Hi all, Just an FWIW/IMO…
I’m a huge fan/player of Skyrim/Fallout and built/adapted my rig specifically for them. Been playing video games since the Pong arcade machine so I’m not a newb ;) Personally, I am just fine without roomscale features, though I wouldn’t complain if they ever come into being. As long as I can simply ‘see’ the world in actual VR, look around etc, I’ll haZ the happy of the Cheezbzburger cat at a McDonalds free food day.
Because the Beth games have such a force of talent in the modding community, I have little doubt that once the top names get their hands on Vives and Rifts, we will see as many incredible mods for them as we did in the normal games.
And considering, last I looked, Skyrim was still ridiculously high on Steam’s use list in spite of it’s age…well, I predict a much longer life thanks to VR. With the creation Kit for F4 about to release and the much better engine driving it/DX11 vs DX9, I’d imagine it will be easier to deal with for VR modder-devs.
But my overall point is that there are a L O T of us that want it, will use it and will pay for such functionality as required. It will take time of course. I don’t seriously expect seamless experiences day 1 or even day 100. But the possibility of Sky in VR is what drove my Vive purchase to begin with. I doubt I am alone. And it will only get better as time goes on.
Hello! I have tried to start fallout 4, but that is about as far as vorpX gets. I start it and then vorpX crashes. At least I think it does, as I see the loading symbol, hear the sounds of the game (set to 1920×1080) and yet that is all it does. maybe I’m impatient and it takes a minute. But I was able to get IN game (looking past my nose at the monitor) and it still didn’t show anything. Is there a reason why?
I am trying to play Fallout 4 on my Oculus Rift DK2 but when I load it up it just comes up with this error “vorpX could not initialize your Oculus Rift. It Reported: Couldn’t load LibOVRRT” any idea what I should do?
This is only happening with Fallout 4 as far as I am aware
I saw Sirchancealot made an account just to post so I figured I would too. Just like him ever since Vive release I’ve been lurking for news. I’m so excited to play legacy games on Vive with the VR twist.
I know they’re not roomscale and don’t have motion controls, I would actually prefer they didn’t. I don’t think a majority of people who want Vorpx for Vive want that stuff. Two members of my family and my close friend all have Vive’s pre-ordered and they’re all excited to play Fallout and Skyrim in VR. So am I.
I won’t ask for a release date or anything, I’m sure you’re working on it and it will be ready when it’s ready but a hint of a timeline would be a nice treat.
I didn’t make an account just to post ;) I am a proud owner of Vorpx :) just waiting for my Vive update :D
Hi,
Left 4 Dead 2 is on the supported games list, but when I start it, it just runs on the monitor, the rift doesn’t react. Vorpx seems to generally work, no errors, Fallout 4 for example works.
Edit: now it starts, but when I want to start a game, it says “Steam must be running”. It doesn’t say that when I am playing without rift.
I saw Sirchancealot made an account just to post so I figured I would too. Just like him ever since Vive release I’ve been lurking for news. I’m so excited to play legacy games on Vive with the VR twist.
I know they’re not roomscale and don’t have motion controls, I would actually prefer they didn’t. I don’t think a majority of people who want Vorpx for Vive want that stuff. Two members of my family and my close friend all have Vive’s pre-ordered and they’re all excited to play Fallout and Skyrim in VR. So am I.
I won’t ask for a release date or anything, I’m sure you’re working on it and it will be ready when it’s ready but a hint of a timeline would be a nice treat.
PSA for everyone waiting for Vorpx Vive support:
If you have not tried a FPS in VR before as a seated experience ( Vorpx will not and will never make Skyrim roomscale for those who did not know ), motion sickness is a very real possibility, even if you have an iron stomach. I never used a DK2 or had any other experience before my Vive came and have absolutely no problem with Motion sickness when it comes to native Vive games (no history of any prior motion sickness IRL either). In preparation for Skyrim VR, I tried The vanishing of Ethan Carter VR sold on Steam and from the beginning of the game something just felt “wrong”. I wanted to experience a similar situation that I would find myself in with Fallout and Skyrim. I , more or less, was fine for the first 15 min. I thought I was good to go until I stepped inside a house and then I had to take the HMD off. Everything in my gut, neck and back of my head just felt “sour”.
Long story short if you don’t have any experience with VR motion sickness, read up on it. Buy some ginger Ale and Ginger chews. I bought some Dramamine just in case because I don’t want anything to ruin the fun. Just trying to keep anyone from having a bad first experience if they aren’t prepared. :)
Hello vorpX – community !
First of all thank you vorpX Developers – your software is worth every cent! I love experiencing my games on the DK2!
Because I have a weaker graphics card (AMD 7750), I was happy to gain lots of fps using the “8:9 Hack”. Especially The Elder Scrolls IV: Oblivion runs in 960×1080 with the help of the “FOV Modifier”.
