I tried to get this to work, but still, no joy. Maizpan, I assume you have a Rift? Or do I have to use Rift Runtime and Oculus Home even on a Vive?
If I exclude the BMS .exe, the game does not show up in VR at all. If I don’t exclude the .exe, the 2D menu shows up but as before, I only get the black screen when in the 3D cockpit.
I have gotten BMS to work successfully, but that was in Virtual Desktop with OpenTrack, and only in a single-monitor config.
Some games are very close to native VR. Graphics of those games is even better than any native game, like Bioshock Infinite. There always be some things to get used to, like controls in case u wanna play standing is a bit different than the typical room scale game on Vive. But i think it worth it.
Morning Ralf, Welcome to Friday!
Trying to get Strike Fighters 2 with Oculus Commercial version (running on an i7 4970K, Win7 SP2 machine with a Zotac 1070 AMP edition video) running and the Vorpx is essentially ignoring the SF2 completely. I’ve gotten the system working rudimentarily working with ROF and to the menus with Falcon BMS 4.33 (no 3D accees yet, obviously and why DOES it say that there’s a BMS profile already existing, but not reference to it in the config area!!??), but not getting anything at all out of Strike Fighters 2 (North Atlantic as a start), just the message in the Oculus screen that it’s ‘taking too long and to check the app in Windows…’).
SF2 is running as DX10 minimum req’s, but compatible with DX11+. I’ve tried going in and copying, locally, a profile for something that was a DX9-10 basis profile, assigning the SF2 .exe file and saving, but I can’t get the options in the config to allow for the FOV, forcing DX version compatibility, etc., even with the ‘Advanced’ options checked. Since I can’t get the .exe to pull up in the VR, at all, I can’t use the in-line menu display system to edit anything to try. Is there some place that all of that can be manually edited for the entire profile for the .vpp/.vpr files as a line item edit? What editor needs to be used?
SF2 would be really nice to get working in VR as the cockpits are at times very well built and detailed in the 3D models and well rendered hi-res skins for doing 3D steroscopic display…. plus there’s no other sims out there currently doing 60’s-70’s a/c -;7.
Any ideas or have you or anyone else gotten either Strike Fighters 2 or the earlier Wings over Vietnam, Europe, Isreal, etc. (https://store.thirdwire.com/store.htm) working with the VorpX/Oculus?
Also, any other help we can all get trying to get Falcon 4.x behaving would also be appreciated, greatly!!!!!! We all dearly want our Bouncing Baby Vipers to work in VR!!
Thanks for the hand and have a great weekend!
-Scott
RESOLVED –
not sure what I changed, Vorpx was not working for me at all . I tried everything – disabling overlays (steam, nvidia), antivirus, etc. as directed in the “READ ME FIRST” section and I couldn’t get Dark Souls or Dragon Age to run anymore in virtual cinema mode at all.
Then last night I fired up Dishonoured and it hooked (and looked better than every before, the tracking seems a lot better). Ever since then Dark Souls has been running fine and messing about with the 3D FOV slider has improved it even more.
Hurray!
Just been playing around with the settings in Alien Isolation and even with 3D reconstruction in any of the 3 choices (including off) and a screen resolution of 1280×720 I still do not get over 14 fps.
The game still runs fine regardless.
Hi there one and all,
So no HT in BF1 (Directx 12 disabled), works in Alien Isolation fine using full override xbox pad.
Followed others and got the piebald3 profile from the cloud but no head tracking, only cinema.
My machine is Win 10, gtx 1060, 32gb ram, 480 ssd, 3tb hdd, gigabyte Z170X Gaming 3 motherboard, liquid cooled i7 6700k and using Vorpx 17.1.2.
