I’ve played CP2077, Farcry 6, and I’m playing Starfield with Vorpx, always with Z3D (G3D don’t work well or at all on this games for me). You may have issue, but usually things are really convincing.
I tried to use Reshade and Depth3D. Though this is a really interesting alternative and fully opensource, on Starfield I could not reach the same performances and quality as I have with Vorpx, stuck at less than 25FPS for a very low result in resolution.
So pros and cons as always. Reshade offers a lot of options to setup they 3D.
Make sure you explore the profiles from the cloud, otherwise the even Z3D won’t be always supported on various games.
Hi all,
FarCry 6 was correctely hooked by Vorpx on version 21.3.2, but this last version doens’t seem to work anymore.
I have tried all kind of hook helpers (D3D9, D3D10/11/12, Generic), but any won’t let FarCar 6 to hook to Vorpx. The Vorpx attach menu shows up, but after a while is going to propose alternative hook solution.
Is it possible to have access to previous beta version download? Sometime it could be convenient to be able to revert back just to keep things that used to work (even if Vorpx is a beta we are still enjoying it), or simply do some behavior comparison?
Just a quick note about The Witcher 3. The DX12 version seems still not hooking, and with DX11 version Z-Depth and Z-Adaptative are still not working, and Geomoetry performance seems not really functional and very laggy.
Thanks
Far cry 3 blood dragon work in g3d! Others i dont know
Ah forget about Max Payne and Far Cry 3 Blood Dragon
Hey i’d like to do a request for these games with G3D.
Midnight Club 2
MDK
MDK 2
Re-Volt
Max Payne
Far Cry 3 Blood Dragon
im still trying to G3D my way up through all the Far Crys so i havent gotten to 6 yet
just trying to offer one advice on however you get it working: be sure to get a disable TAA mod or use different AA options if it has any, that stuff takes like %80 off any HMD’s perceived resolution
new download from ubisoft, just a few settings changed like disabling antialising, ssao, blur and dof.
windows 10 64bit geforce 2080ti 64gb ram intel 12700k
the problem is that as soon as i get into the game, the equipped weapon is shuddering back and forth like it’s switching between two offset renders, and some of the level geometry is out of order, like for example some pieces of scaffolding will show through eachother, or there will be blurry triangles on hillsides
i am new to vorpx and i noticed that the far cry 3 g3d profile has some extra setup instructions so maybe i just missed something there?
also it seems to be using a really low resolution even when i turn off vorpx’s setting to automatically change resolution, and replace it in the ini with a doubled res
my wmr and openxr settings are definitely highest quality, no dynamic resolution
thanks
Has anyone figured out a way to do this?
I see there is a Reshade solution for a Z-buffer solution, but I’m wondering if anyone has figured out a way to use Geomtery3D instead.
Thanks!
After advancing the story a little further and turning up some graphics settings, I no longer seem to have any Z3D issues in FC6. I played 3 hours straight and everything worked great. I can finally start playing FC6 :) Thanks Ralf!
btw: There is a “Far Cry 6 Libertad” mod pack that includes an FOV unlocker which matches your in game fov setting for all animations – driving, swimming, climbing, melee etc. This works very well with FullVR mode. I do recommend.
I tried Far Cry 6 briefly tonight (default settings, 4:3 windowed as you said) and Z3D is in fact working now, however it flickers on and off depending on the direction I am looking. Or light sources maybe?
I am still at the very start of the game where you are sneaking through the city sewer tunnels, but I am not making much progress as the on/off 3D is already uncomfortably frequent. I haven’t spend a lot of time trying various settings yet, but wondered if you experience anything similar on your setup, or have an idea what may be causing this.
I also mention this quickly in case there is any relation to the Last of Us Z3D hotfix – if that might be affecting other profiles by mistake.
The next beta release is now available. The most important change is a partially rewritten and extended DX12 pipeline that works with more games.
Three new DX12/Z3D profiles have been added: Far Cry 6 (FullVR), The Last of Us (Immersive Screen), Uncharted 4 (Immersive Screen).
Note that these aren’t 100% complete. Most notably there aren’t any gestures yet. Being a FullVR profile especially the Far Cry 6 experience will benefit hugely from being played with motion controller gestures. I’ll upload a profile database update with gestures sometime next week. If you don’t want to wait, you can add your own. That’s super easy. Check the video in the first post for details.
Concerning The Last of Us there is a little caveat: the game’s renderer apparently works heavily asynchronously and on top of that switches between different depth buffers often, which makes it quite hard for vorpX to figure out which is the right one to use for which frame. I implemented a bunch of workarounds to deal with that and things look stable with a few savegames I checked, but if you encounter heavy depth flicker or weird distortions on your machine, you may have to resort to playing in 2D.
BETA DOWNLOAD
awesome news Ralf! will you launch an official FAR CRY 6 profile on cloud?
when you say the existing profile works – which one do you mean as there are 3 to choose from
yes it does, but the last game release that i like was Dying Light 2, after that my passion died slowly.
?-?-?
How come? Is it the market situation, i mean we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.
In my opinion, many gamers also do the mistake to force themselves to go through one game, completing it and then start another game, but why? I have constantly installed a shitload of games and almost every week i am installing another one. If i am having enough of a title, i just leave it for some time until i am getting in the mood again. FAR CRY 6 for example! I had enough of that crap, wasn´t playing it for months and then all of the sudden, i got back to it again and enjoyed the title more than ever, the same goes for most titles.
For me it is the head tracking in all the games, just looking around is awesome.
Oh, i am not even talking about those FULL-VR experiences of non-vr games, of course they´re another thing and for some people the actual most important main story of vorpX. But i am already enjoying it a lot with the immersive screen-modes, that ultra-widescreen mode alone is worth the vorpX-app. Also, certain games in 3D are kinda not having any “soul” once you´re playing them in regular 2D mode.
So all in all i could say the only big downside of vorpX would be that once you´re getting used to those great features, you painfully lose any interest in regular, old-fashioned gaming on old-fashioned gaming-hardware (monitors) to the point where you ask yourself, if there even is any point in playing computer-games without vorpX LOL.
You should add support for teknoparrot games like initial d stage zero v2.3 and Mario arcade gp dx and Silent Hill: The Arcade and Far Cry Paradise Lost and these are all games you run using teknoparrot