The UFO series has partly very low graphics settings, but look quite good in Cinema Lounge Mode.All three games are similar, but received different profiles because they needed different 3D settings. – Aftermath reminds strongly on Fallout 1 graphics like.
UFO: Aftermath (G3D)
– Patch game to latest patch
– Choose XP compatibiliy mode

UFO: Aftershock (G3D)
– The second part of the series
Important:
– Install game
– DO NOT START GAME !!! – Copy Protection will break SteamVR !
– Update game with patch 1.3 ( removed Starforce protection )
– Rename UFO.exe to UFOAS.exe
– Run Game

UFO: Afterlight (G3D)
– This one is probably the best one with the best graphics
– Update game
– Rename UFO.exe to UFOAL.exe

All game profiles are availiable from the Cloud.
I comming back to share some findings about that dollhouse look,(which i prefer for FO4, SSE W3) As for Fallout4 there is a mod called ac camera. This lets u move the camera position away from the character. In tpv and fpv. If u increase the fov lets say to 110 -130 and use the camera mod you may experience a totally new game. If u have the chance to try helix 3d mods (nvidia 3dplay) u will get the perfect dollhouse effect game . The settings above is almost the same in a hmd.
I’m having the same issue, did you find a solution?
I’ve tried resetting to factory settings and it didn’t work.
I’ve also tried using the invert settings in the head tracking settings page and those had no effect on the tracking, I also made played with the gamepad override settings, these had no effect either.
This happens with multiple game I tried, going into full VR mode. The only game that I tried so far where the tracking was fine was Fallout 4 (in-game only, menu was still inverted) probably because of the Direct VR scanner.
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
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Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
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Hey Ralf,
Found a bug – setting of the override key (ALt) to no, does not save to the profile. Every time I go in I have to set it. Found this in Fallout 76 because it uses the ALT key to “hold breath” while aiming, and this was messing with that.
when you say full vr for fallout 76 do you mean like fallout 4 vr? like free hand aiming?
Checked it last week when I saw the thread, but couldn’t replicate the issue.
If you haven’t done so already, trying again with 18.3.1 is worth a shot. It contains a fix for a obscure D3D11 crash issue that happend semi randomly with Fallout 76. With some luck your Metro Redux issue might be the same.
Yes, fallout 76. Should note that I’m using cinema mode.
vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.
Additionally minor issues with the program itself and other profiles have been fixed.
In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.
New profiles:
- Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks
Changes/Fixes
- Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
- DirectVR scanner could time out with large scans in low memory situations.
- DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
- FOV scan was run despite .ini edit FOV being selected if both are available.
- Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
- Arma III: DirectVR FOV was slightly too high.
- The Witcher 3: some objects were rendered at wrong depth.
- Crysis 3: reflections fixed, effect fixes.
- Fallout 4: minor gun decals and fire glitches fixed.
The z-normal actually looks pretty damn nice in its own right. Gorgeous game world, much better than F4 in my opinion.
Yeah, it’s definitely an acceptable option for those with struggling GPUs or in need of more FPS. Power Armor visuals are distorted and hard to look at tho, at least using the renamed FO4 profile. What an astonishing creation, the various regions are really terrific environments — Cranberry Bog in 3D, ACKGGKKGKGKGKGGKKGkgughrgh! Definitely bigger hordes coming at you in high level areas than Fallout 4, pretty tense situations if you’re alone with a box strapped to your face.
Looking forward to the good stuff later today — had a really great time last night, half in VR and half on ultrawide. I love the world building, the satisfying game loops, the random chaos of other players — most of whom so far are super friendly. DOF effect stripped away, shout hosanna!
This is way more my speed than something like ESO, I can’t get into that WoW gameplay for some reason. I know it’s getting a lot of indignation from the WE WANT THE SAME BUT DIFFERENT brigade online, but I applaud the experimentation. You can also feel the DNA of things like UO and Galaxies coming from the Austin studio. Bravo, Bethesda! Now get cracking on a VR port when you finish Wolfenstein and Blades VR.
I can’t really answer these questions, sorry. If you want my personal opinion: would be rather odd to disallow .ini edits at a later point since they had years to decide that. The risk of using vorpX in online games is the same as it always was with any other game. I’m unaware of anything ever happening in the last five years. Obviously that is no guarantee for the future though.
What I can say is that I’ve been using vorpX with Fallout 76 for several hours now on multiple occasions during the beta and today with the release version. So far without any issues.
I read on the internet, about some changes in Fallout 76 that will be made, for example fov hovering around 85-88ยบ and frequency reduction at only 60, or 60 and something for this game, supposedly “to avoid some possible hacks or advantages”.
This has disappointed me a lot, and I also think that it is neither the right way nor is it the real problem to correct in Fallout.
Does this break the possibility of using a fullvr profile and custom FOV with Vorpx for this game finally? I’m surprised not to read about this here.
The game might be a bit more demanding since its environments are more detailed, but G3D felt great with medium details + high textures on a 1080Ti. Pretty much what I usually recommend for Fallout 4.
Z3D looks good too, so if you dislike frame interpolation, want to supersample or play on a mid-range GPU that’s a perfectly valid option.
Cool. Might be getting this soon then after all.
Would you say performance is near fallout 4? Z3D also working right?