Everything is beautiful and in around 40fps with the game main menu correctly scaled to 8:9 ascpect ratio. The game inventory and menus, too – edge peek is very helpful. So Oblivion is a clear recommendation.
Unfortunately, the newer games based on this engine, Fallout 3 and NV have problems: In both games, the main menu does not scale to mentioned resolution, so I start new games or load saves by moving the cursor, listening to the selection-click and go. So far so good.
But here is the catch: although both games run in 8:9 considerably faster, I cannot play them, because if I enter a new area (room or house in megaton for example), they crash. “Fallout has stopped working – Windows is checking for a solution to the problem”.
Of course I could buy a faster gfx-card and go back to 1920*1080 which works. But perhaps somebody knows a solution to this problem.
Best,
Geoman
My vive has arrived yesterday, i will try fallout 4 on my 980ti.
Is there any tutorial explaining how to use vorpx with the vive ?
Short update since this thread receives quite a few hits:
We’re one step closer, but not yet 100% there. vorpX’s custom async timewarp is now working good enough to handle short dips below 45fps almost glitch free. Not perfect, but a lot better than without.
What does that mean for you?
It’s now possible to play rather performance hungry games like Skyrim or Fallout 4 in Geometry 3D on a GTX970 with a Vive by sacrificing some image quality. If you can live with image quality similar to a Rift DK1, Geometry 3D with positional tracking (seated!) is now viable in most performance hungry games. Switching to Z3D allows full quality on such a machine, so there now really is a choice if a game supports both modes – even for games that need a lot of CPU/GPU.
Games that don’t put so much stress on your PC work at full quality with Geometry 3D if available without problems, of course. Just in case anyone wondered.
What remains to be done are mainly a few longer play tests and some docs and ingame hints regarding performance optimization to leave noone in the dark about what can be done to play games that are a bit difficult to handle.
Stay tuned. Fingers crossed that nothing big shows up during play testing.
I have tried everything. It simply does not work. I get a black screen but I can hear Fallout4 running. I wish this was more straightforward.
Pete, I think it’s enough now. I’m a patient man, but consider this a serious troll warning. You made your point and you made it more than often and more than clear enough.
Noone ever promised anything like room scale VR for hundreds of games that weren’t even made for VR. The recommendation for all games will be playing seated. And there will also be ingame hints about this. Technical considerations aside, common sense will probably tell most people that Skyrim won’t fit into their living rooms.
It’s also probably obvious to almost everyone that rendering a game twice for stereoscopic 3D is a lot more demanding than rendering once on the monitor. This has been the case since there are stereo injectors, which means for about 15 years. It’s not unique to vorpX in any way.
It’s also not unique to vorpX to provide an optional Z-Buffer based solution to address exactly this issue. All major 3D-drivers for monitor gaming do exactly that.
You are not forced to use it. And if you are lucky enough to have a machine that can even play performance hogs like Fallout 4 in Geometry 3D at fluent frame rates, everybody envies you. Others will likely be happy to have an *OPTIONAL* solution that does not require them to buy a $3.000 PC to play it fluently in VR.
Looks like I’m seeing a different shadow view rendered for each eye when in geometry mode. Anyone know of a fix?
I also got the in-VR error message “Sorry, we’re having trouble loading vorpControl.exe” etc. No error message in windows ofc.
However, if I just close that Oculus home VR/store-thing, and leave vorpControl.exe *32 and vorpControl64.dat running (task manager), and then start a game, in my case I’ve only tried Fallout 4 so far, it seems to work. Poorly though. In all 3D modes, and especially 3D geometry.
I did run the Game settings optimizer from VorpX Config btw, for Fallout 4. The VR visuals is pretty good in geometry mode, just saying. But performance is just useless. Too bad really.
I don’t know what exactly the FPS is, as EVGA precision (v. 3.0.1) can’t display the FPS counter in FO4. I guess it’s 10-15-ish, give or take. Usually (non-VR) it’s butter smooth.
Using Oculus Rift DK2, latest runtime 1.3 (0.1.3.1.10809 as reported by Bilago’s VR manager, since I couldn’t figure out where I find this info from Oculus home).
And Windows 7 ultimate 64-bit, GTX 970 with nVidia driver 364.72.
Also, that Oculus home thing starts when I quit vorpX. Also when I start vorpX, but then that error message pops up after a while.
Now I won’t rule out that I’ve managed to mess something up while installing a runtime switcher, since I discovered that runtime 0.7 somehow didn’t get installed properly (missed the OculusConfigUtil.exe), so I had to reinstall that, twice, and then reinstall the newest 1.3.something. But it seems to work now. Except with the vorpX performance being very bad.
I’m finding the new Vorpx along with the CV1 generally doesn’t work with most games in the supported games list. I’d be fine with this as long as it worked with Fallout 4. With Fallout 4, all I see in the headset is the “can’t load vorpxcontrol.exe..” message. Is anyone else having trouble getting Fallout 4 to hook with the CV1?