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  • #110867
    kissklas
    Participant

    I gave up on it. I guess we need proper support to get it working.

    On a sidenote: I ended up running Virtual Desktop through steamVR in SBS mode, and running BoS through virtual desktops Games tab, with or_enabled in the BoS config. This gave me proper 3D and working headtracking in the Rift.

    But turning the head in game results in horrible lag, even at lowest setting, and the eye placement seemed a bit off no matter what I did. Success, sort of:-p

    Try it in the Vive if you can. Maybe it works better. Running the game in extended mode, through a program that is again run through SteamVR, via the Rift did not go well with my system:p

    #110865
    mr_griffin
    Participant

    Bumping this to see if anyone has had any luck getting IL-2: Battle of Stalingrad working with Vorpx? Fiddled with it for hours last night but kept getting the same results as kissklas above:

    – the game does not launch in the headset (Vive, in my case). But after clicking Quick Mission, then selecting a mission and clicking Play, the headset comes alive and shows the loading screen (with red font warning me of low FPS). It then freezes on this loading screen, and the monitor loads up the mission briefing. After clicking Play on the mission briefing, the game loads on my monitor but the image in the headset remains the frozen loading screen.

    Kissklas, I tried loading it by associating the the IL-2 BoS “launcher.exe” with the Arma II profile, but got the same results as before. Was there no way to make adjustments in Vorpx to alleviate the small FOV? Am I associating the wrong file?

    To the Dev(s) of Vorpx – I’m sure you’d get MANY purchases from the flight sim community if you were able to get this to run, even with limited functionality. BoS is currently on sale and in the midst of a massive reimagining, and they most likely won’t have true, native VR support for many months (I’ve used the extended mode support with my Vive and it’s really really choppy, since the FPS jumps around).

    I used Vorpx with Rise of Flight last night and got it working fairly well. It’s supposedly the same engine as IL-2:BoS – hoping you may be able to take a look at it ad see if there’s an easy fix? I don’t even care about any sense of “True 3D,” just being able to move my head to control the camera would be outstanding. The flight sim community tends to have money to burn, and a shortage of VR supported games.

    Thanks for the help!

    #110789
    TenaciousJ
    Participant

    These aren’t all FPS games, but are excellent picks:

    The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
    Elite Dangerous if you like space exploration games
    The Elder Scrolls Series – primarily Skyrim.
    Fallout 4
    The Batman Arkham Series
    Metro 2033
    Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
    Alien Isolation
    Quake I-III
    Half Life 2
    Portal
    The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
    Bioshock: Infinite
    Borderlands
    GTA IV and V
    and to tickle your fear of heights check out Mirror’s Edge

    Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.

    I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.

    VorpX Supported Games

    TenaciousJ
    Participant

    So after a few failures, I was able to get DE:MD to load using the DE:HR profile even though they are on entirely different game engines. However, it will only load properly in virtual cinema mode. When you switch to full blown 3d mode half the screen is blacked out and blocky with parts missing. It’s set to geometry in the profile, and switching to either Z setting for 3D results in nothing but blackness.

    Any suggestions on how I can improve the profile to get a better 3D effect and cleaner rendering? (maybe a different profile?)

    Thanks!

    TenaciousJ
    Participant

    60hz in VR will give you VR sickness, or it does many many people. Even 75hz is iffy which is why Oculus and Vive both set their refresh to 90hz. Partly because that’s as fast as most widely available video cards can handle at 2160×1200/2 resolution, but also because that’s the refresh rate at which the brain stops telling the body that something is wrong. Anything less than 90hz and there’s a high likelihood that you’ll get sick from it.

    Also with LCD screens, 120hz or 240hz refresh rates aren’t truly refreshing the screen with new images each time. They use smoothing algorithms to make the images look more crisp and insert those images between the actual refreshes of the screen giving it the illusion of a higher refresh rate. This means that the refresh rate will always be a multiple of 60hz, which is the base frequency of many LCD screens. You won’t see many, if any, LCD screens running at 90hz for that reason. If they were 90hz, the true refresh would be 30hz, not 90hz, which would be even worse.

    I’m not trying to be negative at all.. but I hate it when people get suckered in to marketing that’s misleading.

