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Viewing 15 results - 166 through 180 (of 1,130 total)
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  • pizzosteez
    Participant

    I am also having this issue since the Windows 10 update. Basically, if I run the Bethesda Launcher and launch Fallout 76, it will launch if VorpX is off. However once I turn VorpX on, it just cycles through. I hit “Play” in the launcher, it goes “Checking for Update,” then “You’re Up to Date”. The Play button turns to “Running” and then it just stops and goes back to Play. It simply won’t launch the game. Any suggestions?

    HalloMolli
    Participant

    Hey Ralf,

    I am sorry to say but this is a fresh install (no mods, no enb etc. whatsoever) and it only happens in Fallout 4 (all of my other games run very well). I have not touched modding in this game and on this rig anyway. And it happens on a new save as well. Well, I created a short video so you can see for yourself what I mean (since it’s the same within the headset) –> https://youtu.be/llzv9scEicw

    Thanks for the hint with the preset, though. I didn’t even know something like this existed. But at this point F4 is unfortunately unplayable for me. Hm.

    Edit: I noticed something: If I play in first person then this happens significantly less. So vorpx (or the game?) reacts to “mousemovement” + 3rd person with “flashes”. Without vorpx there is no problem at all.

    HalloMolli
    Participant

    First I am very impressed by the performance. Resoloution is rather low (800×600) but the game still LOOKS GREAT and performs very smoothly in G3D. I couldn’t believe my eyes since many games seem to scale very poorly with (my) hardware in vorpx. Unfortunately it’s unplayable due to the fact that textures (?) cause flashy glitches which take away most of your field of vision. If I start the game without vorpx everything works just fine so it’s caused by vorpx.

    If there is a way to fix this it would be very appreciated. I love to play all bethesda games in 3rd Person view hence the VR adaption is a big no-go for me.

    HalloMolli
    Participant

    Hello, so I’ve been experiencing a very frustrating problem. When I start fallout new vegas with the original .exe then my controls work fine, means: I can use my mouse and keyboard or my controller –> which emulates a mouse/keyboard combination, I think. However, if I mod the game then I need to start it via “nvse_loader.exe”. Strangely enough vorpx hooks without a problem and everything but the controls seem to work. The game loads into the menu and the only buttons which are responding are “Del” (opens vorpx menu), “Enter” and the arrow keys (which I use to navigate through the menu). That’s it. IF I load into the game I can’t do anything: Mouse is not responding, keyboard is not responding, nothing. It’s uplayable. Why is that?

    What I’ve tried to fix it:

    1) Created a new profile (from the original FNV profile) and attached the “nsve loader.exe” to vorpx.
    2) When the game is loaded I tried to change the controller-settings within the vorpx menu (overwrite: fully, partially etc.) since then (when the vorpx menu opens) the mouse works but as soon as I close the menu the mouse arrow dissapears and nothing happens anymore.

    Without any luck, vorpx won’t let me use my other buttons nor the controller.

    Is there any way to fix this?

    Ralf
    Keymaster

    Below is the list list of games that this feature will be enabled for in vorpX 21.2.0 (release tomorrow).

    Tweakable options include the feature mode (off/auto hide/size and position only/always hidden), the auto hide timeout, the position of the weapon in 3d space, and weapon FOV and 3D-Strength for tweaking its size. Shouldn’t really be necessary to tweak anything though. Each profile has carefully chosen individual defaults that work just fine.

    Games for the first release:

    – Half-Life 2 (+episodes)
    – Portal 2
    – Black Mesa Source
    – Titanfall 2
    – Fallout 4
    – Crysis
    – Skyrim Special Edition
    – Aliens: Colonial Marines

    More games will follow shortly, I’m fairly confident that adding the feature will be possible for about 4 out of 5 potential candidates, i.e. first person G3D games.

    Note that in this first release there is no UI for changing gamepad/key assignments, will also follow shortly. For the time being make sure to use a game’s default bindings, otherwise vorpX might not be able to reliably detect when the weapon is supposed to be shown/hidden under all circumstances.

