For F1 games, (I’ve got 2012 and 2014) you need to have Open track for head tracking and to adjust the FOV I followed this tutorial: http://www.entertherift.fr/article-606-maj-tuto-f1-2012-13-et-dirt.html
As for myself, there are times vorpX doesn’t want to hook and restarting my computer helps. You said you have the Rift set to extended, do you also have it set as your primary monitor? Also, before I get into game, I don’t have the lens cups in. It makes it a lot easier to navigate around the desktop and get into the game. Once I am in game (going into time trial and a track to test head tracking in F1 for example) I’ll put in the lens cups and put on the Rift.
I procedure is to turn on the Rift, wait for my monitors to adjust and then start vorpX and if need be, Open track, then start>steam>game. It loads in the rift and the warning appears (even though I checked it not to) and I wait until I am through all the menus and into the game before putting in the lenses and playing.
I have little trouble with my games, though it is about 70% chance that head tracking will work in F1 without restarting my computer. Most other games work fine, though I did have an issue with Far Cry 4 locking the look stick so I couldn’t use that to help recenter the view. I couldn’t look left and then move the look stick as I straighten my head but still face left… which made me conscious of trying not to get tangled in the cord.
And there were a few times that I was so frustrated, especially at first, that I wanted to throw my computer through a window and rip out my hair. However, one day things just worked and I have no idea what I did… if some drivers updated, or I didn’t do something that I was previously… but all the black screens with audio, laggy jittery input, etc, was gone.
I do hope you get your issue resolved.
Ok, got my Rift a few days ago, got Vorpx today… I got it on the strength that it ‘captures’ games as they load and makes them work..
Well for some it might, for me.. not so much.
Yes I’m in extended. Yes I have tried the contortionist approach of pressing miriad keyboard combinations to make stuff appear on the right screen.. NOTHING, I repeat NOTHING works.
Heres my experience. (after applying the settings from the vorpx configuration util)
Batman Arham Asylum: Black screen on both Rift and PC, crashes PC to point of Restart
Dirt 3: loads again to black screen.. Game working can hear it. Nothing else seems to work.
Vanishing of Ethan Carter: Screen looks like its doubling up on itself in the center of the screen, almost like its overlapping. Cant see any of the menus, seems fov is all wrong.
F1 2013: Fov IS all wrong, and game unplayable because view too close to everything.
They are just the games I have istalled at the moment but this is not a good ‘start’ :(
Any and all help will be appreciated, thank you for your patience with a noob.
Kutter
It does, and I don’t remember seeing an option to map the controller options like that and I’ve tried various times of turning the rift and hoping to see something change in the game settings or in the vorpx menu, though perhaps I was doing it wrong. Regardless, I do have head tracking now in most games, trying to get head tracking in Test Drive Unlimited 2 and Flight Simulator X but haven’t been successful with them yet.
I’ve had no troubles with Dirt 3 or Borderlands Pre-Sequel, took a bit to get Skyrim and F1 2012/14 to work but they work now.
Games that work for me are:
Borderlands Pre-Sequel
Dirt 3
F1 2012
F1 2014
GTAIV – haven’t gotten head tracking yet
Skyrim
Flight Sim X, though it opens on a different monitor and haven’t gotten head tracking, I do have 3D.
Though, except for Borderlands and Skyrim, I use Opentrack for head tracking.
Just a guess, but would it be possible that you accidentally activated EdgePeek (middle mouse button). That would also zoom out the image, regardless of menu settings.
BTW: For Dirt 3 (and most other Codemaster games) there also is a third party option to enhance the FOV directly in the game engine, which would make using letterbox modes in vorpX obsolete.
http://www.nogripracing.com/forum/showthread.php?p=1381028
Hey odd question here. I was playing Dirt3 like a normally do with vorpX, head tracking off and using opentrack. I hit delete to change to my normal settings of letterbox 2 and zoomed out to 90. When I hit delete to go back vorpX did that thing it does sometimes where it gets stuck in zoomed out mode and wont zoom back in. With this (new?) version now since it was really zoomed out (letterbox 2 etc.) I went back in and put it back to 1:1 mode and zoomed back into 100. Now it was just perfect, I have never managed to get vorpX to be that amount of perfect in terms of zoom levels, but I have no idea how I would recreate that. So basically I’m wondering how I would set the screen to the zoom level of delete etc. if that makes any sense?
Thank for all your great work.
I have tried several games that are on the support list, F1 2012, Skyrim, as well as Outlast. I’ve responded to several topics hoping for a response but there doesn’t seem to be any, so I thought I’d create my own thread.