Vorpx ingame settings;
Page 1
——
Cinema Off
3D reconstruction Geometry
The rest are 0.00
Page 2 (display)
—————-
Mirror win Off
DM Async On
DM fluid sync On
DM GPU sync Safest
Edge peek 0.60
Page 3 (Head Tracking)
———————-
On
0.45
0
On
On
Off
Off
On
On
Off
Page 4 (Controllers)
——————–
No change or left not switched on (physically)
Page 5 (Mouse/Gamepad)
———————-
No
Off
Partial
Off
Off
Off
0.15
0.15
0.20
0.50
0.05
0.2
Cubic
Plus I only ever get 10-13fps even when everything is set to low?
Can anybody help me please?
@ rtoast: not much that I can add to my post above, sorry. The crashes sound especially odd. There always is a certain chance of failure though and it may be higher on some machines than on others. That is the reason for the message in this regard on the scanner screen.
In case of Skyrim I would recommend to alternatively try the original, with a bit of luck that solves your issue easily. From the vorpX perspective there’s not much reason to use the SE anyway. The original likely will run better with vorpX unless extremely many and/or memory hungry mods are used. So if you don’t absolutely crave for the new color scheme they are using in the SE, you can’t go wrong with the original Skyrim for vorpX.
What is very important is that you don’t move the mouse during the scan. So just in case: take the hand off the mouse as soon as the scan starts. May even be worth a try to try another mouse, just in case the one you are using sends some input although it shouldn’t. That is a *very* long shot though and quite unlikely. If you use a virus scanner other than Windows Defender: get rid of it. Some of these programs may monitor memory in a way that interferes with the scan process.
I can’t really think of any setting that may have an influence, but just in case I overlooked something, it may be worth a try to do a full factory reset in the config app and try again afterwards.
BTW: the gamepad emulation is supposed to be disabled automatically in case of a successful Direct VR scan since it isn’t necessary afterwards.
@ prinyo: that’s an interesting observation. It shouldn’t have any effect, so it may just have been a coincidence, but one never knows. I’ll certainly check that.
Camera height: First recenter the head tracking (ALT-SPACE or in the vorpX menu), that makes sure that the camera is at the game’s default height. That is still not what you would see in real life though, these games are made for monitor gaming, their camera height is adjusted to look good on a monitor, not for real life camera height that would be used in VR. You can apply a modifier to the camera height in the vorpX menu, but that can (and likely will) have side effects.
Short answer: there is no profile for the game in vorpX, so vorpX doesn’t even try to enable 3D.
Long answer: while from a user’s perspective it’s mainly 3D/no 3D, from vorpX’s (or any 3d drivers’s) perspective the way 3D can be done varies heavily from game to game, so no method exists for a global 3D/no 3D option that automatically works for everything.
And the situation in this regard gets worse the more complex 3D graphics get, hence not even nVidia is able to provide Geometry 3D profiles for every DirectX 11 game anymore these days.
There is a Psychonauts profile though in vorpX. Provided Brütal Legend is indeed based on the same graphics engine, in your specific example chances aren’t too bad that you will be able to use that as a base for a semi-decent Brütal Legend profile (minus potential shader/shadow fixes that almost certainly always are game specific).
Thanks Ralf, understood. Nice job on the new vorpx btw, the color and sharpening is great. Diablo 3 in vorpx is looking great.
I’m on a CV1, win10 intel-i7 and an Nvidia 1080 and I can reiterate having a similar issues.
When I first booted up Skyrim SE and did the first scan it worked great, had to tweak some controller stuff (had disabled the gamepad emulation to get it to feel just right, always felt off when emulating) and invert the y-axis, but it worked flawlessly.
My second play session I had to scan several times and had some issues but eventually got it going again.
Today’s attempt at playing though never worked. Scanning became very problematic (many failures and crashes) and I just never got it working again.
Are there any other tips to getting a good successful scan? I’ll try disabling the gamepad when doing the scan next time, then try re-enabling it, or goin in or out of locations to try scanning in different load zones (if this makes a difference?).