    #201912
    frydzielson
    Participant

    Hi. I am completely new to VorpX. I am using Rift S with my Lenovo Legion Y540 laptop. It has I7 9th gen, RTX 2060 and 32 GB RAM onboard. Display is 1920×1080 px.

    I think I tried everything and can’t launch VorpX with most of my games. Only very few of them work with no issues (like Metro 2033 or Fallout New Vegas).
    Tried to hook it up with Witcher 3, CP2077, Subnautica Below Zero, 7 days to die, BeamNG Drive, Satisfactory, Space Engineers and many more. I added custom resolutions in NVidia CP, tried to change in-game setting and still nothing :(
    Help me please! I don’t know what to do.
    Desktop Viewer works perfectly fine.

    #201872

    In reply to: Online games

    Ralf
    Keymaster

    Heavily invasive anticheat software like BattleEye etc. usually prevents vorpX from hooking at all. Games with more lightweight approaches may technically work, but whether or not that potentially violates a game’s license agreement, only the game dev can tell you.

    That said, e.g. various Battlefield games, Elder Scrolls Online, Fallout 76, World of Warcraft and other games have been played by users for years. I can’t guarantee anything though.

    RJK_
    Participant

    This is not VorpX related, but i think Ralf wouldnt mind me posting this here.

    I have just released 1.0 of my german speechmod for Fallout 4. More the 2500 text lines have been recorded in order to replace several unsuitable NPC voices.

    Heute habe ich 1.0 meiner Mega-Sprachmod mit mehr als 2500 neu gesprochenen Textzeilen online gestellt. Die Mod ersetzt (deinstallierbar) verschiedene NPC Stimmen die nach meiner Meinung eher umpassend für das Spiel waren.

    #201573
    dborosev
    Participant

    I can generally get better visuals with games using VorpX, as I play a lot in Cinema/Immersive modes and I don’t need 80-90fps, I can get away with 30-40 and crank up the visuals if thats what I’m after.
    Eg. I’d rather play skyrim/fallout4 in VorpX as I can do this with all the mods, etc.

    But subnautica I’d rather just use VR.

    #201392
    Ralf
    Keymaster

    Can’t really say much to the Witcher 3 issue. Probably more of an Oculus issue than anything else, but if you want, create a trouble shoot data archive in the config app when that happens next time and send it to support at vorpx com. I’d like to check whether the vorpX logfile shows anything unusual.

    Stick to first person in Fallout 4. If you want to play Fallout 4 in third person view, you have to disable DirectVR. The third person camara apparently dislikes the memory scanner FOV override.

    #201389
    hadrian
    Participant

    Last night i decided to try a new game: Fallout 4 with VorpX.
    Played almost one hour but there is another issue with this game that makes it tough to continue:

    In dialogues or 3rd person view some textures blink (appear/disappear) or the image from another angle flashes at random intervals. Even in the mirror scene when you choose the character appearance. I restarted the game twice and even got some horizontal black bars flashing.

    #201365
    xilc
    Participant

    @ xilc: With the Link cable there is no need for using SteamVR with a Quest usually except for some DX12 games. Try to run vorpX in native Oculus mode by selecting Oculus as your headset type in the vorpX config app.

    SteamVR is only needed for Virtual Desktop. In that case you have to select SteamVR as headset type in the vorpX config app AND enable SteamVR capturing in Virtual Desktop.

    @ Ralf

    Hi — I tried this, and it works for Left 4 Dead 2, Fallout 4… Just not World of Warcraft. Is this game no longer supported?

    ToxicMike
    Participant

    Skyrim absolutely sucked in VR and I could never get it to work properly.

