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Viewing 15 results - 166 through 180 (of 1,125 total)
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  • #201912
    frydzielson
    Participant

    Hi. I am completely new to VorpX. I am using Rift S with my Lenovo Legion Y540 laptop. It has I7 9th gen, RTX 2060 and 32 GB RAM onboard. Display is 1920×1080 px.

    I think I tried everything and can’t launch VorpX with most of my games. Only very few of them work with no issues (like Metro 2033 or Fallout New Vegas).
    Tried to hook it up with Witcher 3, CP2077, Subnautica Below Zero, 7 days to die, BeamNG Drive, Satisfactory, Space Engineers and many more. I added custom resolutions in NVidia CP, tried to change in-game setting and still nothing :(
    Help me please! I don’t know what to do.
    Desktop Viewer works perfectly fine.

    #201872

    In reply to: Online games

    Ralf
    Keymaster

    Heavily invasive anticheat software like BattleEye etc. usually prevents vorpX from hooking at all. Games with more lightweight approaches may technically work, but whether or not that potentially violates a game’s license agreement, only the game dev can tell you.

    That said, e.g. various Battlefield games, Elder Scrolls Online, Fallout 76, World of Warcraft and other games have been played by users for years. I can’t guarantee anything though.

    RJK_
    Participant

    This is not VorpX related, but i think Ralf wouldnt mind me posting this here.

    I have just released 1.0 of my german speechmod for Fallout 4. More the 2500 text lines have been recorded in order to replace several unsuitable NPC voices.

    Heute habe ich 1.0 meiner Mega-Sprachmod mit mehr als 2500 neu gesprochenen Textzeilen online gestellt. Die Mod ersetzt (deinstallierbar) verschiedene NPC Stimmen die nach meiner Meinung eher umpassend für das Spiel waren.

    #201573
    dborosev
    Participant

    I can generally get better visuals with games using VorpX, as I play a lot in Cinema/Immersive modes and I don’t need 80-90fps, I can get away with 30-40 and crank up the visuals if thats what I’m after.
    Eg. I’d rather play skyrim/fallout4 in VorpX as I can do this with all the mods, etc.

    But subnautica I’d rather just use VR.

    #201392
    Ralf
    Keymaster

    Can’t really say much to the Witcher 3 issue. Probably more of an Oculus issue than anything else, but if you want, create a trouble shoot data archive in the config app when that happens next time and send it to support at vorpx com. I’d like to check whether the vorpX logfile shows anything unusual.

    Stick to first person in Fallout 4. If you want to play Fallout 4 in third person view, you have to disable DirectVR. The third person camara apparently dislikes the memory scanner FOV override.

    #201389
    hadrian
    Participant

    Last night i decided to try a new game: Fallout 4 with VorpX.
    Played almost one hour but there is another issue with this game that makes it tough to continue:

    In dialogues or 3rd person view some textures blink (appear/disappear) or the image from another angle flashes at random intervals. Even in the mirror scene when you choose the character appearance. I restarted the game twice and even got some horizontal black bars flashing.

    #201365
    xilc
    Participant

    @ xilc: With the Link cable there is no need for using SteamVR with a Quest usually except for some DX12 games. Try to run vorpX in native Oculus mode by selecting Oculus as your headset type in the vorpX config app.

    SteamVR is only needed for Virtual Desktop. In that case you have to select SteamVR as headset type in the vorpX config app AND enable SteamVR capturing in Virtual Desktop.

    @ Ralf

    Hi — I tried this, and it works for Left 4 Dead 2, Fallout 4… Just not World of Warcraft. Is this game no longer supported?

    ToxicMike
    Participant

    Skyrim absolutely sucked in VR and I could never get it to work properly.

    Well as far as i remember, they totally fu**ed up SKYRIM VR and FALLOUT VR, on the other hand…the community worked out something like 1000s of mods to make (at least SKYRIM VR) work better…but that again means to fu** around with trying out those mods to begin with, so all in all i guess those games are a pretty pain in the a** in VR after all. (no clue if there are vorpX profiles for them, haven´t looked for them yet coz there are hundreds of other titles i feel more important to try out in vorpX)

    But there are native VR games to play seated …and I have to say that there are a LOT of those.
    You just need to get those types of controls, and you will get full VR around you with the way to control as you want.

    Well of course i am aware of it and i also played a few good titles in VR, the main problem here is that all in all i wasn´t THAT hooked onto those games as probably other users are.

