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  • #212451

    Topic: Xenus 2

    in forum User Profiles
    RJK_
    Participant

    Xenus 2 (Steam) (G3D)

    Older Shooter, reminding on Far Cry somehow.

    – Optimized for Cinema Modes
    – Full VR not recommended
    – Cinema on Default
    – Profile available at the cloud

    #212391
    Ghost75757
    Participant

    Hi, yes there is one profile on Cloud : Marvel Guardians of the Galaxy which works okay with nice 3D.
    loads and is well playable.

    Days Gone is also great with Vorpx.

    OUTRIDERS?? where did you see the Vorpx Z3D profile? I dont think there is one at all.
    I run Reshade with 3d and it launches okay with Vorpx viewer.

    Deathloop = great with Vorpx. I find it much cleaner and better then Reshade with Superdepth 3D.

    For me the problem is the crashing of the games in the headset due to (performance drop?) I guess from steams virtual desktop.
    I am running the Quest 2 with 3080Ti and have many issues with VD.

    I have 3 options:
    (dont know of any other to try)

    Virtual Desktop
    VR companion app from Bluesky defender
    Vorpx Desktop Viewer

    Virtual desktop use to be better but has many issues for me anyway, where many games just dont start in the headset or loop loading etc

    Vr Companion is bit better optimized but also some issues and the background is rather annoying (space stars etc – he is working on all black background)

    I found Vorpox is the best viewer and player, zero issues, stable, nice when it loads – its perfect.
    I love the adjustability options and the Ambience background

    So for games which dont run with Vorpx profile, I use Reshade with superdepth 3D Vr
    and basically try to run it in the vorpx viewer to have the same experience
    yet this is hit and miss, some games like Far cry 6 and others work like that, but some crash instantly and its not possible to run them , I assume its a clash with the Reshade dll or something, unfortunately my technical knowledge is limited here how to make it work, somehow bypass the Reshade files so the Vropx viewer launches.

    Its interesting and depends really on the game, some games with Reshade launch great, some not at all.
    would love to know why and fix it :)

    #212384
    Ghost75757
    Participant

    Does anyone know why some games start up well with Vorpx Viewer and some instant crash?
    Outriders, Far Cry 5, 6, New Dwan, even Star Trek Battlefields 2 – all run perfectly on start up,
    on the other hand MARVELS Avengers, Control, Quantum Break straight away crash with the Vorpx Viewer running.
    No idea why.. cant really be the 3D engine as Tomb Raider runs great with the Vorpx Viewer but Marvels Avengers crashes, both run same engine..

    Anyone has an idea or tip how to bypass those crashes on start up?

    #210808

    In reply to: Quest 2 Vs Reverb G2

    JonnyTenebrous
    Participant

    Reverb G2 (version 2) in VorpX is a great experience! I’ve just upgraded my aging Oculus CV1 after building a new PC a few months ago (GTX 3070Ti GPU… waiting list on a 3080 was too long), and the difference is pretty staggering. I’m running most of the games I’ve tried so far at ~4k desktop resolution and piping them into VorpX. The end result would be a resolution I’d visually describe as somewhat equivalent to sitting in front of a 1440p display running at 90hz… but on any size of screen you want, and in full 3D if you like. Pretty great! Also, the contrast is quite good for an LCD type panel, and there’s basically no God-rays, and certainly no screendoor effect (wow, CV1 – how did I live with you for so long?). Peripheral vision is… eh… passable. Reverb G2 has a pretty small sweet spot where it looks crystal clear in the middle, but then begins to blur and has chromatic aberration off-centre. So, you won’t want to roll your eyeballs around a lot inside the headset… better to move your head and look directly at the things you want to view. Also it’s pretty comfortable, even while I’m wearing glasses.

    Overall, G2 seems like an excellent fit for VorpX. I’m really looking forward to revisiting a lot of my PC gaming catalogue with this setup!

    #210153
    avery527
    Participant

    how many Pc game can use direct3D (same Far Cry Primal) , how to check game list

    #210098
    dellrifter22
    Participant

    I would call dx12 functionality very limited right now. We only have a handful of official dx12 profiles to try from, which makes it risky to pick up any new games at full price.

    I for example wanted to play AC Valhalla and Far Cry 6, but no existing dx12 profile provided working Z3D, only flat. I have stopped buying new because of this.

    G3D (true 3D) is not even coded for dx12 yet. Only about 3 specific dx12 games have specialized mods for alternate eye rendering to imitate G3D visuals.

    So if you’re lucky, Metro Enhanced with ray tracing and Z3D is possible yes (3D enough to convince your brain that the general scene has depth and space), but if not lucky, you’ll see only a flat image.

    One more thing to note is that you will need to push high resolutions to gain a satisfactory image in a vr headset, so make sure your pc can run the game at least 50+fps @ 4k+ with ray tracing on.

    Not trying to discourage you, just being realistic. You might have luck with some games, and you might not with others.

    #210048
    Ralf
    Keymaster

    In case of Far Cry Primal the game has to be restarted once whenever something changes that affects the FOV (typically only once), the FOV adjustment is done with an .ini tweak here. Unfortunately that can’t be applied right away. The game applies the changed .ini value after a restart. Whenever that is necessary vorpX displays a little pop-up message.

