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  • #102326
    Metron4
    Participant

    I recently downloaded and used GZ3Doom to play Doom 2 and Heretic with the Oculus Rift and I must say the experience was next to flawless out of the box. I love what vorpx has done and is trying to do to get modern games working in VR, but I have to ask what it is that GZ3Doom has been able to accomplish that vorpx cannot. I don’t mean to be critical, and I understand that Doom is much less complex to get running than, say, GTA V. I just marvel at how such an old game looks perfect in VR without any tweaking (seriously, I don’t even know if you can tweak GZ3Doom), yet with all my fumbling in GTA V, Outlast, and Amnesia I can’t get those games to ever look right (translation: immersive).

    Anyway, keep up the good work, I know we’ll get there eventually.

    #102309
    Rayxcer
    Participant

    Hello,
    i tried GTA V and The Witcher 3 – Both have sound (via Vive output), but the Vive keeps showing grey and the window on the computer keeps black.

    I’ve Windows 10 with SteamVR and the latest Nvidia drivers.

    I hope anyone can help me out.

    Good day & thanks.

    Rayxcer

    #101891
    Pseudoruse
    Participant

    I just got my CV1 today and I’ve tried the following games with vorpX:
    -GTA V
    -Arma 3
    -Far Cry 4

    Not a single one is playable. The audio is broken and laggy, the FPS are so low that I can hardly move around in the game. I’ve tried a few tweaks, even lowered the resolution but it doesn’t make sense.

    I was able to play DCS World, a game arguably more demanding than usual, just fine with NO LAG and perfect audio.

    Specs:
    6600k @ 4.6Ghz
    GTX 980Ti Superclocked
    32GB DDR4
    All games running from Samsung Evo SSD.

    #101797

    In reply to: Any news on Vive

    Ralf
    Keymaster

    Only the Vive support is beta, not vorpX in general anymore.

    Talos Principle: seems to be broken (again) after a patch. Thanks for the heads up. I will look into it. It’s agreat game for VR, but it might just end up being taken from the compatible games list this time. Something similar happened three times already.

    DXHR: Please try switching between DX9 and DX11. This is one of the DX11 test cases here. It *should* run with 45fps+ normally with G3D in DX11 with dips below that in some areas.. Maybe Dx9 works better for you though. Also make sure to try the default graphics quality settings and set the resolution to the recommended 1280×1024.

    Just checked GTA5, HL2 and Portal to make sure not to say anything wrong. All three worked.

    General advice: games not hooking at all are usually a sign of an injection conflict with some other program on your PC. Typical candidates are anti virus programs, any sort of GPU/CPU utility, ingame video recording/streaming programs and generally everything that can show notifications in games (like some chat programs for example).

    The best way to trouble shoot this is to close/uninstall every background program that would not be there after a fresh Microsoft only Windows install.

    #101794

    In reply to: Any news on Vive

    mitch
    Participant

    I purchased VORPX for my HTC Vive too and it is an interesting experience – however, only half of the games I’ve tried are working :

    1) GTA V will not work : after seeing the GTA Launcher, I get a message “GTA5.exe not found, please re-install the game”. But that only happens when VORPX is loaded, otherwise it launches fine.
    2) Deus Ex : with all settings to minimum and a very low resolution, I barely get 10 fps (although I have a GTX 980 ti and good CPU too).
    3) Talos Principle : will not launch, I get a “Croteam crash reporter” (but then again, that is only if VORPX is loaded in memory)
    4) Portal 1 and Half Life 2 will simply load normally on my screen and do not even show in the Vive.

    Otherwise, Mass Effect 2, Portal 2, Alien Isolation and Mirrors Edge work fine …

    I understand we are still Beta but was wondering if anybody had same problem and found a solution ?

    #101641
    jasonhoward64
    Participant

    System specs

    i5 2500k
    GTX970
    16GB ram

    I’ve been able to run native VR content at high settings with my system.

