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So after a few failures, I was able to get DE:MD to load using the DE:HR profile even though they are on entirely different game engines. However, it will only load properly in virtual cinema mode. When you switch to full blown 3d mode half the screen is blacked out and blocky with parts missing. It’s set to geometry in the profile, and switching to either Z setting for 3D results in nothing but blackness.
Any suggestions on how I can improve the profile to get a better 3D effect and cleaner rendering? (maybe a different profile?)
Thanks!
Hey guys,
I have been using VorpX on the occulus CV1 for a few months now, and let me just say that I absolutely love it.
But there is something that frustrates me to no end.What I am looking for today, is someone to try and explain the intricacies of the way the game is rendered for the VorpX versus without it, that can account for the massive FPS difference.
Let me tell you what I witness.
I load into the game, strap on my occulus, and get 18-20 fps in the middle of riverwood.
I quit the game, kill vorpx, launch the game again and standing in the same spot, I have 125 fps.Now I understand that when you run in Geometry mode you are literally rendering the game twice, doubling the load. And on top of that there are software inefficiencies in the game that there is simply nothing anyone can do anything about. Such as the gpu waiting for info from the CPU which is waiting for another line of code to finish processing and blah blah blah. That kind of stuff explains why my GPU and none of my CPU cores get maxed out, or even use 50% of their capability.
If someone can explain it in a way to someone who only has a distant vague understanding of how this stuff works that would go a long way to stymie my frustration.
Also, any advice on how to eek out some extra frames taking these limitations into account would be welcome as well.I play on a GTX 1080, and a i7 4790k
Thanks
EDIT: I should mention that reducing / increasing the resolution has no impact on my FPS.
Hi, and thanks for any help.
I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel
Issue 1.
Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
The body was fine, in this one but the hands and weapons were so big they filled half the screen.And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.
I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)
Also in (Immersive first person View) the whole world becomes big.
EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.Any help or ideas? please.
Issue 2.
I have looked for answers, and seen quite a few of threads that didn’t solve my problem.I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.
But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
However, two things happened.
1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.Any ideas how I can get all the buttons to configure, and work in VorpX configuration?
Issue 3,
And this is so really weird. When I turn head tracking on…
The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.Any ideas please?
I have gone round and round, Trying everything I can think of.
Including the following. (Some of these are from threads that Ralf has posted.)1. Turn of pad in Skyrim settings.
2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
Restart Vorpx etc etc .But as I don’t really know what Im doing, its all guess work that’s not working.
And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.
I know all this can be rectified, and that its only my lack of knowledge,
Could someone who knows please help.I desperately want to play Skyrim on my Vive, its why I bought VorpX.
And all I want is..
A, Life size (not massive, and not like dolls) but normal size characters.
B, Head tracking.
C, Xbox pad working, with the Skyrim default pad layout.My PC is.
Windows 10 64bit.
I5 4690k
16 Gig 2400 DDR3
MSI 980ti 6gig.Thanks a lot, I will really appreciate if anyone can help me solve these problems.
