BentoFox can u try this out and tell me if it’s the same result:
– change detectedAdapterId=0 to detectedAdapterId=1; in the congif game folder
– change the Fov in the Profil Config to
fovTop=3.1500001;
fovLeft=5.5999999;
(with this settings u got the max fov of 180)
– start vorpX (version 0.7.1.0)
– start opentrack for dk 2 (btw got someone the link for the newest versions)
– in Opentrack menu set the Main Tracker to RIFT and the Game Protocol to FREETRACK 2.0
– then start it with the button below
– set the rift as ur primary monitor
– start arma3 via steam (for me its different starting it up via steam or desktop shortcut) btw its really hard to find all the buttons when u got the cosseye effect but its possible
– now arma3 launches with vorpX and opentrack for independent headtracking
– change the resolution to 1920×1080 (u can change it permanently in the profil config)
– do some other changes in the vorpX ingame menu
this is the way how i play arma3 with vorpX and opentrack… it’s 2D…
i dont know why, but the hands and the gun don’t look that big today so i’m asking if anyone can try this out…
hope this helped :)
I find that opentrack can often crash Vorpx when trying edge peak.
This happens often in Dirt 3.
I try to zoom out instead but the menus are located deep on the edges and corners of the display :(
Arma 3 is still something I really want to get working.
I’ve tried COD, Borderlands. All end up being “Gunface” experiences.
I’ve played through MOH:A and it works with a few caveats. Firstly, there is no 3D. Secondly, hit detection is poor, which combined with hideous recoil on the guns, makes for a frustrating experience. I personally wouldn’t recommend it.
Yes, you still get regular head tracking for mouse look with just the DK2 + vorpx but wherever you look your gun points whereas if you add track ir as well you can look independently of your mouse aim so you can run forward while looking left or right or over your shoulder behind you etc..
Hi,
I am currently playing an old FPS : Battlefield 3 using DK2 and VorpX. I enjoy my session but as I am not an experimented Vorpx user, I’m pretty sure that I am missing things that may improve my gaming feelings.
My two main concerns are :
– The view is linked to the crosshair. I find it very difficult to target with the DK2. Can we use something (via VorpX options or other apps like “opentrack”) to play with the following config : view using DK2 and targeting using the mouse ?
– I have the feeling that I am very close to my hands and gun on the DK2 screen. I’m not sure it’s related to the FOV (it s set on 90 using Battlefield option). The gun can’t be so big, no ? What am I missing there ?
Thanks for your help.
I should have added, great work Ralph. Even in the alpha stages, this is highly enjoyable. In the beginning of Bioshock Infinite when in the boat and I open the box with the gun and the photo, wow! My hands looked totally real right in front of me, and the gun and the photo were so close to my face it looked so real. Initially when I had aformentioned option on in oculus config util, I never had that depth of 3D when in the boat. Now even the waves have depth. Really impressive! Same for Batman Asylum. Awesome 3D depth!
Hey guys,
I´ve wanted to play a nice racing game with the oculus, so my answer was
Shift 2. I´ve looked at the VorpX website and there is written: shift 2 is a supported game. Whoohoow (I thought so). I´ve tried to start is with my gamepad, everything was nice so i started a quick race. When it begun, the camer looked just to the left. I was thinking : OK, well then i´ll try it with my keyboard and mouse. But i´ve started the game and the main menu just spinnned to the right!!!I´ve googled it and found something about some setting wich has to get changed, but where?? There is no ingame neu (button DEL)
PLS HELP!
ArmA 3 supports separation of head and gun movement itself, that’s why this can be done with OpenTrack.
Most other games (including BF4) don’t allow this, and a driver like vorpX cannot circumvent that unfortunately, it’s always restricted to how the game handles camera movement. Or to be precise: There is a theoretical way to do this, but in almost all games it would lead to massive artifacts in the form of missing geometry depending on where you look at, since the scene geometry gets clipped before the driver comes into play. So that is not practical.
(was meant to post here, accidently posted prev in wrong thread)
For Separate Gun and Head Tracking, like when playing VR in Team Fortress 2, is it possible to use ‘VorpX’ and ‘Opentrack’ at the same time?
I just got VorpX and have used it for COD Ghosts, and Battlefield 4. Its great! the only thing that is missing is separate Headtracking to Gun Tracking.
I saw this video of some guy playing Arma 3 with Separate tracking using ‘Opentrack’ and ‘VorpX’ what do you think??? BTW I have never used Opentrack.
link to vid: http://www.frequency.com/video/arma-3-oculus-rift-vorpx-opentrack-for/123981385/-/5-1569223
For Separate Gun and Head Tracking, like when playing VR in Team Fortress 2, is it possible to use ‘VorpX’ and ‘Opentrack’ at the same time?
I just got VorpX and have used it for COD Ghosts, and Battlefield 4. Its great! the only thing that is missing is separate Headtracking to Gun Tracking.
I saw this video of some guy playing Arma 3 with Separate tracking using ‘Opentrack’ and ‘VorpX’ what do you think??? BTW I have never used Opentrack.
link to vid: http://www.frequency.com/video/arma-3-oculus-rift-vorpx-opentrack-for/123981385/-/5-1569223
You´re certainly right regarding the advantage/disadvantage playing with the rift but I would love to try as Heli Gunner or in a jet… :-)
Hi Trust,
If you don’t mind, please post further support questions in the general forum. This one was meant for tips and tricks and such. Thanks.
To answer your question:
The guns are indeed 2D, that’s nothing that vorpX can do anything about, unfortunately.
The ‘Ding’-issue happens here too in DX9, DX11 works, but has only Z-Buffer 3D yet. Must have been introduced lately. Funny bug, I’ll call it the “Hector Salamanca Bug”. Not sure what might cause it, but it will be investigated.
BTW, I just tested this… In DX11, “Normal” rendering, the game works as I would expect, but the guns aren’t rendered quite right. it’s like they’re made of several layers of sprites at different depths.
Hello! I have some interesting issues with Deus Ex.
Issue: While I play, the keyboard doesn’t “lock” to the game. Every time I press a key… w,a,s,d, etc… my system dings. It’s like it’s sending input to the OS, and the OS knows it can’t accept the input, so it plays that warning ding to alert me.
The game plays under the following config:
DX9, Geometry
Use System Settings for VorpX Screen settings.
Primary Monitor, 1920×1080
Duplicate screen for Rift.
Deus Ex runs at either 1280×800, or 1920×1080.
Additional issues… the guns are rendered in 2D, and at a different “plane of focus” than the game scene, if that makes sense. Basically aiming with the gun doesn’t work, because if I’m focusing on the target I see 2 gun sights in the foreground. If I’m focusing on the gun, I see 2 targets in the background.
I can assure you that you do not want to play Dead island with the Oculus.
I played it with the Tridef drivers and the melee system camera movement is
more nauseating than doing endless barrel rolls in a flight sim.
If you get the endless ammo cheat and only run and gun then it should be good to play though.