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  • #29622
    goshops
    Participant

    For F1 games, (I’ve got 2012 and 2014) you need to have Open track for head tracking and to adjust the FOV I followed this tutorial: http://www.entertherift.fr/article-606-maj-tuto-f1-2012-13-et-dirt.html

    As for myself, there are times vorpX doesn’t want to hook and restarting my computer helps. You said you have the Rift set to extended, do you also have it set as your primary monitor? Also, before I get into game, I don’t have the lens cups in. It makes it a lot easier to navigate around the desktop and get into the game. Once I am in game (going into time trial and a track to test head tracking in F1 for example) I’ll put in the lens cups and put on the Rift.

    I procedure is to turn on the Rift, wait for my monitors to adjust and then start vorpX and if need be, Open track, then start>steam>game. It loads in the rift and the warning appears (even though I checked it not to) and I wait until I am through all the menus and into the game before putting in the lenses and playing.

    I have little trouble with my games, though it is about 70% chance that head tracking will work in F1 without restarting my computer. Most other games work fine, though I did have an issue with Far Cry 4 locking the look stick so I couldn’t use that to help recenter the view. I couldn’t look left and then move the look stick as I straighten my head but still face left… which made me conscious of trying not to get tangled in the cord.

    And there were a few times that I was so frustrated, especially at first, that I wanted to throw my computer through a window and rip out my hair. However, one day things just worked and I have no idea what I did… if some drivers updated, or I didn’t do something that I was previously… but all the black screens with audio, laggy jittery input, etc, was gone.

    I do hope you get your issue resolved.

    #26807

    In reply to: F1 2014

    goshops
    Participant

    It does, and I don’t remember seeing an option to map the controller options like that and I’ve tried various times of turning the rift and hoping to see something change in the game settings or in the vorpx menu, though perhaps I was doing it wrong. Regardless, I do have head tracking now in most games, trying to get head tracking in Test Drive Unlimited 2 and Flight Simulator X but haven’t been successful with them yet.

    I’ve had no troubles with Dirt 3 or Borderlands Pre-Sequel, took a bit to get Skyrim and F1 2012/14 to work but they work now.

    #26794

    In reply to: Am I crazy?

    goshops
    Participant

    Games that work for me are:

    Borderlands Pre-Sequel
    Dirt 3
    F1 2012
    F1 2014
    GTAIV – haven’t gotten head tracking yet
    Skyrim
    Flight Sim X, though it opens on a different monitor and haven’t gotten head tracking, I do have 3D.

    Though, except for Borderlands and Skyrim, I use Opentrack for head tracking.

    #26189
    goshops
    Participant

    I have tried several games that are on the support list, F1 2012, Skyrim, as well as Outlast. I’ve responded to several topics hoping for a response but there doesn’t seem to be any, so I thought I’d create my own thread.

    I can’t get headtracking with any of them, and I have even tried using Opentrack, but nothing seems to work. I want to set the rift input as the analogue stick on the controller to look around, but I can’t figure out how to do that, and I didn’t see anything in the settings. Or I couldn’t figure it out.

    My system specs are.
    DK2
    Runtime 0.4.x (not sure but I know it’s 4)
    i7 4790k Win 7 64
    GTX 780 ti 3gb
    16gb ram, if that’s important.

    Other Rift games, like Windlands, and Radial G, work great. I also had some head and positional tracking, in Dirt 3, DCS, and War Thunder, although it was extremely laggy.

    I did get GTA to run but like F1, and Skyrim, there is no head or positional tracking. Other than that, the 3D is great and the visuals are nice, I just can’t figure out how to get head tracking working.

    Thanks for any support.

    #24475
    Ralf
    Keymaster

    IPD calculation is indeed not quite correct currently. 60.9 sounds a bit too low in your case though. Please check whether the game runs in 1920×1080. Other resolutions can cause issues similar to what you describe.

    For head tracking in Dirt 2 (and other games without mouse look) you have two options:

    You can either use OpenTrack to simulate TrackIR input or configure vorpX to simulate a gamepad axis. The first option is the better one, simulating a gamepad has a few drawbacks.

    A. OpenTrack for DK2:

    https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa

    B. Head tracking as gamepad

    1. Press [DEL] to open the in-game menu
    2. Go to Input page
    3. Set ‘Handle Gamepads Internally’ to Off
    4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.

    The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.

    If this is done, the head tracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with a real gamepad.

    Now you are able to look around in your cockpit. The view has to be centered from time to time because of possible yaw drift (should be greatly reduced with an calibrated magnetometer). There is a shortcut for centering.

    #24462
    MrPix
    Participant

    Hi, I have purchased vorpx today and am getting nowhere with it on supported games. The left and right channels are reversed! e.g. what should be in the left eye is in the right eye.

    I have followed all the advice I can find on this forum and tried all modes available and ALL games are the same whether supported or not by vorpx.