I can’t get headtracking with any of them, and I have even tried using Opentrack, but nothing seems to work. I want to set the rift input as the analogue stick on the controller to look around, but I can’t figure out how to do that, and I didn’t see anything in the settings. Or I couldn’t figure it out.
My system specs are.
DK2
Runtime 0.4.x (not sure but I know it’s 4)
i7 4790k Win 7 64
GTX 780 ti 3gb
16gb ram, if that’s important.
Other Rift games, like Windlands, and Radial G, work great. I also had some head and positional tracking, in Dirt 3, DCS, and War Thunder, although it was extremely laggy.
I did get GTA to run but like F1, and Skyrim, there is no head or positional tracking. Other than that, the 3D is great and the visuals are nice, I just can’t figure out how to get head tracking working.
Thanks for any support.
IPD calculation is indeed not quite correct currently. 60.9 sounds a bit too low in your case though. Please check whether the game runs in 1920×1080. Other resolutions can cause issues similar to what you describe.
For head tracking in Dirt 2 (and other games without mouse look) you have two options:
You can either use OpenTrack to simulate TrackIR input or configure vorpX to simulate a gamepad axis. The first option is the better one, simulating a gamepad has a few drawbacks.
A. OpenTrack for DK2:
https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa
B. Head tracking as gamepad
1. Press [DEL] to open the in-game menu
2. Go to Input page
3. Set ‘Handle Gamepads Internally’ to Off
4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.
The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.
If this is done, the head tracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with a real gamepad.
Now you are able to look around in your cockpit. The view has to be centered from time to time because of possible yaw drift (should be greatly reduced with an calibrated magnetometer). There is a shortcut for centering.
Quick update…. I had the IPD value (in VorpX set to 68 … which is my IPD… but VorpX IPD is no way accurate and I have it set to 60.9 now and am getting a single (3D) image….. but in Dirt2… headtracking only works when the VorpX menu is open (del key) otherwise it does not work, but can’t figure why not.
Hi, I have purchased vorpx today and am getting nowhere with it on supported games. The left and right channels are reversed! e.g. what should be in the left eye is in the right eye.
I have followed all the advice I can find on this forum and tried all modes available and ALL games are the same whether supported or not by vorpx.
I’ll use a supported game as an example: Dirt 2




I can’t see what I’m doing wrong!
Please can you help?
Windows 8.1 x64
Have you ever played with Vireio before?
Are you sure you don’t have a d3d9.dll file somewhere in your Dirt 3 folder?
Please post the version of your d3d9.dll file in your Windows\System32 folder.
I’ll post mine too.
I’d reinstall DX9. I think one version comes with Dirt3, in the REDIST folder.
Nono…that is not the problem…i can force directx9 without any problem.
The problem is that WHEN it is dx9…vorpx doesn’t hook and doesn’t start the game in stereo mode…it is just as if vorpx is turned off. When i start it up in dx11 it works just fine but i have no need for Z-buffer 3d modes which are the only ones that work in DX11 on dirt3
Funny that VorpX is not forcing DX9 mode.
Let’s do this manually then…
Ok, so now the xml file was recreated.
Step 1
C:\Users\Yourname\Documents\My Games\Dirt3\Hardware Settings\Hardware Settings Config.
Step 2
Press ctrl + f and then type direct. You will find the direct x forced feedback =” false”.() So Change it into directx forcedx9=”true” . Thats it …save it and start your game in direct x 9.
Run Vorpx again, hit apply so you get the driver “active” in the system tray.
Run Dirt 3, start a single race or time trial and check your 3d modes available.
I’m using Dirt 3 in DX11 with Geometry…If I’m not mistaken DX11 is a requirement….Please somebody confirm :)
If you use another setting other than Geometry (Z-Normal for example), the image looks flat but performance seems better.
I’ve only tried to get D3 in DX9 for Vireio, but failed (constant crash to desktop just as the intro splash video starts to play).
Let me know how you go with the XML wipe. That and the full re-download helped me.
I can no constantly show off Dirt 3, confident it will work every time.
I prefer it over Dirt 2, the menus make me queasy and I dont remember the game being as good as Dirt 3. :)
I would kill for Vorpx allowing to hook any game in geometry 3d ala Tridef/3d vision, just give a big huge warning about it being unsopported etc. , and hopefully we can tweak it to make it work. Let us do the dirty work to test and tweak games and so increase the supported game list.