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  • #215889

    In reply to: FAR CRY 6

    dellrifter22
    Participant

    I’m using the vorpX beta and noticed the other day a cloud profile labeled Far Cry 6 with the vorpX tag. Could this be a profile Ralf snuck in for his beta testing? Possibly on the way?

    So far with trying it myself I still cannot get any Z3D to work with this profile, same as with any other profiles I have tried in the past. Ralf, were you able to add Z3D to FC6?

    #215543
    giant.turnips
    Participant

    The industry is generally GARBAGE and too scared to try other formulas let alone trying something rather NEW and so we have dozens of GTAs, hundreds of CODs, thousands of FAR CRYs, millions of ASSASSINS CREEDs and billions of PUBGs.

    The big/huge games companies are like this yes (Ubisoft, Bethesda, RockStar EA) but we have loads of great titles coming out too. These big companies don’t consider games as art, they don’t make to be fun, they make games that tick the most money-making boxes which formula will be the easiest to digest for most people.

    Also, people always complain about UBI, but what is actually ROCKSTAR doing so great, besides releasing “GTA Games” every couple of years while improving graphics but sadly not the games, so then you have an open world game with great graphics but repetitive and boring gameplay.

    Ubisoft are on a whole new level though. All Ubisoft open-world games are copied/pasted with terrible cohesiveness. They don’t introduce enough mechanics or variations of the same mechanic to fill an open world. FC6 is a perfect example, every single roadblock is exactly the same, the same number of guards, the same patrol routes, the same buildings, and the same rewards. The only difference is that the level designers just rotate the model slightly. RockStar at least put some effort into the filler content, I’m sure Ubisoft just pick the first 3 mechanics they like and then say stick 50 of those into the world, 100 of those, 30 of those. Done – ship it!

    A good example of an open world done right (although not without some repetitiveness) would be Horizon (ZD & FW), and my personal favourite Days Gone. The world in Days Gone was much smaller than FC6 but each base was designed specifically for the location it is placed, FC6 just flattens the terrain and plonks the generic base there.

    Ubisoft arent just repeating the formula, they are taking the formula and stretching it out to four times its sustainable size, then filling the gaps with repetitive garbage. The world would be better without them IMO.

    /rant.

    Regarding RDRII

    You know, I really appreciated the visuals of that game, the detail of the environment, the thought they put into every single area. However, I could never get into it, it just didn’t click for me. I felt no connection to any of the characters except the horse, I finished because I wanted to finish what I had started, but after the first 4/5 hours I played only the main missions just so it would end sooner.

    So INDIES are our only hope, forget those AAA franchises and companies, those titles take 180 hours to complete with 100%, but are actually fun for approx. 3 hours.

    Again, I will agree with what you say here. The only difference for me is that sometimes I just want more of the same. If a game style clicks with me I want more of it. Obviously, I would like to see advancements in that formula such as better AI, better branching stories, and so on and so forth. Perhaps a procedural generation algorithm which can produce a meaningful world that can also contain an actual story, I mean we have AI that can produce a fairly decent short story now, surely we can integrate something like that to give us more gameplay in the same world/universe.

    #215522
    ToxicMike
    Participant

    Ubisoft garbage.

    Then you have to either look for a different hobby or do it like myself: Having dozens of games installed and switching between titles every couple of days, to have at least some variety.

    The industry is generally GARBAGE and too scared to try other formulas let alone trying something rather NEW and so we have dozens of GTAs, hundreds of CODs, thousands of FAR CRYs, millions of ASSASSINS CREEDs and billions of PUBGs.

    Did i already mention all the REMAKES and REMASTERS these days?

    Also, people always complain about UBI, but what is actually ROCKSTAR doing so great, besides releasing “GTA Games” every couple of years while improving graphics but sadly not the games, so then you have an open world game with great graphics but repetitive and boring gameplay. And yes, GTA V did something new and interesting with its 3-character-switching on the fly, but the missions were the same as boring and repetitive as GTA IV.

