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  • #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    Ralf
    Keymaster

    There is an issue currently that can cause heavy glitches in GTA 3/Vice City. Possible that GTA:SA is affected by the same problem. The GTA 3/Vice City glitches will be fixed in the vorpX release later this week. Let me know if the GTA:SA glitches still occur after that.

    Ralf
    Keymaster

    Short update: There will be a small maintenance update in a few days that among other things re-enables the positional tracking user override.

    Will also fix a more severe issue with D3D8To9 based profiles that caused pretty severe flicker under some circumstances, also affects GTA 3 and Vice City. So you might want to wait for the update before you start playing the game.

    #202345
    stonivr
    Participant

    So after your answer i thought okay its maybe me i did something wrong iam an noob or idiot. But i swear there is still no Roomscale for me. I try everything the controllers get tracked like 6Dof. Pls dont underestimate me. I actually an little expert i finish the complete Game with Rift. I play this game like Luke Ross VR mod. There is no fake everything i set everything perfect Worldscale, Roomscale combination of mods tweaking and your software vorpx g3d (looking with your entire Head out of the Car window going out of CJ Body etc real roomscale like playing Luke ross gta V VR mod. And now with quest 2 there is no Roomscale on San Andreas i turn on and off under head tracking option it make no diffrents. Or gta 3, Vice city. https://fb.watch/5cVJzgw03S old rift gameplay. Pls take a look or just acknowledge that there is no positional Tracking it is 6Dof without roomscale. Sorry my english is very bad, but i know what i am doing and talking about.

    #202000
    0x90meansN0P
    Participant

    Hello friends!

    I am completely new to VR. I bought a valve index a few days ago and today it finally arrived. It’s shokingly good. Halflife and Skyrim VR are absolutely stunning. But I had something else in mind before I made this decision. I wanted to play GTA5 and RDR2 in VR (and keyboard+Mouse or gamepad, I am not sure what will be better). So I bought vorpx before the headset even arrived. I installed it and I also installed opentrack. But not a single game gets hooked. I don’t get any VR experience or output in my headset. I dunno what I am doing wrong, so maybe you can help me. Please haha. I am so hyped to play RDR2. Spend over 1079€ for this haha.

    Is there an idiot-proofed guide I can follow or some troubleshooting? I mean not a single game gets hooked even after choosing valve index as my main headset in the configuration menu.

    I already watched 1-3 years old videos on youtube, but nothing works.

    I have rtx 2070 super, 24 gigs of ram and an old cpu (i5) I want to change soon. Everything works, but the headset dont get any input from vorpx.

    #201407

    In reply to: GTA 5 not working

    forlaunchcast
    Participant

    I can confirm I had GTA V issues too like 2-3 days ago where it didn’t seem to work. Unfortunately, I was playing around with a lot of vorpx stuff that day, and I can’t remember exactly what the issue was before giving up. If there’s any kind soul out there with GTA V already installed and can confirm it’s currently working or not would be greatly appreciated.

    Completely unrelated…finally getting to Wolf Among Us in vorpx — AWESOME! Interestingly, Steam version hooks but couldn’t get GOG version to hook. No biggie, but thought I throw that info out there.

    #200952
    onetoo
    Participant

    The game came out originally on PS2 and Gamecube. If you can get it running on either the Dolphin or PCSX2 Emulator, you can use G3D in VorpX. You may even be able to play it with DolpinVR (not likely). I also see that it’s available on Steam. Since the game was originally made with RenderWare on PS2, maybe you can use the GTA San Andreas profile or another profile with the Steam version.

    To play with the Quest2, you need a Link cable (any USB C) and Oculus Home software, and/or SteamVR (compatible with Virtual Desktop for streaming).

    Hi! Thank you for your post. I’m using Oculus Quest 2 with Link Cable and Steam VR, but there is no VR for killer7.

    So, yeah, i need to use VorpX. Do you think that if i’ll buy this software everything will works in the right way? What about the controls? I tried to change it but it looks impossible to play Quest 2 with killer7. Is that my fault?

    If it’s not hooking via Steam, then you can try the Dolphin emulator, but you have to import the Dolphin Emulator Profile from the cloud if it’s not local now. It’s G3D on Cinema Mode though (Didn’t try Immersive). Dolphin has to be set to SBS in the graphics setting. I used the XBOne controller, but you can use the Quest controllers as a standard controller.

    No software purchase necessary other than VorpX.