    I’m running the latest version of vorpx (16.2.0), latest oculus home (1.3.2), and latest Nvidia video card drivers as of tonight.

    1. When I try to start GTA V, I get the following error message
    “Could not initialize your Oculus Rift”

    2. When I attempt to start a game in virtual desktop, rather than loading the game on the virtual screen (which I am able to see), Vorpx tries to display the game in full screen on my headset, at which point, I get the “Could not initialize your Oculus Rift” error.

    Any help with these issues would be greatly appreciated.

    Thanks

    #101621

    In reply to: GTA V VR mod

    peteostro
    Participant

    its not vorpx causing the issue, its oculus 1.3 which the GTA V Mod does not currently work with. The people that made the mod said they are working on it though

    #101377

    In reply to: Any news on Vive

    SirChancelotx
    Participant

    Just for perspective, regarding Sickness and Skyrim. I have logged over 100 hours on Skyrim in Vorpx on my DK2 with no motion sickness. Yes it really depends on the individual but I also think it is something you can acclimate to.

    Now GTA is another story. That one can catch me at random times even though I do not think the frame rate is that much different. Probably the fast motion vs plodding in Skyrim. Oh and Vanishing of Ethan Carter also doesn’t go too well even with my iron stomach.

    Anyway I am looking forward as well to enjoying Skyrim with both the CV1 for its supposed improved visuals as well as trying out the Viv. It would be neat if someone created a teleport mod for Skyrim so you could walk around. As it is you can stand up and DK2 tracks you somewhat. Your head can move anywhere your wire can reach while walking. It just that your body doesn’t follow..lol Now someone should be able to fix that? right?

    Nice. I am happy to hear that about Skyrim, maybe it won’t be an issue for me also. As for a teleport mod they actually have one, you point and cast as a spell and you teleport like you do in the photogrammetry thing.

    Thanks for the heads up on Skyrim! :)

    #101229

    In reply to: Any news on Vive

    dellrifter22
    Participant

    The downside is I don’t get the immersive sensations of force or imbalance (simulating a roller coaster) that most do, so it’s kind of a bummer.

    DK2 timewarp buffing the low framerate makes sense, because I was surprised how 30 felt too good to be 30. Sounds like vive will introduce screen flicker though. That doesn’t sound good. So I have to find a way to stay above 45 sounds like. Not gonna be easy with the likes of GTA5.

    Thanks for the heads up Ralf. Here’s to hoping this can be fixed in the near future.

    #101227

    In reply to: Any news on Vive

    Ralf
    Keymaster

    vorpX always had it’s own asynchronous timewarp since it had support for GTA V, so you weren’t really playing with 30fps, but with 30fps timewarped to 75fps on DK2.

    That however does not work as good with OpenVR as it works with the Rift.

    #101226

    In reply to: Any news on Vive

    dellrifter22
    Participant

    “You mean you were playing gta5 at 35fps in VR? On a monitor that would be fine, but in VR ~30fps looks terrible every time you turn your head”

    And before trying it myself I would have agreed with you. Call me lucky or cursed, but so far DK2 has yet to make me feel motion sick (or feel anything at all for that matter). I guess VR hasn’t tricked my brain just yet, maybe Vive will change my mind.

    #101222

    In reply to: Any news on Vive

    LittleZ
    Participant

    Understood that high frame rates are “preferred”, but quite honestly, I was playing GTA5 quite comfortably at 35 fps. I started to notice discomfort below 30. I could lower settings for more frames, but I still want the game to look as good as I can. For me it was the 35 fps sweet spot.

    You mean you were playing gta5 at 35fps in VR? On a monitor that would be fine, but in VR ~30fps looks terrible every time you turn your head. Even 60fps isn’t great in VR which is why HTC and Oculus targeted 90fps for their headsets and games.

    If you were in VR playing with that low of a frame-rate, consider me highly impressed you didn’t puke after 10 minutes!