    The last ROCKSTAR games i really had fun with was every GTA title besides GTA IV and V. RDRII wasn´t a game, it was a lame horse riding simulator with a better story and better characters than the actual game itself. But people obviously forgot about what “playing a game” actually means.

    Regarding RDRII, thanks to VORPX i can really enjoy the title and also have fun with it while i can really say “great experience”, but without VORPX, i wouldn´t even bother with it.

    Times when devs made videogames because they can make a living with doing what they love doing the most, are over. Today they make videogames to make lots of money and there is no time to bother with “new” stuff let alone someone would risk something, that are indie devs who actually try risky stuff.

    So INDIES are our only hope, forget those AAA franchises and companies, those titles take 180 hours to complete with 100%, but are actually fun for approx. 3 hours.

    #215512
    luka2099
    Participant

    You must play far cry 3 blood dragon!!! Its awsome!

    #215398

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @Ralf. Thanks for your feedback. I work in K-8 EDU and admit that often leads to “thinking things through” out loud (here) instead of privately. I will try to avoid doing this so much in the future.

    To be clear, even if I don’t go through my entire testing process I DO rigorously test with controlled benchmarks (in-game when possible). I *always* start at the basics when encountering a problem; Has something changed in my BIOS, have I installed anything new (even just a driver update), is my cooling still working properly? I use benchmark software (historically Cinebench and Furmark, but currently I usually just run 3D Mark to do the “extreme” GPU + CPU stress test) to double-check that performance has not degraded for some unknown reason or an instability crept in. I don’t believe anything I see just once.

    I, do, however, keep coming back to Cyberpunk after long lapses in playing it, and I forget about all the Cyberpunk-specific foibles. Or maybe I’m just overly-optimistic that somehow they have finally been fixed. (hahahahaha, right…)

    I have tested this particular behavior (GPU usage with the vorpX virtual monitor enabled) and although I noticed that in Cyberpunk I belatedly realized it’s a terrible title in which to do any testing. In Cyberpunk my performance will alter dramatically simply by switching from real screen to virtual, or back, or back and forth. Using the built-in benchmark I repeatably see my max fps drop by 10-20fps. Sometimes my minimum and average also simultaneously go up. I have to Quit and re-run the game and all is good again. It’s just a completely and utterly unreliable title to try and use to figure out anything (other than figuring out “this is a Cyberpunk problem”). Like many (everyone?) even in 100% vanilla Cyberpunk I see repeatable, slowly decreasing performance just from entering and exiting menus, or even when visiting certain locations which will then cause performance to drop everywhere until you reload or quit and reload. It’s just the worst.

    BUT, I do also see performance differences in the only other title I currently have installed that has a built-in benchmark: Far Cry Primal. That title consistently and repeatably benchmarks FASTER on the vorpX virtual display than it does when on my physical monitor. Every time. Identical settings. Absolutely repeatable. As you’ve said, this does not seem to be vorpX related in any way. vorpX was just the first thing that came to mind because it’s been so long since I’ve run multiple screens on any game rig. I *think* what I’m seeing is typical of 3D acceleration on Windows machines with 2 or more monitors, especially if those aren’t running the same refresh. It’s been probably 12 years since I used multiple displays on a gaming rig, but it definitely used to cause a bit of unanticipated behavior.

    (BTW; if you ever do implement a longer edit window I’m one of those forum users who will go back and edit my original posts with more concise info. For example, I would have edited the post where I initially noticed the differing performance with something like “EDIT: For anyone else seeing differing performance on the virtual monitor I have now tested further and this does not appear to be vorpX related but rather a game-specific issue with Cyberpunk, which was the title in use when I first noticed this behavior.”

    Looking forward to the next Beta!

    #215377

    In reply to: Games Wish List

    sdd1965
    Participant

    Far Cry 6. The depth in Z3D is uncommonly strong; just as strong as G3D in any other game, yet still very fast. Unfortunately, without an official Vorpx profile, the UI elements can’t be seen in Full VR mode. Cinema mode is still very fun, but full VR mode would be especially nice in this game because it has so much detail everywhere you look.