    Dolphin Emulator (Gamecube and Wii)
    https://dolphin-emu.org/

    #200948
    killer7
    Participant

    The game came out originally on PS2 and Gamecube. If you can get it running on either the Dolphin or PCSX2 Emulator, you can use G3D in VorpX. You may even be able to play it with DolpinVR (not likely). I also see that it’s available on Steam. Since the game was originally made with RenderWare on PS2, maybe you can use the GTA San Andreas profile or another profile with the Steam version.

    To play with the Quest2, you need a Link cable (any USB C) and Oculus Home software, and/or SteamVR (compatible with Virtual Desktop for streaming).

    Hi! Thank you for your post. I’m using Oculus Quest 2 with Link Cable and Steam VR, but there is no VR for killer7.

    So, yeah, i need to use VorpX. Do you think that if i’ll buy this software everything will works in the right way? What about the controls? I tried to change it but it looks impossible to play Quest 2 with killer7. Is that my fault?

    #200925
    onetoo
    Participant

    The game came out originally on PS2 and Gamecube. If you can get it running on either the Dolphin or PCSX2 Emulator, you can use G3D in VorpX. You may even be able to play it with DolpinVR (not likely). I also see that it’s available on Steam. Since the game was originally made with RenderWare on PS2, maybe you can use the GTA San Andreas profile or another profile with the Steam version.

    To play with the Quest2, you need a Link cable (any USB C) and Oculus Home software, and/or SteamVR (compatible with Virtual Desktop for streaming).

    Ralf
    Keymaster

    Sounds as if something is messed up. The GTA V profile has G3D as it always had. Please try to reset it to default in the config app. If that doesn’t help, try a full factory reset (trouble shooting page).

    Michelangel0
    Participant

    If you export the official GTA V profile, only the user part is exported, then you can do your experiments and later easily reimport the exported settings to go back to the prior state. You can also switch between multiple sets of settings for one profile this way.

    ?????
    what? and how do I experiment if I cannot use any different profile besides the original that I cannot change at all?

    I didn’t understood at all.
    Can you please explain me or someone how do I make Remnant:from the ashes to use the G3D profile back again?

    I was playing this game with beautiful G3D then after an update I can see the official VorpX profile but this “new and official profile” killed G3D and now it is only z-normal or z-adaptive, in the meantime I can still see a Remnant G3D profile available in the cloud since previous versions…
    HOW DO I USE it again in G3D ?? I cannot assign the exe file, the exe file is assigned to the official new VorpX profile…it cannot be removed and therefore is not allowing me to play in G3D as I was playing before.

    Thanks!

    #200255
    Ralf
    Keymaster

    I’m starting to wonder whether maybe the Reverb G2 behaves somewhat different than other WMR headsets. Guess I have to get one sooner or later. With your rig you should be able play GTA V with G3D. Probably not at the native 4K res of your headset, but something like 1440p at medium graphics details should work fine normally.

    Same suggestion that I made in another thread: if you are already on one of the latest Windows 10 versions (20/04 or 20H2) it’s worth a shot to check whether maybe enabling hardware accelerated GPU scheduling in the Windows display options makes a difference for you.

    Also in the vorpX menu trying all three ‘Headset Sync’ options (Fast, Safe, Alternative Fast) is always worth a try.

    #200245
    HalloMolli
    Participant

    Thanks Ralf. I really underestimated how hardware-demanding GTA V would be eventually (or rather G3D in general). Anyway: I now settled with Z-Normal and a balanced mixture of low/medium settings and thus it runs fine + looks not half as bad. Same applies to some other games which I tried (Kingdom come is simply gorgeous with Z-Normal during in-engine cut-scenes). Very happy so far.

    #199872
    Sebastian
    Participant

    Thanks for answering so fast!
    My monitor isnt able to be switched to 4:3 resolutions sadly and its already in windowed mode. When turning on DSR i’ll lose my custom resolutions for other games and its still 16:9 which is wrong as far as i understand.
    Performance wise it should be good. I can play GTA V and Bioshock 1-3 at incredibly high resolutions in this headset. 2070 Super, 6700k@4,4

    #198924
    themerote
    Participant

    It’s unplayable on a screen, looks amazing in 3D. I really hope one day its playable in full immersive VR, yes alot of the setting would have to be lowered. GTAV has an amazing VR mod as does Alien Isolation, the developer of those mods had to edit the settings and even remove some of the effects seen on a flat screen but they both look amazing. Officially I know Cyber Punk will never get a supported VR mode so here’s hoping Vorpx and other modders keep working on it.

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