zoom in the picture without losing proper world scale. I find on my HP Reverb G2 at 120 FOV and zoomed in until I can’t see any borders, I get the best picture quality with the correct world scale.
Dear VorpX developer, you can now optimize the application for wider viewing angles :)
I have yet to try this on my Pimax 8KX in Large FOV mode. Will report back later.
Odd, I played that mission too during my play test without encountering this issue. Would be great if you could e-mail your settings file to support at vorpx com. maybe the issue is related to certain graphics settings. The file can be found here: C:\Users\[Your User]\AppData\Local\CD Projekt Red\Cyberpunk 2077\UserSettings.JSON.
Anyone have luck using Valve Index controllers with Cyberpunk 2077? For some reason the only buttons working for me are “change weapons” with the up/down on the RH joystick.
Also, is room-scale going to be supported for Cyberpunk 2077 eventually?
Yes, as far as gaming goes, 2020 can suck my.. passion.. as well.
Cyberpunk will be **most** welcome indeed.
Not sure what your cyber code at the end means. If its a secret 2077 club code, I want in.
I took a video of myself watching the combat section of the review. You can see the bugs in combat are bad.
(hey, if we can’t laugh at ourselves….)
Ah, googled it. Got it! ;)
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