    #215376

    In reply to: Best Games

    sdd1965
    Participant

    Far Cry 6 is by far one of the best Immersive mode/Cinema mode games I’ve seen so far.
    I recommend a 4:3 window and a dark cinema room. Somehow I find a dark room less immersion breaking than a black or changing background.
    If you have a good card and can set video settings to max the graphics are amazing with high fps and superb depth even in Z3D. I have only tried the profile made by auryza, but I can tell you it works great. Sadly, full VR is not a good choice unless Ralph decides to make a Vorpx profile that moves the UI elements into the view area. He really should because this game really makes Vorpx shine. But the game has been out long enough that it’s likely off his radar.

    ToxicMike
    Participant

    is now not yet possible to play far cry 6 in 3d, with z-normal?

    3D can be troublesome with DX12, in certain cases certain games still keep running in 3D (if i remember correctly then HORIZON ZERO DAWN was one of the few still running in 3D even it uses DX12)

    FARCRY 6 seems to be running with DX12 since one of its latest updates, so there was happening the same with RESIDENT EVIL (remake) getting a DX12-Update and since then refusing to run in 3D.

    I was enjoying RE in 3D by the way, until those capcom-dorks decided to update the game with DX12 so then i had to continue playing the game in “boring” 2D then LOL.

    Seems to be a common thing these days to do updates on games and suddenly change from DX11 to DX12, so i hate to say it but in certain cases it´s probably better to just pirate certain games and keep the game from doing certain more or less “useless” updates, especially when those are “destroying” a vorpX-3D experience that way.

    Edit: Regarding your question, switching to 3D just made the glitch go away but i didn´t notice any 3D-effects so i am afraid the answer is “no”.

    #213713

    In reply to: Far Cry 1

    Ralf
    Keymaster

    (Was) broken indeed. Thanks for the heads-up. Since this issue also affected a bunch of other older DX9 titles, it was severe enough to warrent a quick hotfix. I didn’t bump up the version number, so no auto update, but reinstalling with your web installer should get you a version that brings back G3D in Far Cry 1.

    if you didn’t keep a copy of the installer, you can get a fresh link here: click.

    matteo39
    Participant

    is now not yet possible to play far cry 6 in 3d, with z-normal?

    #213704
    ArtInPinkerton
    Participant

    Can anyone confirm Far Cry 1 still works with Geometry 3D in the lastest version of VorpX?

    It appears everything else works (including DirectVR scan) but the only mode that has any 3D is Z-Normal for me. I have been messing with it for hours and can’t seem to figure out the problem.

    ToxicMike
    Participant

    sorry, but you play far cry 6, with vorpx, in 2d? without 3d effect?

    LOL I play almost all of my games in vorpX without 3D-Effects, let alone Full-VR. I only try/use the latter two on certain occiasons.

    And nope, free vr-desktop apps can be very troublesome with certain games so since i have wasted too many troublesome hours with those free apps, vorpX is the deal, regardless if i am using its great 3D/Full-VR options or not.

    matteo39
    Participant

    sorry, but you play far cry 6, with vorpx, in 2d? without 3d effect?

    dellrifter22
    Participant

    That kinda sounds like what happens in some games when you have vorpX image sharpen set to Medium or High. See if setting to Low helps.

    I wish we could get a Z3D profile for Far Cry 6. I’ve had no luck with all existing dx12 profiles.

    #213143
    Dazcor
    Participant

    Getting Crashes in FarCry 3 when loading into game, menus are fine, tried eveything, any suggestions?
    same goes with CP77 crashing after a minute in game, RE7 doesn’t work at all, and a few others i’ve tried just don’t work.

    Not sure if doing anything wrong as i’ve follow multiple tutorials and i’ve also troublshooted a few different metheds like disabling MSI AB, Anti virus software and others.

Viewing 15 results - 31 through 45 (of 312 total)

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