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  • #208931
    mr_spongeworthy
    Participant

    Thanks for the update!

    Out of curiosity, is there any way I can get this working in Cyberpunk v1.23? I keep noticing new visual ‘glitches’ only to discover that what I’m seeing is just the visual downgrades that occurred between v1.23 and v1.31. Most impacted are draw-distances, which have gone from “kinda crappy” to “unbelievably awful.” I clean-installed the game just to be sure, and even completely vanilla it does this. It’s so bad it’s kind of funny. Makes the draw distances in Skyrim and Fallout 4 look good, and those were awful at time of release.

    I’ve tried everything I can find to fix the issue, and it’s so baked into the engine that nothing seems to actually touch it. Only way I know around it is to revert to v1.23, which was bad, but no where near this bad.

    yonkiman
    Participant

    I’m having trouble with this (Oculus Quest 2, RTX 2080 Super). I’ve been playing in non-VorpX mode in 3440×1440, and everything looks great.

    But when I launch it with VorpX, the HUD is too small to read and the response is a little laggy/jittery – I think I need to go to a lower resolution. VorpX says it automatically sets the optimum resolution, but it doesn’t seem to. Inside the VorpX GUI, I changed the auto resolution target several times from “Just OK” (or whatever it’s called) to “Ultra”, but the screen looked exactly the same after rebooting – same image quality, everything the same size, etc.

    Someone suggested 1832×1920 as a great resolution for VorpX and the Occulus Quest 2, so I added it to my nVidia settings and changed my fallout.ini file to 1832×1920, but that just made the game tall and thin, with the sides clipped. I tried standard 16:9 resolutions like 1920×1080, but it didn’t look right either. Ironically the best it looked was when it was set to the original 3440×1440.

    What might I be doing wrong? Is there a way to see, while inside the game/VorpX, what the resolution Vorp is actually getting? I’m worried that the video card might be sending a 1920×1080 image inside a 3440×1440 frame or some sort of scaling screw up like that. I’ve set the GPU to no scaling, which I think is right, but there are so many dang variables…

    Any help appreciated. Cheers.

    #208904
    matteo39
    Participant

    fallout 76 runs good with vorpx?

    #208838
    ilovevorpx
    Participant

    When playing Fallout 4, if I pull up the “pipboy” menu it’s grayed out completely and you can’t see anything. You can hear the tabs moving when you press buttons, but you can’t see anything. I went through the forums and didn’t see anything similar to this. I tried the edgepeek too and it still shows gray. Without being able to use the pipboy I won’t be able to play the game in Vorpx which is a shame because it plays perfect otherwise. Any help or tips anyone might be able to give me would be great if you have the time to spare.

    #208792
    mr_spongeworthy
    Participant

    I would love to see something like this. Currently there are lot of custom profiles out there, but all I can rely on is the number of upvotes.

    Personally, I would really, really like to see more G3D profiles that work properly; like 100% properly. So far I’ve seen zero of these. While I’m sure some of this is just bad luck of not playing games where G3D works 100% accurately, it’s still my only real disappointment with vorpX, which otherwise I get happier with every time I use it. Even the best profiles I’ve used (Fallout 3, for example) have issues with certain elements (bring up the Pip-Boy and you’ll see what I mean). The vast majority of other titles I’ve tried have issues with shadows, lighting, or both.

    Even though G3D take so much overhead, in the vast majority of cases I would choose G3D mode in Virtual-Cinema way down at 30fps over Z3D in VR at 90fps (also, many of the games I play aren’t suitable for VR anyway.)

    Maybe a program like this would promote more G3D authorship.

    (And, as I’ve mentioned before, I don’t think it would be a bad idea for Ralf to charge a nominal fee for full G3D support. I would happily, no, I would JOYFULLY pay a few dollars per game for perfect G3D.)

    #208557
    Pophicless
    Participant

    Hi,

    just wanted to know, whether there is ANY other/new way to play Amnesia TDD with Radeon GPU (RX6700XT with HP Reverb G2), since it’s been a few years.
    The (basically) immersive screen variant is nice, but is there a fix for the “eye switching” and stutter to play it in Geometry 3D, yet?
    I basically got the same problem as quoted below, but sometimes one eye goes just dark and another shows (part of) the image.

    (anyway, Happy New Year everyone!)

    I cannot play Amnesia Dark Descent at all. Both eyes get flashing flickering of the game and the frame rates is so low it would be less than 1 frame per second. Im running win 10 64 bit. AMD fx-8350 Black edition and an R9 390x video card. Quake 2 does the exact same thing. I have tried many settings to no avail. Games like Skyrim and fallout 4 run just fine. It seems to be a possible issue with Open GL not really sure. Any help would be greatly appreciated.

    #208555
    luis84
    Participant

    Hello Everyone,

    Hoping someone on here has run into this. I emailed VorpX support and they were helpful (thanks Ralf) but my issue persists – I see Fallout76 is supported and I have seen others use it.

    My PC is Win 11 / Fallout76 latest official build / no overlays or weird stuff

    I can run and hook other applications and games just fine. However Fallout76 hands on the Steam VR “Next up”. I have tried making a VorpX shortcut to it, different profiles (official and cloud), etc.

    No matter what – the same problem:
    -Fallout76 launches
    -SteamVR says Next Up Fallout76
    -On screen FO76 has the Vorpx overlays
    -Ctrl+Alt+Shift does not close the overlay as VorpX says, del does not open any menu (probably because I am not able to see it in the HDR)
    -If I load the game the tracking does follow the headset and that works, the VorpX overlay logo is in the bottom center however the HMD sits on Next Up

    My headset is a Vive.