    That being said… I’m excited to see what the next year or two has in store for the HMD market. I think within a couple of years, there will be HMD’s that run at 4k (2k per eye) 120hz or better, with eye tracking cameras that will stream the video over wifi and will be able to track their position without the need for multiple trackers to determine their location in 3-space. Fove is already working on an eye tracking HMD, StarVR has a 2k+ 270 FOV superHMD they’re nearing completion on, and samsung is rumored to have the 4k screens. All that’s really lacking is SLI support so that you can run each eye’s screen on a separate video card to divide the workload and we’re in business.. ez pz lol.

    Note: I just read the end of that last post which touched on a lot of these same points… so, jinx.

    #110755
    RobLocksley
    Participant

    Well, since there was free-shipping on the Rift I just ordered one.

    I’ll get the Titan and EK-waterblock when I get around overhauling my apartment (looks like a electricians workshop, and messy at that).

    I would say that it was your thread right here that made me make the decision to get the Rift and not wait; you’ve given food for thought and showned what to expect when things are setup properly.

    I’m still a bit ‘worrie’ about the resolution but it seems we are allready pushing the limit on FPS with top notch hardware so higher rez might not even be playable.

    Fun times ahead :)

    #110691
    R3volve
    Participant

    Ralf, you are a magician you know that?
    I ran the game without going through mod organizer and I was easily getting 45fps where I was previously getting 18-20.
    I don’t really get it though. I removed all the mods in MO, wiped the ini’s clean and copied them from the vanilla ini files. It should have been a pure vanilla game, but even that was running at the low 18-20 fps range. I will reinstall MO and see if I can get it back up and running.

    #110668
    Ralf
    Keymaster

    GPU and CPU having to wait for each other at several occasions is the main reason for both not being fully used. The frame rate drop you see is too extreme though. Typically you should expect 50-60% for geometry 3d rendering and then another 15-20% for the direct mode thread rendering/syncing. In your 120fps mono example that should yield something around 40fps (120*0.4*0.8) worst case.

    If you experience something dramatically worse with a modded Skyrim, please try an unmodded game without any .ini tweaks besides the ones the vorpX game optimizer applies. Also do not use the “Ultra” quality setting. Try “High” or even “Medium”.

    DirectX (especially DX9) can only handle a certain amount of draw calls efficiently. Skyrim itself already uses many of those, stereo rendering doubles them and the “Ultra” quality setting, mods or popular quality enhancing .ini tweaks (uGridsToLoad etc.) may finally be too much in some areas of the game with much geometry to render.

    Also check for any hi-res texture packs you may use and get rid of them. Those might not get disabled by disabling mods. Since vorpX requires a fair amount of additional GPU memory, hi-res textures can cause a severe performance drop on anything but the latest high end graphics cards if textures have to be swapped in and out of the GPU each frame.

    #110645
    R3volve
    Participant

    Maybe this helps to config Skyrim in vorpx https://www.vorpx.com/forums/topic/titan-pascal-vs-vorpx-skyrim/

    I did look over that previously, but its not really relevant to what I am asking. Even with zero mods installed I have the same massive gap in fps with and without vorpx.

    The mods barely make any impact at all. If I run a clean vanilla game I will get only 1-2 frames more than I do with 120 mods turned on.

    R3volve
    Participant

    Hey guys,
    I have been using VorpX on the occulus CV1 for a few months now, and let me just say that I absolutely love it.
    But there is something that frustrates me to no end.

    What I am looking for today, is someone to try and explain the intricacies of the way the game is rendered for the VorpX versus without it, that can account for the massive FPS difference.

    Let me tell you what I witness.

    I load into the game, strap on my occulus, and get 18-20 fps in the middle of riverwood.
    I quit the game, kill vorpx, launch the game again and standing in the same spot, I have 125 fps.

    Now I understand that when you run in Geometry mode you are literally rendering the game twice, doubling the load. And on top of that there are software inefficiencies in the game that there is simply nothing anyone can do anything about. Such as the gpu waiting for info from the CPU which is waiting for another line of code to finish processing and blah blah blah. That kind of stuff explains why my GPU and none of my CPU cores get maxed out, or even use 50% of their capability.

    If someone can explain it in a way to someone who only has a distant vague understanding of how this stuff works that would go a long way to stymie my frustration.
    Also, any advice on how to eek out some extra frames taking these limitations into account would be welcome as well.