    But what really made me hooked is playing all “regular” games on this huge theater screen in bigscreen beta, despite having it´s flaws, in fact flaws which vorpX doesn´t suffer from and that was the reason for me to buy vorpX to begin with, regardless of whether or not me using it the “appropriate”way, as some other users here were trying so hard to get me to (in that certain way i felt wasn´t right, so that´s why i felt for replying in a certain “harsh” way, but then again i don´t call myself “toxic” for nothing)

    So, as i already said, it was actually bigscreen beta and vorpX who saved VR for me, neither HL:ALYX nor all those game developers trying so hard to bring great VR games, coz now i am actually get in the mood again to finally dig myself more into full VR experiences than ever before, and if i am gettin somehow bored with exclusive VR titles again, then there is still the joy of playing regular games on huge theater-screens and that is finally the experience i never want to miss out on ever again.

    Since i enjoyed my first game on a theater screen, i wasn´t playing any game without my VR goggles ever again, now i just hope VR goggles can actually handle being used on a daily basis, for several hours a day.

    #201261
    error55o
    Participant

    So my findings are such :

    Fallout 76 using VorpX with standard profile makes Fallout 76 half the screen size of a wide screen monitor (16.9) and thus cuts off the edges of the Pipboy and HP bars ect. the fix? 1st go in to VorpX in game menu and change “Change screen resolution” from Yes to No. Go in to Fallouts settings and change the resoloution to match what your scren size should be, exit out of Fallout 76 and reload, take headset off but don’t place it down so Oculus thinks you’ve quit using it, check screen is full screen, settings should good now.

    Side effect bonus to doing this, Fallout keeps the Peek function and you can zoom in and out of menu’s ect and make team mates names smaller (this does somethig wierd to player names but it helps focus.

    Other Side effect is the FOV is strange but it needs to be like that for VorpX.

    Hope this helps you :)

    #201142
    error55o
    Participant

    Hi All,

    My Search-Fu is failing me today.

    I’ve tried the ‘provided’ Fallout 76 profiles but the sides are cut off when wearing power armor and I can’t see my health and ammo meters even when I ‘peak’ out using the middle mouse button. Is there a setting I can tweak to make the view see these things? Thanks in advance if this was already answered from a newb.

    Best Regards,
    Kruge99

    forgive the copy and paste mods but I feel my reply to another post does answer this

    “I bought VorpX to use with Fallout 76, I’ve had 3 diffarent results, 1st result was great, could read everything, move quite smoothly ect, nothing bad to say but I had the chatmod installed and it caused a conflict with the enter key so I removed that mod, also, as I was testing things, I tried a 2nd profile for Fallout 76, this wasn’t so great even though I’m no longer using the chat mod, so I reverted back to the 1st profile I tried.

    everything was better again… except now a 5th of the pipboy doesn’t show on screen and the text… normal loot text looked like it was too small and unable to render properly, used the edge peak and it all became readable, so at this point, I took of the head set (oculus Rift S btw) and looked at my monitor… Fallout 76 was only half my screen rez and looked horrid, I reset the screen res but got distracted by my team mates and ended up playing back at my normal 1920×1080 rez but to FOV was still set to the VR (not really a issue once I got used to it lol) and then it was too late to hook in the VorpX to retest but I did notice that my pipboy and text was again all on screen and also readable when I was playing with out the VR hooked in, I’ll test later with VorpX hooked in but I’m hoping this will help figure out why your game looked the way it did :) I will also update this with my findings later”

    #201141
    error55o
    Participant

    Sometimes things appear on the extreme periphery of my vision. Usually this is menus of some sort. Anyway, what happens is I can’t tell what I’m clicking. I know you can click the middle mouse button to edge peak, but I’d like a way to adjust this a bit better.

    This is most apparent in a game like Fallout 76. I can’t see like half the pipboy when I bring it up. You tend to use pipboy quite often in that game, so I’m looking for what settings I need to change to be able to see it better. It really isn’t optimal to use the edge peak button every time I open the pipboy.