    Has anyone else run into this or a fix?

    #208375
    mr_spongeworthy
    Participant

    1) For those detecting Malware, I’m running only MS Defender and it detected nothing wrong.

    2) Played with it in v1.31 for a few minutes and it looks pretty good. I’m surprised the performance is as good as it is. So far this doesn’t impact performance as much as I expected it to. BUT, I do still notice a lot of artifacts around NPCs. I double and triple checked to be sure I was on “Direct VR” (or whatever it’s called). It also doesn’t get quite as much sharper as I expected at lower resolutions. Compared to, say, Fallout 3 or Fallout 4, where the Z3D -> G3D is blindingly obvious, it’s more subtle here. Is this due to the Direct VR mode, or do I have something wrong? I will also have to push 90Hz because the right/left interlaced rendering becomes glaringly apparent at lower refresh rates.

    3) Is there any way I can make it respect my hotkey assignments from vorpX settings? I have things like ‘Reset VR view’ configured to different keys than usual. Most important would be the vorpX menu buttons, which I map to keyboard strokes only (I have an Xbox controller and I’ve added the little keyboard, so I can access all these right on my controller.)

    I’ll try it with v1.23 once I get a full backup of that directory completed. Keeping my fingers crossed that it will work.

    Thank you Ralf! What a great piece of work.

    #207806
    CrunchyGlass
    Participant

    Maybe try to toggle (in your nvidia / amd control panel) “perform scaling on display/gpu” and “override scaling mode in games” / under “adjust desktop size and position”

    Had that issue on Fallout 4 a while ago and it resolved with that. (also borderless fullscreen / fullscreen) in game

    #207802

    In reply to: Fallout 4 F4SE & NMM

    stranger07
    Participant

    Hello,

    Okay, here it is :)

    Unexpected system DLL(s) found in game folder:

    C:/Program Files (x86)/steam/steamapps/common/Fallout4/d3d11.dll

    Probably has been put there by a mod. may cause a conflict with vorpX. if you encounter any issue, try to remove/rename these DLL(s).

    #207788
    stranger07
    Participant

    Hello,

    first of all, sorry for my poor English, but I will express myself as well as I can.

    The following:

    I use Vorpx for my Oculus Rift S. There is an official setting for Fallout 4. However, my version is moded with FS4E which is extencial and I start the game via the Nexus Mod Manager. Unfortunately, the 3D does not work with the glasses but is flat. quite a few warnings appear but I am quite inexperienced with the Vorpx tool.

    Are there any suggestions for a solution to make it work? Has anyone perhaps already dealt with it in advance? I would be very grateful for help :). Greetings

    dellrifter22
    Participant

    I know almost nothing about the game. This list from RJK can help identify G3D profiles for other Gamebryo games (I don’t know why the link toolbar is gone now, but here are some on the list):

    Divinity II: Ego Draconis – ( Gamebryo ) (G3D) ||
    Fallout 3 – ( Gamebryo ) – 2008 (G3D) ||
    Fallout: New Vegas – ( Gamebryo ) – 2010 (G3D) ||
    Loki – ( Gamebryo ) – 2007 (G3D) ||
    Nehrim – ( Gamebryo ) – 2012 (G3D) ||
    Red Ocean – ( Gamebryo ) – 2007 (G3D) ||
    The Elder Scrolls III: Morrowind – ( Gamebryo ) (G3D) ||
    The Elder Scrolls IV: Oblivion – ( Gamebryo ) – 2006 (G3D) ||

    The key though is knowing which directX version the game is running. If it’s dx9 you may be in luck. If dx12, then not so much.

    That fact that you say 3D reconstruction is not even an option to select leads me to believe you might not be assigning the correct exe to the profiles you have tested. vorpX will attempt to attach to any exe that is started, and if it does not have a profile assignment for that exe, it will launch it’s generic 2D only hook profile.

    G3D profiles typically always have the option to select a 3D type in the vorpX menu, weather or not the 3D actually works is another thing. But if assigned correctly, you should at least see a 3D reconstruction option available to try.

    Ralf
    Keymaster
    #207084

    In reply to: Cyberpunk 2077

    steph12
    Participant

    back in 2016 fullvr mode was G3D with headtracking, 6dof, automated fov with directvr scan, looks like things changed.

    full VR mode cant be with Z3D when you dont have 6dof.

    there are plenty of full VR enabled game, like skyrim, fallout 3, bioshock 1,2, infinite and many more but i have hard time understand why some games are listed as full Vr mode while they arent, i know for sure cp2077 is not, as defined since 2016 was fullVr mode was and is supposed to be.

    mr_spongeworthy
    Participant

    Finally found a native VR title (Fallout 4 VR) that was behaving the same way, with weird sync issues at high GPU usage.

    So eventually a full wipe and reinstall of Win10 ensued and that has fixed the issue with vorpX as well. I can now push the GPU fully without experiencing sync issues, and Fast modes are now working again in vorpX titles.

    Unfortunately I was unable to discover what caused the issue originally. I think it may have been cruft of old PiTool versions, but ultimately no amount of uninstalling (even tracking down and deleting remnants manually), driver updating, or even an in-place re-installation of Windows resolved the issue.

Viewing 15 results - 106 through 120 (of 1,125 total)

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