    I’ll use a supported game as an example: Dirt 2

    image 1
    image 2
    image 3
    image 4

    I can’t see what I’m doing wrong!

    Please can you help?
    Windows 8.1 x64

    Ralf
    Keymaster

    For most games you don’t have to set the DK2 as primary monitor. If you haven’t done so already, please check the DK2 setup guide in the documentation. It explains how to setup vorpX with the DK2 as secondary monitor. Normally ~90% of games should work this way.

    Dirt3: One thing you could try is switching from DX9 to DX11 or vice versa. Normally both should hook, but maybe one works better for you. (DX9 is preferred due to Geometry 3D support)

    For Dirt 3 there is a Game Optimizer entry in the vorpX config app that allows you to switch to DX9 automatically.

    in case the Game Optimizer fails for some reason, you can also do this manually:

    1. Open [My Documents]\My Games\Dirt3\hardwaresettings\hardware_settings_config.xml with a text editor
    2. Search for forcedx9=”false”
    3. Change the line to forcedx9=”true”
    4. Save the file

    #17485

    In reply to: Dirt 3 – maybe 2?

    Ralf
    Keymaster

    Hi Woody,

    The first thing you should do is apply the Game Optimizer tweaks for Dirt 3 in the vorpX config app. This switches the game to D3D9 and thus enables Geometry 3D.

    When this is done, you can adjust the FOV in the vorpX ingame menu. The menu entry is called 3D FOV Enhancement.

    Headtracking can either be done by configuring the Rift head tracker as gamepad in vorpX (see below), or by using OpenTrack. The latter will give you better head tracking, sou you should do that if possible. Apparently there is a DK2 ready of OpenTrack available here:

    https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa

    And here are the steps that are required to use the Rift head tracker as gamepad axis with vorpX:

    1. Press [DEL] to open the in-game menu
    2. Go to Input page
    3. Set ‘Handle Gamepads Internally’ to Off
    4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.

    The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.

    If this is done, your headtracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.

    #16823

    In reply to: Dirt 3 problem

    Ralf
    Keymaster

    There is a way to configure vorpX as gamepad substitute (see below), which can be used to get head tracking in Dirt 3. This is better than nothing, but (very) far from perfect.

    The better option is to use an external tool like OpenTrack, which can emulate TrackIR input, instead of vorpX’s head tracking. We can’t do this in vorpX directly due to legal reasons unfortunately. I’m not sure whether OpenTrack is updated to the DK2 yet though.

    The next vorpX version *may* have an internal cure for the issue, but it’s not entirely clear yet whether that really will work out.

    Here’s the gamepad method:

    1. Press [DEL] to open the in-game menu
    2. Go to Input page
    3. Set ‘Handle Gamepads Internally’ to Off
    4. Set ‘Headtracking as Gamepad’ to Relative or Absolute depending on the game. You should get a grasp of what is better quickly.

    The options below this should be more or less self explanatory except maybe Deadzone Correction, which efectively eliminates analog stick deadzones set by the game.

    If this is done, your headtracker is now a gamepad axis. The final step is to go to the game’s input options and map look left/right/up/down to the ‘Rift-Gamepad-Axis’, exactly as you would do with any other gamepad axis.

    robottesla
    Participant

    Hi Ralf/everyone.

    I recently got left 4 dead 2 on the steam sale, but Vorpx does not seem to work with it. When I start Left 4 dead 2, it starts normally without vorpx turning the screen stereo. When I exit the game I then notice vorpx is no longer running. I’ve double and tripple checked this. Turn on Vorpx via Vorpx Control shortcut, verify its running in task manager and in the side tray, run left 4 dead 2, exit left 4 dead 2, and vorpx is no longer running.

    The other two games I have recently ran with Vorpx is BF4 and Dirt 3, no isses with either of them. Vorpx is still running when I exit either of them.

    Any ideas? My setup is:

    – Windows 7 Ultimate (64bit).
    – 16 Gig Ram
    – intel i7-4770 3.40GHz
    – Asus GTX 770 Nvidia GeForce DirectCU II OC 2GB GDDR5 Graphics Card

    #12270
    TimeDeatH
    Participant

    What the title states, vorpx simply wont run at all in game. Im running a q9550 with a gtx 660ti and 12gb ram, so more than sufficient hardware. I’ve tried reinstalling vorpx numerous times with restarting my computer. I’ve disabled all programs that may even have the slightest chance to conflict with it (hooks, antiviruses, etc). I’ve followed everything on the basic troubleshooting. I’ve been testing between 4 games: Portal 2, Skyrim, Dirt 3, and ArmA 3. Not one have showed what apparently is a red vorpx overlay, they just start normally. Hitting DEL does nothing whatsoever…

    Now does anyone have any clue to even (bare bones) just starting this?

    As far as I see it, I’ve wasted $40 on this garbage…

Viewing 11 results - 46 through 56 (of 56 total)

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