    I bought VorpX to use with Fallout 76, I’ve had 3 diffarent results, 1st result was great, could read everything, move quite smoothly ect, nothing bad to say but I had the chatmod installed and it caused a conflict with the enter key so I removed that mod, also, as I was testing things, I tried a 2nd profile for Fallout 76, this wasn’t so great even though I’m no longer using the chat mod, so I reverted back to the 1st profile I tried.

    everything was better again… except now a 5th of the pipboy doesn’t show on screen and the text… normal loot text looked like it was too small and unable to render properly, used the edge peak and it all became readable, so at this point, I took of the head set (oculus Rift S btw) and looked at my monitor… Fallout 76 was only half my screen rez and looked horrid, I reset the screen res but got distracted by my team mates and ended up playing back at my normal 1920×1080 rez but to FOV was still set to the VR (not really a issue once I got used to it lol) and then it was too late to hook in the VorpX to retest but I did notice that my pipboy and text was again all on screen and also readable when I was playing with out the VR hooked in, I’ll test later with VorpX hooked in but I’m hoping this will help figure out why your game looked the way it did :) I will also update this with my findings later

    #200826
    Saber
    Participant

    Because Microsoft is Microsoft, they’ve made the file system handling for their Microsoft Store/Xbox for PC games extremely locked down and cryptic. Local administrators don’t even have permission to READ the files and if you take ownership, the games stop working. Because of this, I had little hope of VorpX working, but decided to try anyway.

    Lo and behold, it works… sometimes. I decided to test games with official local profiles, but since you can’t add processes/files to the official profiles, I had to make a copy of each profile and add the process to the copy while the game was running. (Adding files doesn’t work because you, the owner of your computer, don’t have permission to access the files on it that are installed using the Microsoft Store.)

    FALLOUT 76
    Works 100%. VorpX seems to detect it correctly and both Geometry 3D and Z3D work. Process name is “Project76_GamePass.exe”.

    ORI AND THE BLIND FOREST – DEF EDIT
    Doesn’t work. I’ve tried the alternative hooking method and running VorpX as admin. VorpX just doesn’t detect it. Process name is “Ori And The Blind Forest Definitive Edition.exe”, but it’s a suspiciously small exe file.

    DEEP ROCK GALACTIC
    Semi-works. I’m using Paradise Decay’s profile and I’ve tested it on the Steam version, where it works pretty well. VorpX detects the Xbox Game Pass version and I’m able to play it on immersive screen, but 3D doesn’t work. Geometry is not available and Z3D is no different from 2D. Process name is “FSD-WinGDK-Shipping.exe”.

    I’ll test a few more games. Any requests?

    #200014
    lydon
    Participant

    Thanks so much for posting this guide here! I see so much potential through vorpX from testing fallout 3 alone

    #199693
    jontasa
    Participant

    Hey everyone

    Got my Reverb G2 a couple of days ago and couldn’t be happier with it.

    I Decided to try VorpX yesterday since I’ve heard great things about it.

    Looked forward to trying out Battlefront 2 with it since it was a supported title, but I just couldn’t get it to hook. Went back to the essential tips and looked at numerous support sections. But I just can’t get it to work. Everytime I try to start a game it just loads up on my main screen like there’s no headset.

    I get no Vorpx logo or indication that it is actually interacting with the game.

    Titles I’ve tried so far:

    SW Battlefront 2
    Fallout 4
    Metro Exodus

    Atleast one of these titles should work in my opinion.

    I’ve tried disabling all overlays and uninstalled malwarebytes. I’ve done a reinstall of VorpX but nothing really changes.

    Am i going in the wrong order?
    1. Plug in my reverb G2 power
    2. Put on headset.
    3. WMR loads with cliffhouse
    4. I start Vorpx from desktop
    5. I load the metro exodus profile from “local profiles”
    5. I start Steam VR
    6. I run the game which tells me it’s not natively supporting VR.
    7. The game loads up as a normal desktop game anyway.

    Some Specs
    Windows 10 with latest update
    Amd ryzen 7 3800x
    Gigabyte RX 5700 XT with latest drivers
    32Gb Hyper X 3200mhz

    Any help would be greatly appreciated.
    /Jon

    Demosthenes
    Participant

    Someone just implemented AMD’s FidelityFX Contrast Adaptive Sharpening for Fallout 4 VR, it looks excellent. Also works with Skyrim VR.

    It replaces the openvr_api.dll. Theoretically it would work with any openvr game with a dll version for each.

    Could something like this be implemented/useful in Vorpx, or am I confusing myself?

    https://github.com/fholger/f4ovr_improvements/releases/tag/cas_v1

    https://www.nexusmods.com/fallout4/mods/48934?tab=description

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