    I play on a GTX 1080, and a i7 4790k

    Thanks

    EDIT: I should mention that reducing / increasing the resolution has no impact on my FPS.

    NipOc
    Participant

    That shouldn’t be a problem, HDMI isn’t even powerful enough for 4k 60hz, so he wouldn’t get 4k in the first place.

    #110496

    In reply to: Deepoon E2

    Markocova
    Participant

    Thanks krogan for replay!

    I get my hmd to work with oculus home,and steam VR even VIREIO PERCEPTION works with my Deepoon E2 but vorpx wont work.Maybe my vorpx is broken i dnt know.What u think?

    Dayn
    Participant

    Hi, and thanks for any help.

    I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel

    Issue 1.
    Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
    The body was fine, in this one but the hands and weapons were so big they filled half the screen.

    And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.

    I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)

    Also in (Immersive first person View) the whole world becomes big.
    EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.

    Any help or ideas? please.

    Issue 2.
    I have looked for answers, and seen quite a few of threads that didn’t solve my problem.

    I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.

    But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
    I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
    However, two things happened.
    1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.

    Any ideas how I can get all the buttons to configure, and work in VorpX configuration?

    Issue 3,
    And this is so really weird. When I turn head tracking on…
    The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
    I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.

    Any ideas please?

    I have gone round and round, Trying everything I can think of.
    Including the following. (Some of these are from threads that Ralf has posted.)

    1. Turn of pad in Skyrim settings.
    2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
    Restart Vorpx etc etc .

    But as I don’t really know what Im doing, its all guess work that’s not working.

    And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.

    I know all this can be rectified, and that its only my lack of knowledge,
    Could someone who knows please help.

    I desperately want to play Skyrim on my Vive, its why I bought VorpX.
    And all I want is..
    A, Life size (not massive, and not like dolls) but normal size characters.
    B, Head tracking.
    C, Xbox pad working, with the Skyrim default pad layout.

    My PC is.
    Windows 10 64bit.
    I5 4690k
    16 Gig 2400 DDR3
    MSI 980ti 6gig.

    Thanks a lot, I will really appreciate if anyone can help me solve these problems.

    NipOc
    Participant

    The deepoon copied the driver and display, and the headtracking worked.
    Everything else about it was bad.

    The lenses aren’t “cost cuts”, oculus uses aspheric-fresnel hybrid lenses and even the vive lenses aren’t simple. It took years of research to get these right and fresnel was used to minimize chromatic aberration.

    I’m pretty sure no cheap chinese headset has lenses that can compare to the rift/vive lenses

    The 3rd model doesn’t make it better and TFT-LCD 60hz even makes it’s worse, it’s worse than google cardboard.

    If it would be oled or more than 60 hz it would be way more expensive and they would advertise it. It’s definitely not oled or faster than 60 hz.

    You will most likely have less sde (screen door effect) with the 4k headset, but the image will be less clear and you will most likely get motion sick because of the low framerate and lack of low persistence.

    It’s like google cardboard with better resolution, some find it unusable others okay or bearable.

    I don’t think it is worth the 300$, but this is only my opinion.

    monkeyfist
    Participant

    I have seen good reviews of DeePoon Dk2, so i would not dismiss chinese products. It’s seems to pretty popular as cheap alternative. And it only has HD resolution.

    I would not also speak of “major vr headsets” when there is like 3 of them out there. And all of them still have a pretty low resolution for gameplay. I do realize that OLED is better, but it’s all about compromises. Resolution would weight more in my cup.

    Also even on the “major” headsets, there are some serious cost cuts. In the lenses, like HTC has FRESNEL lenses! That is insane in my opinion. Have you ever seen anyone use fresnel eyeglasses? Hell no. Fresnels are used in stage lighting gear, and lighthouses. Oculus has what looks like cheap one element plastic lenses. Lenses like these, pretty much defeat the benefit of having a quality display.

    Like 3 Glasses is pushing out it’s 3rd model already.

    Where did you get that the PIMAX 4K UHD is 60hz? I can’t find anything.

    overall is hard to find any info about these, DeePoon Dk2 seems to the most popular as it’s been out for some time.

    I found this one youtube channel that has some video about the 2k and 4k stuff.

    https://www.youtube.com/channel/UCudverKVEkUlY8AtLMIQwZA/videos

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