    Well as far as i remember, they totally fu**ed up SKYRIM VR and FALLOUT VR, on the other hand…the community worked out something like 1000s of mods to make (at least SKYRIM VR) work better…but that again means to fu** around with trying out those mods to begin with, so all in all i guess those games are a pretty pain in the a** in VR after all. (no clue if there are vorpX profiles for them, haven´t looked for them yet coz there are hundreds of other titles i feel more important to try out in vorpX)

    But there are native VR games to play seated …and I have to say that there are a LOT of those.
    You just need to get those types of controls, and you will get full VR around you with the way to control as you want.

    Well of course i am aware of it and i also played a few good titles in VR, the main problem here is that all in all i wasn´t THAT hooked onto those games as probably other users are.

    But what really made me hooked is playing all “regular” games on this huge theater screen in bigscreen beta, despite having it´s flaws, in fact flaws which vorpX doesn´t suffer from and that was the reason for me to buy vorpX to begin with, regardless of whether or not me using it the “appropriate”way, as some other users here were trying so hard to get me to (in that certain way i felt wasn´t right, so that´s why i felt for replying in a certain “harsh” way, but then again i don´t call myself “toxic” for nothing)

    So, as i already said, it was actually bigscreen beta and vorpX who saved VR for me, neither HL:ALYX nor all those game developers trying so hard to bring great VR games, coz now i am actually get in the mood again to finally dig myself more into full VR experiences than ever before, and if i am gettin somehow bored with exclusive VR titles again, then there is still the joy of playing regular games on huge theater-screens and that is finally the experience i never want to miss out on ever again.

    Since i enjoyed my first game on a theater screen, i wasn´t playing any game without my VR goggles ever again, now i just hope VR goggles can actually handle being used on a daily basis, for several hours a day.

    #201261
    error55o
    Participant

    So my findings are such :

    Fallout 76 using VorpX with standard profile makes Fallout 76 half the screen size of a wide screen monitor (16.9) and thus cuts off the edges of the Pipboy and HP bars ect. the fix? 1st go in to VorpX in game menu and change “Change screen resolution” from Yes to No. Go in to Fallouts settings and change the resoloution to match what your scren size should be, exit out of Fallout 76 and reload, take headset off but don’t place it down so Oculus thinks you’ve quit using it, check screen is full screen, settings should good now.

    Side effect bonus to doing this, Fallout keeps the Peek function and you can zoom in and out of menu’s ect and make team mates names smaller (this does somethig wierd to player names but it helps focus.

    Other Side effect is the FOV is strange but it needs to be like that for VorpX.

    Hope this helps you :)

    #201142
    error55o
    Participant

    Hi All,

    My Search-Fu is failing me today.

    I’ve tried the ‘provided’ Fallout 76 profiles but the sides are cut off when wearing power armor and I can’t see my health and ammo meters even when I ‘peak’ out using the middle mouse button. Is there a setting I can tweak to make the view see these things? Thanks in advance if this was already answered from a newb.

    Best Regards,
    Kruge99

    forgive the copy and paste mods but I feel my reply to another post does answer this

    “I bought VorpX to use with Fallout 76, I’ve had 3 diffarent results, 1st result was great, could read everything, move quite smoothly ect, nothing bad to say but I had the chatmod installed and it caused a conflict with the enter key so I removed that mod, also, as I was testing things, I tried a 2nd profile for Fallout 76, this wasn’t so great even though I’m no longer using the chat mod, so I reverted back to the 1st profile I tried.

    everything was better again… except now a 5th of the pipboy doesn’t show on screen and the text… normal loot text looked like it was too small and unable to render properly, used the edge peak and it all became readable, so at this point, I took of the head set (oculus Rift S btw) and looked at my monitor… Fallout 76 was only half my screen rez and looked horrid, I reset the screen res but got distracted by my team mates and ended up playing back at my normal 1920×1080 rez but to FOV was still set to the VR (not really a issue once I got used to it lol) and then it was too late to hook in the VorpX to retest but I did notice that my pipboy and text was again all on screen and also readable when I was playing with out the VR hooked in, I’ll test later with VorpX hooked in but I’m hoping this will help figure out why your game looked the way it did :) I will also update this with my findings later”

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