I tried one of the other profiles from the cloud at some point and had problems, but I seem to remember that when I re-loaded the default VorpX profile the scan worked fine, then I just had to re-tweak my control stuff (disabling the HMD only allowing verticle tracking and disabling controller emulation and invert-y)
Perhaps one of the settings I’m changing makes the scan much more likely to fail. I suspect that it might be the case that I have to load the default Vorpx profile before each play session then change settings after the scan is complete, but I’ll need to test this more to come to any definitive conclusion.
As a side note however: The new gamma/saturation/sharpness sliders are working MIRACLES in making these games looks SOOO much better than they did before!
I just finished playing through Doom after getting it late, such a good game. I never had that particular error but I found it very sensitive to set up, and after the latest vorpx update it created some different errors I needed to work around. I can tell you what I did which made it work for me, but to be honest 1/3 of the time it would crash on startup for no clear reason but then would work the next 1st or 2nd time I would attempt.. even tho nothing had changed at all.
-disable any anti-virus, background game apps (like origin or uplay, etc.), disable any VPN or really any other background application in your taskbar (this seems odd but times it wouldn’t work I would close some random program and then it would work)
-start up your vive/oculus
-start up vorpx as usual and select a Doom profile, run as ADMIN
-after vorpx is started launch Doom out of a custom profile you can make through vorpx (look this up), so it will be its own Doom vorpx specific shortcut (this I found was a crucial step, if I launched the game out of steam or whatnot without this it would basically crash), run this as ADMIN as well
It was super stupid to do all this but this was the only way I got it to run near consistently every startup. Good luck!
Just an update to this, to add to your collection of game-related information. I’ve been testing things for the last hour or 2.
One of my hunches was correct in that VorpX can render higher resolution than Virtual desktop can apparently.
Because if I crank up the res to 2400×1440, it gets rid of a lot of the jaggies, while still performing very well compared to VD.
When I tested previously on VD, no matter what I set the game res to, it always looked bad.
So its a big step forward anyways now, the game is playable. Thank VorpX for that.
The DXUI.dll that VorpX had an issue with is actually from a FOV mod I had installed. So now (since vorpx doesn’t like that file) I just need a way to bump up the FOV a bit higher than the game allows and I’ll all set. But even if I don’t, its still playable as is.
Loving cinema mode VorpX more and more each day!
Just to clarify, DXMD does have stereo3D, just horribly blocky and aliased.
The funny thing is, both Mankind Divided and Rise of Tomb Raider are identical game engines. Made by same developer, and even have exactly the same graphic configuration options and menus.
But in DXMD, it looks awful, while in Rise, it looks decent.
If you do implement your own S3D ala Vorpx, I’m sure it will be better than whatever they kludged together for DXMD.
Quite effective sometimes to follow suggestions made by error messages, isn’t it?
Since with this profile vorpX doesn’t do any stereo 3d by itself, it looks exactly like the 3d the game has when being played on a monitor. I’ll check whether something else will be possible. But if not even the developers themselves did Geometry 3D while implementing 3D support for their game, I wouldn’t get my hopes up.
I did actually double check that as I did run the game in Vulkan before. However I switched back and checked again.
I guess something in my system configuration just keeps messing with vorpX. The only game I have been able to get running with it so far was Bioshock Infinite.
Other games (even the supported ones) either outright crashed, had extreme graphical glitches or ran with extreme low fps.
Well it was worth a try.
Short answer: there is no profile for the game in vorpX, so vorpX doesn’t even try to enable 3D.
Long answer: while from a user’s perspective it’s mainly 3D/no 3D, from vorpX’s (or any 3d drivers’s) perspective the way 3D can be done varies heavily from game to game, so no method exists for a global 3D/no 3D option that automatically works for everything.
And the situation in this regard gets worse the more complex 3D graphics get, hence not even nVidia is able to provide Geometry 3D profiles for every DirectX 11 game anymore these days.
There is a Psychonauts profile though in vorpX. Provided Brütal Legend is indeed based on the same graphics engine, in your specific example chances aren’t too bad that you will be able to use that as a base for a semi-decent Brütal Legend profile (minus potential shader/shadow fixes that almost certainly always are game specific).