    #101221

    In reply to: Any news on Vive

    dellrifter22
    Participant

    Understood that high frame rates are “preferred”, but quite honestly, I was playing GTA5 quite comfortably at 35 fps. I started to notice discomfort below 30. I could lower settings for more frames, but I still want the game to look as good as I can. For me it was the 35 fps sweet spot.

    Any chance you can better describe the troubles you’ve seen with sub 45 fps? Is it just all over the place? or does it drop straight down below 10? Can it maintain a steady 30? How does it behave?

    #101082

    In reply to: Any news on Vive

    peteostro
    Participant

    This is awesome can’t wait to play on my vive and try some of the newer profiles. Also hope that we get a lot of profile sharing going on.

    I do want to post some caution to every one thinking VorpX is going to make all their favorite games prefect in VR.

    I’ve been using VorpX for a while. (A few years on my DK2) while I think it’s worth the price (for me) you need to understand there are limitations.
    First of all these games were not made for VR. Depending on the game this can cause huge issues, including not being able to finish because something breaks or won’t render properly for you to see it.

    Also there can be major performance issues making the game unplayable in G3D mode (with positional tracking) you might need to switch to Z3d mode and that does not look as good in most games (theater mode is also an option)

    A lot of games need mods (like GtA 5, skyrim) to make the game look proper in VR. Also FOV can be an issue and usually needs to be changed.
    Also head tracking can some times might not work correctly since mouse look is programmed to move you when the mouse is moving (Star Wars battlefront)
    It’s rare that you can launch VorpX and then the game and not need to tinker. You will most likely need to take some time to get games to work good in VR. It can been a pain, but a lot times your are rewarded with a pretty good VR experience. Other times you just need to give up and go into theater mode or not play the game in VR at all.

    As long as you know what you are getting into and you have a least one game that works well with VorpX and VR it will be worth it.

    #101060
    rj88
    Participant

    Hi Ralf,

    I’ve been having the same problem as the guys above, I haven’t fixed the problem yet however the nature of the beast has changed which will hopefully lead to a solution. Before this turns into a thesis I’d like to state that Oculus Apps, 3rd party apps (whirlwig etc), vorpx desktop viewer and video player (VLC) are working fine.

    I’m running the following:
    Windows 10 Pro 64 bit
    Nvidia driver 364.72 – latest non beta.
    Oculus runtime 1.3
    Vorpx 16.1.2
    Avast Antivirus
    I don’t run any other apps that hook into the games and I have ensured that Nvidia shadowplay is disabled.

    Initially I was receiving the “Sorry, we’re having trouble loading vorpControl.exe.” error message however VorpX Control was still running, upon trying to launch supported titles from steam, Uplay I would receive “Sorry, we’re having trouble loading xxx.exe”.
    – VorpX was running as administrator
    – Tried disabling antivirus temporarily
    – Tried Far Cry 3 + 4 and GTA V

    I completely removed VorpX and the Oculus software from my workstation, restarted and reinstalled both of them with antivirus temporarily disabled. The Vorpx behaviour was more or less the same however the game hooking was completely broken this time around (no more Sorry, we’re having trouble loading xxx.exe). Launching games via steam/uplay would result in generic error messages or time outs if Vorpx was running (installed and running with administrator rights). If I attempted to launch the game exe’s directly I would receive access denied error messages, pausing the Vorpx watcher would result in the game launching normally.

    I’ve been looking through some procmon logs for clues, unfortunately I don’t have a sound understanding of what’s going on here but I noted the following:

    VorpXControl.exe failed to create these files immediately.
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\d3d9.dll
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\dxgi.dll
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\d3d11.dll
    C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Far Cry 3\bin\d3d10.dll

    The farycry3.exe, vorpxcontrol.exe and OculusVR.exe continue after this point. Logs end abrubtly after the initialisation of audio drivers, haven’t been able to narrow down the culprit yet. I suspect it’s Avast antivirus as it’s still got it’s finger in the pie in procmon when its supposed be disabled…

    I have found that killing off Avast antivirus has resulted in games working (still takes 2-3 attempts).

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