    The Portal 2 FOV flicker is indeed DirectVR related. In this case the memory scanner does the FOV adjustment in realtime without the need for a restart. Shouldn’t flicker though with a 4:3 res normally… Does that also happen without recording software running?

    Not sure about the revesed axes. Do you by any chance play with a reversed mouse y-axis. That would have this effect.

    #210047
    ParadiseDecay
    Participant

    The stuttering happened after I ran DrectVR Scan in Portal. Watching my footage back it was fine upto that point and yes I had ratio 4:3

    So why did Far Cry Primal look better for me with Letterbox 2? The pixel 1:1 always looks too close and claustrophobic for me?
    I put all my Full VR to letterbox 2 now. You can even see the FOV change when I selected it?

    Also the Y Axis for Portal 2 and I tried Bulletstorm where reversed by default? Do I need to re-install again?

    :)

    #210046
    Ralf
    Keymaster

    Did you change to a 4:3 res? has to be exactly 4:3 for Portal 2 and other games based on the same engine (e.g. Half-Life 2 or Black Mesa). Viable resolutions would e.g. be 1600×1200, 1920×1440 or 2560×1920.

    On a sidenote: Watched your Far Cry video earlier and noticed that you changed the aspect to ‘Letterbox’. While that is highly useful when vorpX can’t handle FOV automatically, it’s not necessary in games where vorpX adjusts the FOV. Whenever a profile supports automatic FOV, vorpX computes an FOV that perfectly fits your headset FOV regardless of settings in the menu.

    The only reason to prefer ‘Letterbox’ with automatic FOV handling would be getting a crisper image, which of course can be a good reason too.

    Just a guess, but I wouldn’t rule out that in case of Portal 2 that may introduce flicker.

    #210033
    Ralf
    Keymaster

    Worth mentioning that in contrast to some VR mods (including the vorpX Cyberpunk mod) regular vorpX G3D like in Far Cry Primal and most other vorpX G3D games correctly renders both eyes at the same time instead of one eye per frame.

    Forcing 3D to flat games by only rendering one eye per frame is *A LOT* easier than doing it right, an order of magnitude (more likely two) is no exaggeration. However, no native VR game would ever do that, since it can be fairly jarring with fast motion. Some of these issues can be tricked away, but a lot of weird issues remain. ‚Normal‘ vorpX G3D does that right.

    @ Avery:

    You probably have a 1080p monitor? Check the thread linked below, it explains how to add resolutions to your PC that are higher than your monitor can display (at least for nVidia GPUs):

    Custom Resolutions for the Direct VR Settings Optimizer

    ParadiseDecay
    Participant

    My Initial Impressions:
    ABSOLUTELY AMAZING in VR and one of my FAVOURITE Far Cry games!
    * Full VR Mode
    * Play with Mouse/Keyboard or a Gamepad.
    * Geometry 3D 5/5
    (If you recently played and enjoyed Cyberpunk 2077 in VR with the VorpX standalone mod, you’ll LOVE this, its just as good and plays the same!)

    James Grover
    Participant

    Cannot use my PS4 controller since I have used Direct VR Scan in game. Any help with this problem or why it occurred in the first place would be helpful? Thanks.

    #209378
    dellrifter22
    Participant

    Ghost Recon Wildlands + FPS mod (G3D) cloud profile updated 2/5/2022

    -clouds, stars, water reflections, and light sources are now correct in stereo (nice!)
    -increased 3D strength for more accurate depth and scale
    -decreased image zoom a bit for improved image clarity and FOV (better with vehicles)
    -TAA motion blur effect now assigned to vorpX Shadow Treatment for toggle options:

    Auto = motion blur on static objects/furniture, but clear guns and moving vehicles/NPCs
    Turn Off = motion blur on guns and moving vehicles/NPCs, but clear static objects

    Or if the slight TAA blur bothers you altogether, you can try the other AA methods in Game Options to see which you prefer.

    I have been quite pleased with how the authoring tool (and a bit of patience) has been able to bring this profile together with near flawless G3D. It is very rare that a dx11 game has correct stereo shadows and lighting effects. Now all that remains to fix are decals for wall art and bullet holes (if those are even possible, I’ve always struggled with decals..Ralf?)

    Anyway, worth trying out with the mod if you own Wildlands. I prefer the stealthy approach, but as you can see here, it can now play like a Far Cry game if you want:

    p.s. oh, I get a crash sometimes when trying to access my loadout menu directly, but I’ve found if I indirectly access it by opening the skills menu first (press J), I can navigate to loadout from there okay.

    #209349

    In reply to: Generic3D question

    Lawrence1962
    Participant

    I did not know that !

    I tested it in Far Cry 6 and Assassins Creed Valhalla, and in the vorpx desktop viewer with depth3d as 3D-driver the image has aliasing and is not sharp and detailed enough. But the game works stable and i have a decent performance.

    In Reshade’s depth3d companion app with activated super3dmode (fullSBS) the image has a better antialiasing and is sharp and detailed. But the game is unstable and the performance is weak (-10fps).

    That is why i always ask for official vorpx profiles, to have stable profiles with excellent 3D and a decent performance !

    #209261
    dellrifter22
    Participant

    Just wanted to add that I get this too lately with Witcher 3 and Far Cry games. HP Reverb G1.

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